Juggernaut nerfed

I stand corrected, was not aware of the magic dispellability. I shall also honor ur steering away from 1v1.



Warriors will be fine. 50% chance to crit MS or Slam and charge in combat = screw all classes w/ their cheap ways of getting u in combat. No more silence on a warrior so they can't charge, unless u're prot...:(
 
Yea being able to get warriors into combat before charge was huge, not so much of a factor anymore lol. I always hated that when I was playing arenas in BC.
 
Alkaholic said:
- Bubble is 5 mins, so is pvp trinket. So u can't rule one out w/o the other.



That is true, so it's still half and half if you're going with that argument, I don't see how that affects the previous argument. Secondly if you're arguing the whole stun and instant crit situation that is dropping you to 2/3s health in that amount of time, I just remembered that arms warriors have second wind which you could trinket out of the stun and then get a free 10% hp and 20 rage...



Alkaholic said:
- Crit dmg to paladin causes 20% to warrior.



Wrong, and honestly not many pallies at lvl 49 get eye for an eye, especially if you're specc'ing for instant gibbing and more judgement damage (since judgement damage did get nerfed 20%) Eye for an eye is an amazing talent and I love it on my high level pally, but there just isn't enough points to go around at lvl 49 to spec into it without sacrificing damage increases elsewhere...



Alkaholic said:
- Good paladins don't heal in bubble, they bandage and judge the warrior if he tries to bandage.

- While u're shield walling, u're not doing much damage to the paladin.

- Last but not least, a paladin doesn't have to kill u, they just need to get u below, 20%. Then ranged guaranteed crit not mitigated by armor.



I agree with the bandage thing, but that still takes a fair amount of time in which a warrior can run away and bandage himself. I don't even understand why someone is having to shield wall, perhaps your gear is different than my friend's, but he was hitting me for enough damage to the point that I was dead in 3 crits... As for hammer of wrath, it is definitely not a guaranteed crit, in fact half the time I've noticed that it misses anyway especially when I've needed it the most... And if you're complaining about Hammer of Wrath, what about execute which is essentially the same, minus the range and has an ungodly amount of damage output based on your rage?









Taitaih said:
Good warriors will run out of range of judge then bandage.



Hammer of Wrath isn't a guaranteed crit, even when specced into Sanctified Wrath, which would be a waste of two talent points.



Agreed, sanctified wrath is completely a waste of two talent points at lvl 49. At lvl 70+ it's a different story as it makes the already amazing ability of avenging wrath even better, but you don't get avenging wrath until lvl 70 so it's a completely pointless talent spec just for a situational finishing move that has a chance to miss...



Alkaholic said:
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- Hammer of GG may not be but it sure seems like it. Every time i get hit it's for 1.2k. The point is, even if u ALMOST beat them, and it comes to the wire, their wire is a lot bigger than urs.



Have you completely forgotten about execute? Other than the range on hammer of wrath, which I don't see why as a warrior you'd be far enough for the range to even matter in the first place, execute is as devastating if not more devastating especially if you have more rage.



Alkaholic said:
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- Crit judgements = free heals.



Only if the paladin is AoW spec'd and FoL doesn't heal for that much at lvl 49 especially with 0 SP. You can't go deep enough into the tree to get sheath of light, which would actually make it fairly effective... Not to mention the fact that MS cuts FoL to nearly nothing so that argument I'd say is neglible... Healing for 100 hp every let's say 10-14 secs is nothing...





Alkaholic said:
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I don't even care about the nerf, my warrior is prot. I did enjoy watching other warriors charge and 1shot people. They got to know how it felt to be a paladin for a patch. I'm just shocked @ the paladins acting like they got nerfed to the ground. None of the original nerfs affected them. Then they got the indian gift of Excorcism and now they're acting like a paladin can't wipe the floor w/ 99% of class/skill/spec combos.



I'm only talking of being nerfed to the "ground" because before the WotLK patch, ret paladin, especially at 49 was total garbage... I suppose you've never played a paladin before, but paladin was the first class I ever rolled and that was in June of 2005. I've been through a lot of patches, I've seen SoC go from 100% weapon damage to 70% weapon damage to the now nearly nothing weapon damage that it is. Then there was reck bomb nerfs and vengeance nerfs etc etc...



Sure we got a fairly decent buff after the release of 3.0 but then Blizz decided to take quite a few key components of it away. At least for lower level brackets this is true with the nerfing of Judgement and SoC damage. I don't see how any of the "original nerfs" don't affect a 49 pally. Obviously a change like this is barely noticeable at higher levels when you have other talents and damage dealing abilities to compensate for it, but at lvl 49 I noticed a huge change. My SoC crits went down from 900+ damage to a laughable 500-600 at most, and judgement crits are a joke. I can go up to a lock in bg and do a little burst and then get fear spammed away until I have to bubble and still end up dying.



I could give a crap less about exorcism, I barely even got to use it. Honestly I'd like to have it go back to the way it was previously where I could use it on demo locks in metamorphosis on my 70 pally. I mean seriously, I don't give a crap about exorcism, no where in any of my arguments has exorcism ever been brought to the forefront. I'm talking essential old school things that got nerfed because blizzard got lazy with their design and made talents at higher levels quite OP so in response to that, they nerfed previously non-OP abilities. The only 2 damage dealing abilities a ret paladin has at lvl 49 is SoC damage and judgements, now let's see, which 2 things got nerfed? Or does no one remember the days when people were like "lolret"? I think this went on for nearly 4 years until the release of 3.0, now it's all QQ rets are killing me QQ I can't beat rets. FFS you want to talk about feeling what it's like to be a "paladin" we haven't even had this "OPness" for a year yet and it's already like QQ nerf QQ.



