What happened? I thought timewalking scales to ilvl 60 for lvl 10/11, did they change it back? What's the current state of twinking? How's it looking for midnight?
Let me give you a brief history of twinking in TWW.
There's always been a shifting meta. In DF, for example, it was grinding WoD dungeons for Warforged gear. That then go retroactively nerfed to the point where it's worse than TBC dungeon gear so what's the point?
TWW oepened up TW to level 10s rather than the expansion minimum level (eg 30 for TBC/WotLK, 35 for Cata/MoP, 40 for WoD, 45 for Legion). They did this by scaling the content to you instead of scaling you down to the minimum level. This killed an entire community in farming TW gear and created a huge balancing problem because level 10-20s were completely OP, even when not twinked. I, among many others, warned Blizzard this was going to be a problem and it was obvious from MoP Remix where it had never been clearer that you got weaker as you levelled. But Blizzard ignored this feedback and we had 11 Warriors soloing TW dungeons.
At the same time tanks got nerfed (in the TWW prepatch) with no warning, which basically just revealed how terrible the healers were. Personally, I haven't queued tank since just because it's not fun. If you die because the healer doesn't heal you, you get kicked for sucking as a tank.
A few very vocal people on the Blizzard forums and Twitter bitched about the twinks and "I can't play my class". like that's a thing. Literally nobody learns to play while levelling. That's just not a thing. You get to max level and (maybe) figure it out.
So Blizzard responded by adding scaling specific to TW dungeons that mortally wounded twinking in TW. Basically mob health and damage scales with your primary stat. If you're so inclined, you can farm a set of gear without +Primary and switch out your gems. This does help. A lot. It's still kinda hit and miss.
And now we've had talent changes that are fatal to some classes/specs.
Oh and SL gems got randomly nerfed in the Midnight prepatch as well so your twinks aren't even really "fun" in the sense that they can move fast. Well, we've seen from remix that you can massively increase move speed without any problem. Hell, my 999 Vers DH had a normal runs peedof ~260%. So what was the point of killing SL move gems? Then again, what was the point of earlier killing +Move% gems (ie the Straddling gems that were +3/5% in BFA/SL)? Or killing Longstrider.
It really has been a War on Fun.
For me, at least for me, Blizzard has "won" in that I'm completely demotivated to play twinks. I haven't seen them this determined to kill fun for many years.