lvl 1. Warlock viable?

Locks and other spellcasters is gr8 against lvl 55+ because they get more hit from hitrating then melee, hit more = more DPS.



While a rogue did round 0,7DPS the mage and lock did 1.0 and 1.2 DPS.



So if your going hardcore tagrets it's gr8 with spellcasters :p
 
that makes no sense...i'd like to see your parses



the only thing that maybe causes is that a spell always has 1% chance to hit regardless of target lvl (so hypothetically a 1% chance to hit a world boss where as melee has absolutely 0% chance) ... melee does not ... so the higher the level, then the 1% chance may be greater than the melee combat table
 
Ive never seen a warlock be that great in level 1 PVE, they miss way to much. Like chubs said, they may be pretty good during midsummer but after that they'd be meh... They are pretty nice in pvp, immolate is the only DOT at level 1 i believe. (Not Sure about Unholy enchant, is that a DOT?)
 
no, unholy isn't a dot it hits for 30-60
 
The reason spellcasters do more DPS vs. high-levels is because your miss chance 'caps' at 100% and hit rating is calculated after that. So if a level 1 warlock casts a Shadowbolt at a level 80 he has a 100% chance to miss, but after that hit is calculated, which is in favor of spellcasters. (as said by other posters 1 hit rating converts to more hit chance) Hope this clears things up.
 
I read your answer and didn't like it at all because it didn't make sense to me. If you have a 100% miss rate, the rest of the combat table doesn't matter. Because once you reach 100%, there is no chance of hitting. So after digging around here's what I understand you to be saying:



The melee combat table looks like this:



Your Miss % > Mobs Dodge % > Mobs Parry % > Mobs Glancing Blow % > Mobs Block % > Your Crit % > Your Crushing % > Your normal hit chance



To figure what your chance to hit normally would be:



100% - (miss + dodge + parry + glancing + block + crit + crushing)% = % to hit



So, after a melee's miss % is calculated, then the mobs dodge % is factored in, followed by the rest of the combat table...the % add up and what's left is your chance to hit normally. If you get to 100% before getting to the hit part of the combat table, you're done.



With spells, they are not dodged/parried/glanced/blocked/and we don't worry about crushing since we can't -- and the left over is your chance to hit. So, even though the miss % is much higher, there's only resistance that a caster has to worry about.



However, as I stated in my previous post, there is a 99% miss cap on spells...leaving a 1% chance to hit on any mob at any level.
 
chubs said:
I read your answer and didn't like it at all because it didn't make sense to me. If you have a 100% miss rate, the rest of the combat table doesn't matter. Because once you reach 100%, there is no chance of hitting. So after digging around here's what I understand you to be saying:



The melee combat table looks like this:



Your Miss % > Mobs Dodge % > Mobs Parry % > Mobs Glancing Blow % > Mobs Block % > Your Crit % > Your Crushing % > Your normal hit chance



To figure what your chance to hit normally would be:



100% - (miss + dodge + parry + glancing + block + crit + crushing)% = % to hit



So, after a melee's miss % is calculated, then the mobs dodge % is factored in, followed by the rest of the combat table...the % add up and what's left is your chance to hit normally. If you get to 100% before getting to the hit part of the combat table, you're done.



With spells, they are not dodged/parried/glanced/blocked/and we don't worry about crushing since we can't -- and the left over is your chance to hit. So, even though the miss % is much higher, there's only resistance that a caster has to worry about.



However, as I stated in my previous post, there is a 99% miss cap on spells...leaving a 1% chance to hit on any mob at any level.



WoWwiki says:

Players many levels below their target will always have at least a 1% chance of landing a spell.



So indeed you are right.
 
i think wowwiki should make tshirts and sell them at blizzcon



cause i'd buy one
 
chubs said:
i think wowwiki should make tshirts and sell them at blizzcon



cause i'd buy one



Yes it would be the Star Wars t-shirt of the 21st century.
 
With the new changes!



- Abilities

- Scaling

- etc etc..



Could Warlocks be a viable opportunity now, considering the major news? ;)
 
warlocks only got shadow bolt and imp now but SP scales better and with SP from int u can get much more. Lifeblood gives 35 haste for 20sec for high dps but it only heals for ~100. so locks are even more squishy now than before but got higher dps so they might do some nice dps in pve with extra hit. I would go hunter instead of warlock as their dps is higher and they are much better in pvp.
 

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