Looking to Make a 19 Healer.

Ceari

OG
I have read up on the Druids, Priests, Shamans, and the Paladins .. considered races.. and gear, strategies and everything else(I think) that you can think of. Well after doing that, I'm coming down with information-overload. I'm starting to forget certain things (<This race> has <this> racial ability. etcetc).



As my only level 80 Character is an Alliance Druid, I'm guessing I'll be using an Alliance-side healer as well.



Do you guys think you could give me some advice on the situation? As I've said, I've read thoroughly.. but I haven't gotten anywhere at all on a decision.
 
How do you like to play? Do you like to fc? do you solo que or run with a team? Do you want to be able to dps if you want? These are questions you have to ask yourself.



Priest-instants and nukes, pretty good pinch fc, but only 1 snare on a 30 sec cd. relys heavily on wand for damage.

druid- super mobile and great fc, great snare, direct heals are a bit meh, can't really dps.

Shammy- no instant heals but great snare and interrupts, good armor. can put out decent dps and pressure targets when needed.



Shammy looks to be a solid choice, but priests and druids are good too, it just depends on your tastes.
 
Hm.. After posting this, I found a few videos of a Balance Druid.. That looks pretty interesting actually. [ My main is an 80 Resto Druid.. hm ]



I'd be assisting the FCer as needed. For the moment, I'd be going solo.. I'd have to find friends or a guild or somethin'. Anub'arak isn't too friendly to twinks right now.
 
Seems to me your heart is set on a druid whether you know it or not :)



My suggestion~ Get a full FC set and a Full SP set because you will find yourself running the flag often between healing.
 
Honestly, I couldn't stand running a complete 'healer' class if you are planning on just running solo in WSG. Go Shaman or Paladin - they can fill every roll that might need filling. Base your main set of gear on healing, and then have fun expanding from there: ap set, FC set, etc
 
Single target heals; Pala

Group heals; Priest/Drood

Offensive heals; Shammy

Most versitile; Shammy/Pala



imho a shammy is realllllyyyy nice, but palas are pretty versitile too.



Hope this helps.
 
Paladin



Pros: Nice big heal, Hand of Protection/Hand of Freedom, nice buffs, Aura's, Lay on Hands (15 minutes with Glyph :D), Purify (Removes Posions), Divine Protection (great for staying alive while healing others), and Hand of Reckoning (for keeping people in combat and inturupting healing). Also, if mana becomes an issue judge wisdom and take a few swings at the opposition for good mana return.



Cons: Not mobile, only one interupt (and it is on a 1 min CD), purify only removes poisons (well and diseases which aren't present in PvP), Holy Light has a slightly long cast time, and isn't the best for mana efficency. Also, healing on the move isn't viable, and only Aliance Paladins have a HoT (With a 2 min CD).



Druid



Pros: Great HoT both for HPS and MPH, Regrowth is a nice sized heal that leaves a HoT, and Healing touch is a good big heal all of with leads to great healing versatility. Has nice universal buffs, can cure posions, and a useful debuff in faerie fire. Can maintain a utility role while healing with roots, hibernate, and faerie fire. Wrath and moonfire can be used to helf finish off a character, and moonfire in particular can me spamed to kill a runner/push back healers. All this plus we haven't mentioned bear form...Survivability high, melee interupt, roots, twin debuffs (AP and Armor), good for mana regen, and a good way to lead DPS away from your other healers.



Cons: Healing is gimped when a shaman/priest is present and removing HoTs/Buffs/Debuffs/Roots. Not as good for healing in Arena's OR Premades...more a pug healing class. When forced into bear shapshifting can be mana intensive. Survivability in caster form is a bit low.



Priest



Pros: Dispell (Huge advantage at 19), has both a HoT and a big heal thus healing versatility, has a bubble (Preimtive mitagation OR quick life saver), Psychic Scream only on 30 second CD and targets 2 characters (lots of versatility), wand DPS is viable and cost no mana good for regen and DPS, universal buff and solid self buff, Shadow Word: Pain is a good DoT and has great utility (Keeping people in combat, keeping people from stealthing, keeping people from bandaging), and lastly Mindblast/Smite for finishing off people.



Cons: Squishly (more so if bubble and psychic scream on CD), HoTs aren't as good as druid, has to be in range for psychic scream or no inturrupt (which is bad for a squishy class), and can't remove poisons (with lots of hunters can prove to be anoying).



Shaman



Pros: Most mana efficent big heal, Purge (OP like preist dispell at 19), also remove posions, and tremor totem for fears and sheeps (best debuff remover at 19?). Shocks only have a 6 second CD this screams utility, and with totems even more. Soild DPS while healing weither ranged or melee. Great self buffs with weapon boffs, and lightning shield, and high servivability from totem use with leather and sheild.



Cons: No HoT, Long cast time on only heal, no mobility when healing, no mana regen ability and some what gimped DPS when out side of 5 second rule (so weakers DPS when waiting on mana regen, and major lose of utility). Weakest party buffs (if you even want to call totems party buffs :D).



Rankings (In my opinion)



Healing:(Multiple Targets)



1. Druid/Priest

3. Paladin/Shaman



Healing:(Single Target)



1. Priest (HoT, Bubble, and Big Heal)

2. Druid (HoT, Mid Heal w/HoT, and Big Heal)

3. Paladin (Big Heal, Bubble, and Lay on Hands)

4. Shaman (Big Heal, ???, and ???)



Healing:(While Moving)



1. Druid/Priest (HoTs)

3. Paladin/Shaman(NoTs...JK)



Healing:(While being attacked, interupted, or CCed/Slowed)



1. Druid (Shapshifting > CC, Instant cast Hot > interupt, Roots + Bear form > DPS/push back)

2. Priest (Squishier, and less HoTs(kind of))

3. Paladin (One heal long cast time, more armor, and shield...so will be there healing for longer then shaman)

4. Shaman (One Heal long cast time)



Survivability:



1. Paladin

2. Druid

3. Shaman

4. Preist



Utility:



1. Shaman (Purge, cure posion, totems, and shocks)

2. Druid/Priest

4. Paladin (Utility CDs are too long)



DPS:



1. Shaman (Melee, Totems, Shocks, Ranged cast, weapon enhancements, and lightning sheild)

2. Priest (Wand + Shadow Word: Pain)

3. Druid/Paladin



Arena Viability:



Sorry results vary for 2v2, 3v3, and 5v5! But I would say all are viable for Arena play if specced/glyphed/geared for Arena. That is some are more so for 2v2/3v3 and others more so for 5v5. Here I will try...



2v2/3v3



1. Priest/Shaman

3. Paladin (Gets owned by interups)

4. Druid (but not by much)(gets owned by purge/dispell/interupts)



5v5



1. Shaman (Utility, Survivability, Healing, and DPS)

2. Paladin/ Priest

4. Druid (still not by much)



Premade Viability:(as a healer)



1. Priest (I would take two)

2. Paladin/Shaman (One each on D?)

4. Druid
 

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