I don't think the statistical sample of one experience you collected should be used to judge all future encounters.
His frustration comes from this being the latest, in a long string of many other events like this (In this bracket), that he (/we) have been a part of trying to form/ help lead. The mishaps occurring in this one being very predictable, as the same problems have arisen for each other event.
Now, on to what I believe is the root of the problem, and what the solution should be . That is if enough players in this bracket want events that are fun...
and don't last an hour, while taking 4 to set up.
In general, while this bracket does not have problems with raw numbers (Like most other twinking brackets), it has issues with the
‘right’ numbers. By
‘right’, I am referring to people that are considerate, can follow
simple instructions, and know how to
communicate with others, so that things stay on track. Skill doesn’t really factor in to that; as long as Joe Shmoe F2P isn’t backpedaling and/or keyboard turning, and follows the stipulations I already listed, I don’t see any reason they can’t participate in an event.
Now what have been the problems that have been faced in
EVERY. EVENT. In the F2P bracket? Well, in the past, how events have been developed: someone will get an idea for an event they want to try. 10v10 WSG? “Well TI, I am looking for 20 players, then we will set a date”. World pvp raid? “Hey TI, looking for x amount of players (20+) before we set a date”. There are multiple issues with this strategy. What ends up happening, is rarely the required number of players to start an event will be met strictly from people that sign up from TI alone. What’s the next best thing? Well, lets throw in a bunch of random AP players the day of to fill those slots. These players don’t have any respect for the event, or the time put in to setting them up, and why should they? They were formed the day of, and don’t know about the planning that may have been put in to it. Some other issues: getting 20 people to be on at the same time, for 2+ hours, is just not very realistic, and that's no ones fault.
Communication: Yes. You may have seen that persons name before in a couple battlegrounds. But does that mean you have their skype? / would be willing to communicate with them to facilitate any issues that may come up during this event? The list could go on and on really with issues that have been faced, but this is the bulk of it, and the part that really counts for how it can be fixed.
So how do these problems get fixed? What is needed, is a solid group of trustworthy and cooperative/
communicative players, that aren't formed from event to event, but stay in contact to decide what events they may want to do. A thread may be started later down the road, to try and set in stone a group of people willing to get quality events to happen, on a regular basis, and
in a timely fashion. All that is needed is maybe 10 players (maybe more maybe less) that can be counted on, and want to participate on a regular basis. They talk every week about what they may want to do, arena events, battleground events, pvp raids, etc etc. If the event calls for more than 10 people (or however many are in this group), those people can vouch for others, then people can be held accountable for any issues that may arise.
TL;DR: The way events have been formed up until this point is simply unmanageable and untenable. Rock solid players (Players who can be trusted, and can/know how to
communicate) need to make up the core of any event for it to be successful.
Don’t call us F2P bracket, we’ll call you.