Increase in horde 24s

Are you joking with this topic. I dont know about horde 24s but there are plenty of allys. And then sometimes theres not. Its the bracket learn to deal with it.

Any time there are horde 24s on my team I'm pissed off at them. I try not to rant about it in battleground chat because you're really just feeding the trolls at that point but I wish they would fuck off.

Theres absolutely no result from anybody rolling a 24 other than a decrease in the quality of game for everybody involved. Thats why I laughed when I looked over at twinking.net and saw people getting published there trying to take a serious perspective on playing a 24 in this bracket. Pathetic.
 
Honestly the increase has been coming for a long time. I Wish I could say this has significantly decreased the skill pool (if there ever was one for certain classes), but I can't. Sure there are people I like to fight Swoops and Honey badger being one of them, barring I can get some decent 1v1 time, and the advantage of surprise. But the rest is just very poor. I can't believe after what? 5-8 years? (I lose track of how long WoW has been out) there are people, 24's especially who still keyboard turn but still manage to win. I can see the skill cap for rogues increasing when MoP comes, since they lose alot of their core skills, but we'll see.
 
I see them a lot on both sides. Everytime I am on Alliance, horde got a few 24s.
Everytime I play my horde toon, Alliance got 24s.
 
I can see the skill cap for rogues increasing when MoP comes, since they lose alot of their core skills, but we'll see.

a) What does this have to do with 24s?
b) Losing core abilities such as Shadowstep significantly DECREASES the skill cap because you have less to work with. You essentially have less buttons/maneuvers to master/expoit.
 
a) What does this have to do with 24s?
b) Losing core abilities such as Shadowstep significantly DECREASES the skill cap because you have less to work with. You essentially have less buttons/maneuvers to master/expoit.

It has everything to do with 24's, just more specifically 24 rogues.

Skillcap doesn't mean "More buttons" it means working with what you have, kinda like warriors have had to since this bracket began, and still winning a fight in a fairly consistent manner. even if you die at the end, due to a number of reasons, if a rogue nearly beats me when MoP hits I will really respect them, because they didn't give up and reroll. Rogues at 24 don't have barely anything but Gouge and something else I forgot, and they are losing sprint and vanish. 20's are losing sprint, gouge, shadowstep. but we are gaining some new stuff. So, long story short, again, it has EVERYTHING to do with 24's, more specifically 24 rogues.
 
It has everything to do with 24's, just more specifically 24 rogues.

Skillcap doesn't mean "More buttons" it means working with what you have, kinda like warriors have had to since this bracket began, and still winning a fight in a fairly consistent manner. even if you die at the end, due to a number of reasons, if a rogue nearly beats me when MoP hits I will really respect them, because they didn't give up and reroll. Rogues at 24 don't have barely anything but Gouge and something else I forgot, and they are losing sprint and vanish. 20's are losing sprint, gouge, shadowstep. but we are gaining some new stuff. So, long story short, again, it has EVERYTHING to do with 24's, more specifically 24 rogues.

Just because a class sucks doesn't mean it has a high skill cap. 99% of warrior game play atm is knowing when to spamming howl and when to burst. There's no focus intercept focus charges (although smeld extends the skill cap slightly), there's no Shield Bash to learn not to get faked, and there's no clutch heroic leaps. Warrior atm is a class with a low skill cap. On every class, theoretically, once you reach a certain point you can no longer improve. You have maxed out every ability you're given to work with and execute them perfectly in every situation. When you put these skill caps side by side, warriors have one of the more attainable ones (in fact at 20 I believe many of them are attainable). When rogues lose Shadowstep they lose a lot of their utility which is what makes the class complex and harder to "max out." I'm sure you can agree that it no having to worry about Shadowstep kicks and focus/mouseover gouges makes rogues easier to play. Less viable, but easier to play.
 
Just because a class sucks doesn't mean it has a high skill cap. 99% of warrior game play atm is knowing when to spamming howl and when to burst. There's no focus intercept focus charges (although smeld extends the skill cap slightly), there's no Shield Bash to learn not to get faked, and there's no clutch heroic leaps. Warrior atm is a class with a low skill cap. On every class, theoretically, once you reach a certain point you can no longer improve. You have maxed out every ability you're given to work with and execute them perfectly in every situation. When you put these skill caps side by side, warriors have one of the more attainable ones (in fact at 20 I believe many of them are attainable). When rogues lose Shadowstep they lose a lot of their utility which is what makes the class complex and harder to "max out." I'm sure you can agree that it no having to worry about Shadowstep kicks and focus/mouseover gouges makes rogues easier to play. Less viable, but easier to play.

Anyone can make a macro, it doesn't mean they have skill. I have only ONE macro and thats the Shadow/kick. I still do top-notch. As for warriors, spamming howl will get you no where fast, well maybe to a 0 rage bar (fury generation sucks if you are 2H) and Blood thirst i pretty much the only hard hitting ability, thanks to blizz nerfing Heroic strike to the ground. (this is rectified in MoP somewhat). Either way tis pretty bad for almost any warrior who isn't a nelf, and even then its still horrendous.

However this conversation is neither here nor there.

The increase in 24's seems to be a problem in itself. Either former F2P's have lost their patience with this bracket and are shelling out to become 24's or the popularity of this bracket is growing at a tremendous rate. I am in favor of the latter happening but its all opinion. I certainly hope F2P's aren't giving in to the "If you can't beat them, join them" mentality. because they are killable.... just takes teamwork and a bit of not sucking.
 
Perhaps it is the reduction of active, skilled f2p puggers.
 
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You don't understand what a skillcap is.
A lot of you don't understand wtf a skill cap and a skill floor means - Arena Junkies

Warriors have the lowest skillcap right now, hunters have the highest. But the hunter skill floor is probably the lowest. Read and learn.

Thanks, but I have played long enough to form my own opinion on what a skill cap is. As for hunters, there is no skill cap, no matter what. There isn't even enough room for them to turn their heads, and I'm not saying this because of some blind hatred, its an opinion that I have formed from being in this bracket this past year and a half. but like I Said this wasn't originally meant to be about the skillcap, I apologize for derailing the thread slightly with my response. Like I said before It can't be because the skilled people have left. but its definitely something that has happened.
 
I realised there are also more alliance 24ss than usual. Also a 24 hunter said that she didn't lock exp and ended up in the offf exp bracket. Must be trolling anyway....
 

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