leetone
OG
i came up with the idea for level 1 hard modes a couple of weeks ago for my guild and they basically add variety and difficulty to a raid. so post your idea's for level 1 hard modes here.
some things you can factor into a level 1 hard mode:
-adding adds to the fight.
-making it a timed fight
-healing restrictions
-buff/gear restrictions
here's a couple of mine:
Hogger Hard Mode:
"not a happy camper" - (5 man) after engaging hogger pull him into a full camp of riverpaw gnolls and defeat him with no deaths after killing all the other riverpaw gnolls.
Lake Thresher Hard Mode:
"Hold your breath" - (10 man) defeat lake thresher while spending the whole encounter at the bottom of the lake with no one dying.
the lake thresher hard mode gives you 3 mins to kill him before everyone in your raid starts taking a lot of drowning damage, so it acts like an enrage timer.
some things you can factor into a level 1 hard mode:
-adding adds to the fight.
-making it a timed fight
-healing restrictions
-buff/gear restrictions
here's a couple of mine:
Hogger Hard Mode:
"not a happy camper" - (5 man) after engaging hogger pull him into a full camp of riverpaw gnolls and defeat him with no deaths after killing all the other riverpaw gnolls.
Lake Thresher Hard Mode:
"Hold your breath" - (10 man) defeat lake thresher while spending the whole encounter at the bottom of the lake with no one dying.
the lake thresher hard mode gives you 3 mins to kill him before everyone in your raid starts taking a lot of drowning damage, so it acts like an enrage timer.