Lv 10 vs. 11?

Hentaid

New Member
How big of a difference in DPS would leveling once make?
I have resto shaman and usually do around 90% of total dmg (ilv 50 atm), but one extra level would unlock 1st insta cast heal spell + glyphs (I'm starting to hate ghost wolf model).
As long as it's not like 50% I think it might be worth it.

From what I understand the scaling would only increase enemies HP but my dmg numbers would be around same?

Are there any other things that would be aware of?
 
You would lose the smallest fraction of secondary stats as well, probably not even whole numbers?

It's kind of a slippery slope too cuz once you go up one level there's usually something good at 12... and 13... omg, 15!

(15 is new dungeons and new gear options, and also the current limit of old enchants for dungeon blues, I think they drop at ilvl 48. Iron docks has some nice WoD trinkets to warforge too, pretty sure that requires level 15 to get in...)
 
(15 is new dungeons and new gear options, and also the current limit of old enchants for dungeon blues, I think they drop at ilvl 48. Iron docks has some nice WoD trinkets to warforge too, pretty sure that requires level 15 to get in...)
I already invested too much time farming ilv 59 gear. Jumping one lvl wont do much difference, but for 15 I would probably need to farm whole new set. At this point I would rather make another toon. :D

Comes down to playstyle and talents. There is no difference between bis 10 and 11. wont even come down to 1 more hit in most cases.
That's great to hear!
I think I'll farm few alternative pieces at ilv 59 in case if they update some ilv 50 enchantments to work below 60 and then finally free myself from low poly spirit wolf!

EDIT:
Just wanted to say that I went thru with this idea and... DPS is actually higher in Elemental (unlocked Earth Shock) and no difference on Resto.
But... I'm no longer "10" :Sadge:
 
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