minor speed not so great :D

Ancient said:
7 agi - 14 AP + some 2-3% crit ( off the top of my head )

7 stam - 70 hp

5 hit rating - 2.5-3% hit

Minor Speed - 8% movement speed increase.



With Cataclysm hit rating is so common on items the soft cap is easily reachable with either BoA items or not. The stacking of stats is useful however is it worth it? An extra hit from the melee behind you will be more than 70 hp. Ofc most will come up with the argument that a lot of the times they are left with 40-50hp when they heal, but I think people tend to exaggerate these situations. I'd pick Minor Speed any day, even if going for a glasscannon class.



Well noted but in most instances if you are being attacked from behind it is a rogue.. Now usually they are Sub so you will most likely get Way lay "since there are a lot more CC/slows(that are un-dispel-able QQ). So having an extra 70 hp or being able to dish out more damage may be better than running slightly faster. "*. Now it is a fact there is usually 1 rogue in a PuG So you will more likely or not get attack by him/her.



* this was from something i previously said :D
 
If there was a enchant that gave 10 stam of 20 ap for the loss of 10% movement speed would you take it?
 
Brb! Just have to check withing the CoC if it say anything about grammar, and at least trying to type correct. Stay tuned for more!



•Language - The official language of Twink Info is English. Please post all posts in English with the best possible grammar. We understand that English is a 2nd language (or 3rd, 4th, etc.) for many users but ask that you try your best to write in intelligible English.



Now, this meens, that you have to care about grammar. You stating you don't care about it is clearly against the forum rules. Get it straight or do not bother to post. Thank you very much.
 
Bragh said:
Brb! Just have to check withing the CoC if it say anything about grammar, and at least trying to type correct. Stay tuned for more!







Now, this meens, that you have to care about grammar. You stating you don't care about it is clearly against the forum rules. Get it straight or do not bother to post. Thank you very much.



Lol <3



Here's allll the evidence you need - its a staple for most twinks, therefore if you dont have any form of movement increase, your going to be slower, WHICH MEANS your going to be kited x10 easier, your not going to be able to catch anything, and most importantly, YOUR NOT GOING TO BE ABLE TO CATCH ANYTHING.
 
OP: I agree with you, there is no need to be a grammar nazi on a forum about a game.



That said, make an effort. Whether it's for the sake of comprehension, making a better point, or even just appearance, making no effort - even with something as 'trivial' as grammar on a site about games - makes you look like a lazy d-bag. C'mon, don't be that guy.



On to the topic:



Minor Speed is still the BiS enchantment. This is because, just like with BiS Gear, the term "BiS" or "Best in Slot" refers to the single item or enchantment which will be the most beneficial under normal circumstances. Just like there are classes/specs/situations which make BiS gear substandard, resulting in alternate gear sets, there are also classes/specs/situations which make BiS enchants substandard. This does not mean they cease to be BiS.



Minor Speed is game-breaking. More agility, stamina, or hit doesn't change a whole lot. It impacts the bottom-line optomization of your character, but it changes nothing fundamentally. Movespeed increase is an entirely seperate mechanic. It can mean all the difference in melee vs. melee fights, in flag running, in any number of situations. You could have a thousand agility at 19, but it doesn't mean squat if you're not on the target. Movespeed maximizes ToT, and it does a lot more.



If I had the time, I could make some kind of ungodly list of all the reasons why movespeed is still, generally speaking, BiS. Obviously, there are classes for which it makes less difference and situations in which it is either less useful or even useless. That said, it's all the difference the rest of the time. The circumstances under which a slightly higher stat pool will be worth more than the ability to keep up with/catch up to other twinks are pretty limited. Even with the abundance of movespeed enhancements and snares, most players will spend the majority of their matches moving at 100% movespeed, or 108% movespeed with the enchant.



Personally, I want to be in the 108% crowd.
 
greentea said:
give me one case were minor speed is usefull and ill most likley tear it apart :D
rofl I can see it before me. He writes your argument down on a small papper and the puts it into a shredder machine.



Also on a serious note, you cant take take 1 enchant and say this is best for everyone becuase X class got Y spell/talent, it's a bad argument.
 
