let's make these classes a little easier to play.

From I'm seeing is that the warrior and the warlock have to be the least seen in the 15-19 bracket, In my POV of course. if you had the choice to give them a abilite or a feature that makes them a little easier to play what would it be? personal for the warr letting them charge at the target even if they just entered combat from a hunter for example. and not sure for the warlock. the rest is up to ya'll.
 
All Warriors need is Charge range to be increased so it outranges Hunters and Casters.



Then they're fine.



Anything else and they're probably just too good.
 
charge in combat as well as piercing howl being reverted back to breaking stealth (it doesn't any more) would be a huge improvement

soul link and siphon life (the old skill) for warlock would pretty much make them viable
 
i guess viable was the wrong word, but they are viable/useful in the same way that warriors are... only in a setup where you're restricted to 2 of each class or some player-made rule like that



if you could have any setup you wanted it would not include a warrior or a warlock



all i meant was if warlocks had a healing dot and soul link (a lot more survivability and a bit more pressure from damage) you'd see them more often
 
this WSG weekend saw many warriors in BGs. one BG horde had 4 and alliance had 2.



most the time they got a charge on you it was all over. most of the time they were fury spec no matter what weapons/shields they are using.



between crusader procs, bloodcraze, bloodthirst, and victory rush i saw them healback/out alot as long as they had ToT. some seem to spam VR over BT and others vice versa, either way they are healing back near constantly along with doing insane damage



i checked my combat log on my mage after it seemed like i was 2-shot by a warrior this is what it showed



charge/stun

melee attack 338 crit

VR 519 crit

melee attack 100

VR 741 (some overkill) crit

dead



watch a rogue open on a fury, got him down to 25% warrior piercing howled slow the rogue to a crawl, walked abit away and charged went thru his attacks, thunderclap and just wiped the rogue and was at 75%+ hp again



warriors are far better off than when i had my twink warrior back in 2007
 
shanker said:
warriors are far better off than when i had my twink warrior back in 2007



nah, they have really low possibilities. On the other hand all other classes got plenty. Just think about rogue with Shs, sprint, evasion, gouge, opener, ... Most of the time you will get outplayed as warrior if you play against good 19s.

Nevertheless im playing warr myself and doing fine, but pre 4.0. warrior was way better and more fun playstylewise.
 
shanker said:
i checked my combat log on my mage after it seemed like i was 2-shot by a warrior this is what it showed



charge/stun

melee attack 338 crit

VR 519 crit

melee attack 100

VR 741 (some overkill) crit

dead



I'm interested to know how this warrior used VR twice in 2 globals. He must have been very lucky with a rend tick......

Perhaps one of them was a bloodthirst?
 
From my PoV I find myself having little to no problems with any class other than hunters on my warrior. Good hunters that is. If I get the charge off, in most cases I can beat a hunter with a few RNG crits. If the fight ends up being more than 15 seconds, being a night elf I inherently have a combat charge. Imo, on the lines of a brand new ability, a disorient ability would be the best idea to balance, not exactly a gap closer, just a way to buy some time. On the lines of just decreasing the level requirement of an existing ability, I would say heroic leap would be one of the more balanced skills, provided it doesn't issue a stun.



Zimt the Diplomat said:
nah, they have really low possibilities. On the other hand all other classes got plenty. Just think about rogue with Shs, sprint, evasion, gouge, opener, ... Most of the time you will get outplayed as warrior if you play against good 19s.

Nevertheless im playing warr myself and doing fine, but pre 4.0. warrior was way better and more fun playstylewise.

I would have to agree with the idea that rogues have more utility, they were built this way. Though when you look at a half decent warrior, they make up for that utility in shear damage output.



Great thread, but it's getting us warriors' and warlocks' hopes up for no reason, these changes are nowhere in the near, or far (for that matter) future.



-ßrutality
 
yeah he got 2 VR's and yeah pretty sure i was in a rend bleed status too. i scribbled the larger numbers from the log real quick while in res and probably missed the rend attack/portion. it was not a BT, have seen logs where that is on very 2nd to 3rd hit and no VR's



rogues in 19 aren't all cracked up to what most claim. they can get blown up quite easily. mages are kiting rogues with the same ease as hunters, no QQ on TI yet, but there was in BG chat this past weekend as more and more mages are appearing in 19's



rogues didn't have 110% speed stealth. amb with swords or SS and warriors didn't have 3 ways to self heal, and AoE slows, infact no slow...not even hamstring then, that was in 20-29 bracket. in 2008 hamstring was moved to 19 bracket at start of wotlk prepatch along with a glyph that chance locked opponents inplace



i left 19 in 2007 due to the large amount of hunters....yes you johnny come lately's....hunters. in 29 i was doing much better against hunters due to hamstring. but then a patch put diminishing return on hamstrings, and hunters got all slows and trap slows increased i believe was 10-15%....warrior was worthless again imo at 29. rogues did not dare dodge stack or hit evasion when fighting a warrior, cause overpower would pop 2-3 times easily wiping a rogue, even when they opened on me



was going to finish him at 39 and blizzard moved intercept to 50+, retired at 38
 

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