Mists of Pandaria 15-19 Talents

Niini

OG
Got these pictures from the front page post for those who didn't read through all of it xD I think these are the only talents that affect 19s



Druid

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Hunter

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Mage

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Paladin

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Priest

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Rogue

xtV5j.png




Shaman

sWFDf.png




Warlock

zuZAn.png




Warrior

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Bugger me. I really hope they put more thought into balancing this time round. That said, it at least looks fun if they get the damage and healing levels similar, if not totally balanced.
 
hunters get frozen arrows >.> i pray to the wow gods that they lose their other snares
 
The Shaman and Warrior Changes trees suggest Charge-in-Combat and Frost Shock pre 20.



Which would be very naic.
 
damm 3 HP's and my paladin will be at 30% speed.....that is killer for a holy paladin just self shocking while FCing and easy to maintain
 
Well you'd only get 4 points from the 2 ambushes you'd get from subterfuge, so assuming no haste % you'd have to wait 8 or 9 seconds after the first ambush to lay a 5 point evisc
 
Ranged Weapons. Hunter minimum range is gone. Hunter melee weapon is gone. Ranged slot for all classes gone. Relics are gone. Wands will become actual weapons, like mainhands.



Battlegrounds

Three new battlegrounds have been added:
  • Stranglethorn Diamond Mines: “Payload” gameplay








    • STV Diamond would be a mine with multiple tracks; the first team to get the cart to the end would win. Players would have to move carts, split the tracks, and escort the carts.








  • Valley of Power: “Murderball” gameplay








    • Valley of Power would be located in the Vale of Eternal Blossoms. Murderball where you hold the object for as long as possible, taking more damage the longer you hold it.








  • Azshara Crater: DOTA-style gameplay

Arena







New Arena: The Tol’vir Proving Grounds will utilize the sweeping vistas of Uldum and the Tol’vir art style with a simple layout based on Nagrand Arena.



all from http://www.wowheadnews.com/blog=196426/blizzcon-2011-mists-of-pandaria-and-what-we-know#genchanges-talent-system
 
Rogues look like shot. We lose shadowstep. Hopefully they add new abilities. This remiss me of WoTLK where rogues can get easily kited. Also we lose improved ambush so nightstalker is best by default.
 
i dnt think all these changes will help any bracket but thats just me
 
You guys are ignoring the fact that certain talents will be innately built in now so way to soon to judge balance. Also numbers are placeholders and 80% of this stuff will change before release.
 
It's going to be so different! I like it!
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