The only reason I don't have minor speed is because I don't have a spare set of boots to put them on.

I'd really prefer being able to keep up with a player than trod behind, especially if you're chasing an efc, or keeping up with an FC.



The Unspeakable pretty much summed it up.
 
pilgrim said:
Minor speed is the best feet enchant unless you already have it from talents because, you spend many hours running at this level, and if you log 100 hours in bg's it could be 6 hours less time spent running. think about it.



The more common reason is you move at an equal speed to most melee, meaning its harder for them to kill you. I am glad you are enjoying your druid, hit me with a screenshot when you are leading in killing blows or damage.



This post should have ended this thread



Part of the reason why I'll always use minor speed (except for on my 19 druid) is that I've been twinking since only a couple months after the bracket switched from 11-20 to 10-19 and back then minor speed was THE SHIT. I'm just too used to it now. I'll never ditch minor speed I always have it on all my chars twinks or otherwise.
 
Minor speed is the best enchant to get you back in the game quickly. I can't think of a situation where I wouldn't want to be faster than my opponent. having said that, the only enchant I would consider replacing minor speed with would be +5 hit, which would allow you to really mix up your gear.
 
greentea said:
cant be seriously alil bit i just wanted to clear this up and make sure that minor speed wasnt blindly label the best enchant still and grammar on a twinking forum isnt something to be proud of. not all of us can be english nazi's :D gotta complain about something cant just make this 2 page post in to thought out reply? like all u had to do was answer with reasonable evidence and i would have gone on my merry way :D



You do make a point that minor speed is not the best enchant for each situation.

There are however, many situations in my opinion in which minor speed can be gamebreaking.

For example, while chasing an EFC this 8% speed increase can make the difference into stunning your target or not. This can make the difference in a kill and thus flag return or not. Since those other enchants (assuming you are hit capped) do not have gamebreaking effects, minor speed is a risk, but since you need risk to win, I would advise it to anyone.



Nowaydays, I would prefer in any case a luck-based burst set than a reliable constant damage set. Simply cause as an EFC hunter you NEED burst to win. Minor Speed is comparable to burst in a way. It can make this gamebreaking difference. Yet it has always its reliable speed increase. It is and reliable, and a chance on a gamebreaking situation. Now, how sweet is that?



Further more, for other aspects, such as kiting, supporting a speed runner, minor speed can come out handy. Aswell as making your get-away... Minor speed can just be decisive in countless situations. Its an enchant which effect will not always be of use. But when it is of use, its of a damn good use.



Ofcourse depending on your role, but Minor Speed certainly does have its potentionals.
 
Ceruleus speaks the truth. Pilgrim's post should have ended this.



Minor Speed is essential for classes that rely on ToT (time on target). This includes most every melee class w/o a blink/speed function. Even though Minor Speed doesn't increase damage, your ToT does, and Minor Speed increases your ToT.



Minor Speed is essential for classes that rely on kiting/avoidance. This includes most every caster w/o a blink/speed function. Casters that kite who don't have Minor Speed are vulnerable to melee who do.



Minor Speed is not essential for those select few classes who can move quickly across the map. I do not include Rogues' Sprint in this category because of the 1 min CD.. but that can probably be argued.
 
another thing, to the argument of kiting classes that can get away from people with things like blink which enables you to then kite them... if you're kiting someone who has minor speed and you don't then thats exactly why they have minor speed... to catch up to you. By having minor speed yourself you make yourself that much more effective at kiting



nawwwmeaan??
 
Yeah absolutely, and if I were to put my opinion in the hat, I'd say any class that doesn't have it potentially is hurting themselves. IMO!
 
Lawlpurge said:
I can't help but think that OP created this thread as an elaborate troll.... nothing gets TI more riled up than a god ol' minor speed thread :p 10/10



lol honestly hadn't considered it, but clearly that would work to get me all like "lol wut im so mad"
 
Evade said:
English_Grammar_for_Dummies-119189996068561.jpg




I was going to post a comment, but that image pretty much sums up what i think about your post.



Good one :p
 
Btw, I say minor speed is best 4 every class.
 

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