I played around with a similar build on one of my warrs for a while and it didn't work for me. imho...
1. Too Meatshield (too much HP / not enough AP) Unless I'm called on to debuff FC, its my high DPS that keeps me alive more than my HP. With 2 human AGM, you should be able to hit 290AP / 1640 hp unbuffed.
2. Too many items with HP and AG when you've given up on melee crit, e.g. deviate belt, beetle clasps etc. I prefer cobrahns with extra attt armor and 2 pairs of cavedwellers, 1 with stam and 1 with str for extra dmg against efc.
3. strange shield chant selection, I prefer to pair a shield with a similar chant stat to make 4 or 5 situation shields, e.g.
deadskull + stam for stam
redbeard + stam for extra AP when req
artic buckler + hp5 for OOC HP regen
blocking + spike / block chant for anti-rogue / block
I don't find blocking that useful atm with all the hunters and droods in wsg - tend to stick to deadskull most of the time, with a little bit of arctic buckler for regen.
4. Talents : I get more DMG and use out of 3/3 improved clap than I did from 2/2 incite.