So you're putting a limit to 1 feral, but I see the option to go 2 rogues, or?
Warsong Gulch General Rules:
- Black Magic is ALLOWED.
- Restoration Druid is NOT considered as a STEALTH CLASS.
- Every player participating in this event must use a level 19 Character.
- Teams Must maintain communication with Admins for any changes pertaining their team's availability.
- Teams are required to be online and ready to play at least an hour before the event starts.
- Any behavior that would be considered strange, mechanically manipulative, or non-objective oriented is not permitted and may result in a PENALTY.
Team Composition Rules:
Teams must select compositions based on one of the following formats.
- Maximum of two(2) class limit
- Maximum of two(2) stealth classes
- Maximum of one(1) Warlock
- Maximum of one(1) Survival Hunter
- Maximum of one(1) Feral Druid
Yeah why ban 2 rogues? teams are out here 3 capping with 0 rogs
also lazily copy pasted from
Idk man, 2 rogues seem a bit much, same with 2 boomkins.
I mean those legion rules are already out of date. No reason to limit ferals or surv hunters anymore.
My recommended rules:
-maximum of 2 class limit,
-max 1 mage,
-max 1 rogue,
-max 1 boomkin ,
-max 2 stealth classes (resto druid not included) and;
-maximum of 5 healers including Restoration Druid