lipeckiz said:
I'm afraid it is Warriors > Paladins. I have a level one paladin, and they require WAY to much hit rating. You would do alot better with a warrior.
Maybe I missed the patch where warriors received an innate hit bonus.
Djaeb said:
palas and wars scale the same from hit.
my guess on bis gear for both classes would be:
10 haste on hands
crusader on wep
9 stam on bracer
5 hit on boots
stealth on cloak (maybe resist vs casters)
dodge/resilience on chest
BiS gear is highly dependent on who / what you are fighting.
IE: 100% dodge rogues are great, but useless against a caster.
Granted, differences in other examples (like paly vs war gear) are less noticeable, but it's the same principle.
[10 Haste to gloves] is best overall because of the giant haste bonus it gives you.
[Crusader] is good, but lacks often procs on a faster weapon, so other enchants could be better depending on the wep. Consider lifestealing, +15 agility, +15 strength.
[9 stam] to bracers is nice, but if you already have high hp, an extra 90 isn't always better then what 5 dodge could do.
[5 hit] to boots is one of the only decent hit rating increases you get, but when fighting another level 1, the couple swings you miss really won't be that game-changing. +7 stam is decent (if you are low), Minor speed increase could be useful if you are being kited, or even +7 agility could help your crit.