Mana Regen Nerf

Rip

OG
"The goal is to have mana last about the same for all healers. We don't think many players would be that interested in a style where you heal crazy good for a short period and then run OOM. How classes manage their mana varies a lot, and we are making tweaks to it for 3.1 to try and keep them in line. For example, the shadow fiend needs to be more reliable.



I am still not following the logic that Int now trumps Spirit by even more. It may have been a better stat already, but these changes shouldn't affect it that much unless you A) skip Meditation and Intensity, or B) relied a whole lot more on OOFSR regen than the average raid healer of reasonable skill.



I will break from our normal practice and go ahead and provide the numbers, just to make sure nobody is guessing about the details when doing their estimates:



  • The amount of base mana regen granted has been reduced 40%. We called this "Spirit" in the notes, since most players associate OOFSR regen with Spirit, but in reality Int factors into the equation as well and we only lowered the constant, not the relative contributions of Int or Spirit. In retrospect, this probably caused more confusion than it alleviated, but mana regeneration is a fairly technical concept.


  • The effects of talents that provide mana regen while casting have been increased by 67%. This includes: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac, and Spirit Tap. For example, Intensity and Meditation are now 17/33/50% mana regen while casting (up from 10/20/30%). For most dps classes who never got much mana from OOFSR in the first place, the results should not be noticeable. Boomkin may be a possible exception because of Innervate, and we'll take a look at that.
  • This should leave mana regeneration while casting (even the contribution of Spirit) relatively unchanged, but reduce mana regeneration while not casting by 40%. (If you don't understand our logic, I suggest you re-read the excellent post I quoted above.)


  • Since paladins don't rely on any of those abilities for mana regeneration, we lowered the healing penalty of Divine Plea to -50%. We are also likely to make Spiritual Attunement provide less mana for non-tanking paladins. We are not touching Illumination for the moment. Nor are we lowering the effects of Replenishment (though as I have suggested, it would be our likely next target if we aren't happy with the results of these changes)."

Quoted from mmo-champion.com





Well it looks like all mana regen sets for 19s are getting nerfed pretty hard. So number crunchers go ahead and tell us how bad 40% if going to hurt us.
 
well if you have 100 base mana regen, it's now going to be 60. base stats might screw up the results a bit, idk, but just do *6 / 10 (multiply by 6 then divide by 10) and you should get around what your regen will be.
 
Ugh that's not exactly what I meant Druidoid. Intellect also factors into your base OOFSR regen by about .4 OOFSR regen per 1 int. So let me rephrase. Are spirit sets still viable or can you obtain the same OOFSR mana regen from an intellect set?
 
Rip said:
Ugh that's not exactly what I meant Druidoid. Intellect also factors into your base OOFSR regen by about .4 OOFSR regen per 1 int. So let me rephrase. Are spirit sets still viable or can you obtain the same OOFSR mana regen from an intellect set?



we only lowered the constant, not the relative contributions of Int or Spirit

you're going to get more regen in any case with a full spirit set, from what i understand.



i could be wrong, i'm not too keen with mana regen, but if



1) spirit sets worked well before the patch

and

2) the relative contributions from int/spirit to mana regen are the same

and

3) the new talent changes are reliant on the total regen, and not for just intellect



then i would be led to believe that spirit sets are still viable.
 
So whats the best regen ratio of int and spirit. From what im understanding u need both.
 
User said:
So whats the best regen ratio of int and spirit. From what im understanding u need both.



im pretty sure int starts working more slowly at around 89...so u want 89 int then stack spirit



however based on available 19 gear, u can gain higher amount of regen by pure spirit stacking...if u want the most regen....just spam stack spirit, ull get more than if u go for a ratio, the ratio just doesnt workout at 19
 
Int ftw

My twink's int is lower than 89 Im gonna restack some int because i think a pure spirit stack is not as effective overall due to crit adjust's.
 

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