Loot Trading in Classic

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Loot Trading in Classic
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
At BlizzCon 2018, we talked about how we plan to keep loot trading in World of Warcraft Classic. We added loot trading in Wrath of the Lich King to solve a common problem: a player could accidentally loot an item meant for another player or give it to the wrong person using Master Loot. They would then have to contact Blizzard to get the item moved to the intended recipient, which might take days. We wanted to keep loot trading in WoW Classic because the end result is the same – the correct person gets the item – and it’ll save everyone time.

But we heard your concerns about the potential for abuse of the loot trading system in parties of five. It’s possible that abusive play could take the form of a group of four players colluding to deny loot to a stranger who joined their party as a pick-up. Raid groups, being much larger, come with more understanding on the part of solo players that loot distribution can depend on the whims of the many players and raid leaders who know each other.

Taking that into consideration, we’ve decided that the two-hour loot trading system in WoW Classic will only apply to soulbound gear that drops in raids. Soulbound loot that drops in five-person content will not be tradeable at any time. What we hope to do is to strike a balance between saving players time and minimizing the potential for abuse of the system. We think this approach better addresses the concerns we’ve heard from players on the subject.

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#nochanges

There should be zero changes other than those absolutely necessary to make the game run on current hardware!
 
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Hmm. Doesn't rustle my jimmies. I think this is good. But at what end will the keep changing things is the question?
 
They're laying off CS staff left and right, this is a great move regardless of what the purists say. They even said that it could take days for item corrections to be made back during the games highest point - how slow do you think turnaround time would be in today's state?
 
Fuck yeah! They listened to us about patch releases and now loot trading. I'm loving the passion project and I hope it stays on track. This form of loot trading was actually what I was suggesting.

Edit: Stop with the slippery slope. It's a complete logical fallacy if you can't prove a slope to begin with. They have been listening to the community and have backtracked on 2/3 main concerns.

Third being sharding for only opening server launch starter zones which a lot of people consider a necessary evil. Anyone who played private server launch would know dynamic respawns are a disaster and easily exploitable.
 
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