And yes I've played a warrior pre-bc, I had a lvl 60 warrior and they were pretty damn OP in PVP especially before sword spec/sweeping strikes got nerfed. So damn, end of rant. Enjoy the juggernaut "nerf", you can still charge in combat which is yet another interrupt to add to the warrior's list of tricks.
 
I'm a 49 warrior and I approve this nerf.....I've had my 49 warrior for a little over 2 years now and they have always been balanced for the bracket. Gods with a healbot, but fairly easily negated without support. Made playing them fun especially since i pug 100% of the time.



Since Juggernaut i feel like a douche running around 2-3 shotting most people. You kind of can't spec without it though without going prot/fury and neither of those appeal to me. After like 3 games with Juggernaut I havent played my warrior. I knew the nerf would come and honestly I'm suprised they didnt completely remove the crit component.



Long story short, the in-combat charge was just the right thing for 49 warriors without any modifiers, including the glyph.



Not gonna touch the pally v warrior thing....I can beat good retadins....they can beat me....I've never been shut out by them.
 
maerduk, you could always try getting hit capped so ur HoW's dont miss...hmmm theres some proactive action. and if ur SoC is critting for so weak then you need a tune up my friend. mines 1-200 higher than that if i remember correctly, ffs its unmitigated by armor and on binary resist so it is pretty beastly.

honestly once you mentioned reck bomb "nerfing" i lol'd and skimmed. b/c that honestly wasnt OP as hell. oh wait lets go watch the video of a pally soloing kazzak again!!
 
lol a reck bomb like that took over 3 hours of a rogue stabbing him with a dagger to even create, and yeah it was OP in that sense, but in pvp it wasn't that bad because you generally wouldn't have a stack that high... I understand the hit cap thing, I actually have the gear to get and be hit capped I just don't have it equipped. I found myself playing holy more than ret at 49 because ret was just too disappointing and a waste of time. The damage wasn't there and I was seeing myself as a nearly fully maxed twink place horribly in damage in bgs. It seemed like a disgusting waste of farming gear and gold and I've almost moved up to lvl 60 because of it...
 
flashlight + surefooted + blackstone ring = hit cap. shouldnt have to sacrifice anything to always be rolling in capped hit. if u have trinket issues then just manage the ones with CDs and slip in flashlight after u burn a trinket CD
 
Falkor said:
flashlight + surefooted + blackstone ring = hit cap. shouldnt have to sacrifice anything to always be rolling in capped hit. if u have trinket issues then just manage the ones with CDs and slip in flashlight after u burn a trinket CD



Already have all that, I have the Highlander's boots with surefooted instead of the current boots on armory. I also got the flashlight after I recently found out about it and I've had Blackstone ring for awhile. My armory is currently saved without that stuff equipped though. I haven't been on since then. And for some reason saved without the talent points for crit taken into consideration since my crit chance should be 22.37% instead of 14.54...



Edit: not clear enough on hit gear
 
well then no qq about HoW not hitting! you have it so use it!
 
Falkor said:
well then no qq about HoW not hitting! you have it so use it!



Lol I'm talking about it still missing even with hit rating. I switched out gear to test the whole hit rating thing while dueling some friends and then just logged out in disgust over Juggernaut and forgot to switch it back.
 
well with 5% spell hit you shouldnt be missing at all since its a special attack dealy, and it has an abysmally small resit rating, so i would guess the person you threw it at has some talents to not be hit by spells by x%

with surefooted, executioners cleaver, and flashlight i have 44 melee hit which = 5.58% melee hit and 6.98 spell hit..i dont think ive seen a HoW miss to my recollection.

24.31% crit here unbuffed btw.



hehe i was even able to hit the heroic training dummy 4/5 times with HoW which was legit...hit rating ftw?!
 
I imported ur armory into chardev. Surefooted is less than 1 percent and to be capped u have to be @ least 5%. That doesn't even include talents/racials that cause u to be missed. But I see ur main point so I'll concede cause yes, u've been on the business end of the Blizzard nerf stick for a long time...
 
Alkaholic said:
I imported ur armory into chardev. Surefooted is less than 1 percent and to be capped u have to be @ least 5%. That doesn't even include talents/racials that cause u to be missed. But I see ur main point so I'll concede cause yes, u've been on the business end of the Blizzard nerf stick for a long time...



I have the flashlight, surefooted and blackstone ring is what I meant. I'm still working on the executioner's cleaver.
 
Maerduk said:
I have the flashlight, surefooted and blackstone ring is what I meant. I'm still working on the executioner's cleaver.



well with that gear ur still hit capped so u must have been fighting a player with talents to reduce their chance to be hit by spells, or gotten unlucky with a resist (that shows up as a "miss" now amirite?)



and i can confirm 10 hit is 1.27% hit for melee,

the 10 crit is .91% for the curious.
 
Falkor said:
well with that gear ur still hit capped so u must have been fighting a player with talents to reduce their chance to be hit by spells, or gotten unlucky with a resist (that shows up as a "miss" now amirite?)



and i can confirm 10 hit is 1.27% hit for melee,

the 10 crit is .91% for the curious.



yeah, resists no longer show up as "resist" it's a miss now from what I've seen. Just seems to me it likes to miss a lot more than it should...
 
do u remember what class(s) you were fighting when it misses the most?

balance druids can have -4% to be hit if speced right, pretty sure other classes have similar talents just cant think of any off the top of my head.
 
Bleh it was probably other ret pallies with divine purpose (-4% chance for spells to hit) I've noticed it happen on rogues a lot too, which would make sense since most are dagger spec'd in that bracket deep into the sub tree and can also get -4% spell hit.
 

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