Lvl 1 twinking advise needed

Touye

OG
Level one twinking!



I've had a lv1 rogue which i LOVED to go around killed random lv20s on.



We are about 4 people that will be making them, so was wondering what setups would be best if we where gonna do some "raids" and such, and what each class should focus more on ^^



Thanks ;)
 
"[Level 1] Class and Race Information" thread posted by iaccidentallytwink is stickied on these forums already.



rogues are best melee dps, hunters are good ranged dps with feathered arrows(or the bullets) and locks are good caster dps. as far as tanking goes it depends what you are after rogues will dodge lots more then pallies/warriors but they get shields and better armor.



warriors get heroic strike which is good for threat, pallies get devo. aura. in the end there really isn't a better group.



however i would get 2 rogues, 1 lock, 1 shammy and a pally. shammy can use 2h staff BoA with rockbiter and +22 intellect and dps till someone needs to be healed, pally can tank and heal him/herself to hold threat and can backup heal if shammy oom's.



get an orc warlock if your rolling horde for the bonus pet dmg and they have a decent dot if they stack SP, rogues with fiery just own..
 
2 rogue DPS 2 pally healers, not too sure, but seems nice.
 
Thank you



and i've been reading the thread above yea ^^ got some nice info from that also.



But my choice so far is 1 rogue, 1 lock, 2 pala and a shaman.
 
Touye;99861} said:
But my choice so far is 1 rogue, 1 lock, 2 pala and a shaman.



I dont know about a lock. Unless your raiding pretty low level mobs they arn't going to hit very much at all.
 
Visit my channel and watch our setups. 1 rogue tank and 1 pala healer works great. For healtank, have anyone digged deep into shamans? When we almost 4 manned Taskmaster Fizzule I healed slower than he hit. I guess I was a little faster than him if you ignore the pushback. This was with 10 haste on gloves. But healingwave is 32% base mana, holy lgiht is 34%. Shamans heals faster also. Someone should try shamantank imo.
 
leetone said:
"[Level 1] Class and Race Information" thread posted by iaccidentallytwink is stickied on these forums already.



rogues are best melee dps, hunters are good ranged dps with feathered arrows(or the bullets) and locks are good caster dps. as far as tanking goes it depends what you are after rogues will dodge lots more then pallies/warriors but they get shields and better armor.



warriors get heroic strike which is good for threat, pallies get devo. aura. in the end there really isn't a better group.



however i would get 2 rogues, 1 lock, 1 shammy and a pally. shammy can use 2h staff BoA with rockbiter and +22 intellect and dps till someone needs to be healed, pally can tank and heal him/herself to hold threat and can backup heal if shammy oom's.



get an orc warlock if your rolling horde for the bonus pet dmg and they have a decent dot if they stack SP, rogues with fiery just own..



I don't know how ambitious you are with a warlock and a 2h shaman healing in your group. I know I wouldn't accept any healer with 2h and a warlock if we tried to take a boss down with few people. Shield n mp5 ftw
 
if your going 4 man, i'd suggest rogue tank, paladin main healer/off-tank, shaman off-healer and any other dps class, most likely rogue, but go hunter if you can get [ITEM]Feathered Arrow[/ITEM]



Have rogue pull aggro and start attacking, with paladin healing when needed, rogue use bandages+lifeblood as often as possible, paladin also builds a small amount of threat, once you think rogue has enough aggro, rogue/hunter start to dps, and paladin keep healing when needed, in emergencies, shaman heals, since their heals are better, so they have more aggro, this is why paladin is healing in most cases, because they can wear mail, and are therefore better tanks, but shamans have nice high heals so are good when needed, shaman can also use lightning bolt/auto-attacks whilst not healing, if paladin does pull aggro, they should keep healing themselves to try and hold aggro, or at least until rogue gets aggro back, and keep doing this, using bandages+lifeblood as often as possible(they heal alot so cause alot of aggro, rogue should use on himself) this should work for just about encounter
 
shaman healing with the 2h staff could dps as well as heal for extra damage and to down the mob faster, you would get more use out of a shammy then say a priest like me who is just there to heal.



locks get a pet..which you can let pull the mobs first and let it dps till it dies then take over where it left off :D or you can heal it let then let the tank take over tanking.
 

Users who are viewing this thread

Top