I just made a mage and run a full fire damage build. I do 5/5 imp frost bolt and 5/5 imp fireball and it’s been good so far.
I currently have sub 700 hp (that’ll change after I get the fishing gear). I need the 1sec frostbolt to kite melee, can’t rely on frost armor.Sounds like resist city. Seems crazy to go 5/5 Fireball and not take Impact though if you're going to do it. If you wanted to build for damage you'd need to pick +Fire anyways.
Elemental Precision doesn't help with sheep (only frost/fire spells)what you guys think of this weird build for the highest possible hitchance on poly https://classic.wowhead.com/talent-calc/mage/25--003
curently i run with : https://classic.wowhead.com/talent-calc/mage/--0500023
If you're running 3/3 permafrost you're a detriment to your team
It's not your opinion that mages priority is CC, so based off your introduction of your gamebreaking knowledge, your knowledge is irrelevant. Also, his weird build incorporates 10% resist reduction to arcane, which is incredibly overkill. The right response is that pvp hit cap is 3%. I'd say take time and learn your class(Maybe read/research) instead of posting here.use rank 1 to kite
saves on mana and applies the same slow
#showtooltip
/cast [mod:shift] Frostbolt (rank 1); Frostbolt
I believe or u can just use r1 on another keybind (so few abilities)
As a mage main, imo I think at 19 going deepfrost is best, with cc being the priority. https://classic.wowhead.com/talent-calc/mage/--203032 use rank 1 frostbolt, as to proc frostbite and apply the slow as fast as possible. also reduced frost nova CD for better control.
Can also do https://classic.wowhead.com/talent-calc/mage/1502--2 , better sheeping, use wand for damage.
Just my opinion, this topic has ben discussed fairly well so far. hope you find a style you like.
(edit) didn't mean to quote
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Elemental Precision doesn't help with sheep (only frost/fire spells)
While this is good info, the fact that it overrides the warriors slow is irrelevant to me because our premades only have mages on defense and warriors on offense. That being said, assuming that hamstring/frostbolt would never be a problem, would you value permafrost and likely incorporate it into the build? Maybe 1 or 2 pts from frostbite or is frostbite far superior to permafrost?A note on Permafrost: be aware that one point in this talent will cause your Frostbolts to override your Warrior's Hamstrings, which can sometimes screw them over and make it easier for opponents to escape via being dispelled. Because of this, when I run Perma I'm very aware of my Warrior's positioning and who they are attempting to slow, and make sure not to override their Hamstrings unless I feel I absolutely have to. That being said, having the option to override it when necessary is part of the reason I like the talent and actually prefer it over the other options, the other part being the ability to have more control through slightly longer slows when necessary.
It's not your opinion that mages priority is CC, so based off your introduction of your gamebreaking knowledge, your knowledge is irrelevant. Also, his weird build incorporates 10% resist reduction to arcane, which is incredibly overkill. The right response is that pvp hit cap is 3%. I'd say take time and learn your class(Maybe read/research) instead of posting here.
it is my opinion, bc not everyone believe they should be prioritizing cc at 19. hell even at 60 we have a pom pyro build to blow mfers up.
yes its 3% so I guess you could put that 1 point into frostbolt for that sweet .1 fb reduction. man im so fucking dumb right. if that's the only thing you latched on to that makes me not "know" my class id ask you to reconsider the idea about attacking that 1 point the way you did.
frostbite is superior. a snare > extra slow.
Everything ive read about resist is that it isn't affected by hit, but rather just reduces the damage taken. so 20 resists reduces it by 5% damage. spell pen counters resist, so arcane subtlety can reduce it to 10 for only a 2.5% loss. at 19 frostbolt (r4) does 82.5 damage (no sp) so its damage reduction isn't much and isn't worth specing either.
EDIT: 3/3 for precision is important bc frostbolt is a binary spell. the 3% overage effectively acts like spell pen. yes the pvp hit cap is 3% but the additional 3% reduces the chance to be resisted.
This is wrong on many levels, but it is a confusing topic. You should at least know there is a binary type and a reduction type resist check, and some spells have both. The immediate conclusion you should probably draw is that increasing your hit chance and/or lowering enemy resists is extremely beneficial.
it is my opinion, bc not everyone believe they should be prioritizing cc at 19. hell even at 60 we have a pom pyro build to blow mfers up.
yes its 3% so I guess you could put that 1 point into frostbolt for that sweet .1 fb reduction. man im so fucking dumb right. if that's the only thing you latched on to that makes me not "know" my class id ask you to reconsider the idea about attacking that 1 point the way you did.
frostbite is superior. a snare > extra slow.
Everything ive read about resist is that it isn't affected by hit, but rather just reduces the damage taken. so 20 resists reduces it by 5% damage. spell pen counters resist, so arcane subtlety can reduce it to 10 for only a 2.5% loss. at 19 frostbolt (r4) does 82.5 damage (no sp) so its damage reduction isn't much and isn't worth specing either.
EDIT: 3/3 for precision is important bc frostbolt is a binary spell. the 3% overage effectively acts like spell pen. yes the pvp hit cap is 3% but the additional 3% reduces the chance to be resisted.