Ideally, how many dps should it take to kill a healer?

Ideally, how many dps should it take to kill a healer?

  • 1

    Votes: 16 23.9%
  • 2

    Votes: 46 68.7%
  • 3

    Votes: 8 11.9%
  • 4

    Votes: 3 4.5%

  • Total voters
    67
One more class as an example - Arms warriors, in my experience and in my opinion, are able to grind down a Resto Druid over time and eventually acquire a kill. Assuming two equally skilled players, I would say that F2P Arms Warriors are about roughly 1.7 DPS in terms of this system.
This under the assumption that the healer is standing in place, soaking up the damage and allowing time on target?
 
From the ideal game's point of veiw, and assuming all players are of equal skill and gear, it should take 2 dps to down one healer for the simple reason that if 1 dps > 1 healer, then 2 dps > 2 healers, and then no one would ever play heals.
 
This under the assumption that the healer is standing in place, soaking up the damage and allowing time on target?

Mobility, LoS potential, teammates, etc are all extra factors that can influence the raw numbers. The game isn't mathematics, obviously. There is room for skill to influence the strengths or weaknesses of a class. However, to understand the baseline mechanics behind the game, we can look to mathematics as an outline.
 
I laugh when well geared druids spam rejuv. This isn't cata, use some other abilities to be an effective healer
 
Re: Ideally, how many dos should it take to kill a healer?

I think Upswag is talking about a prolonged fight. In a long fight, a hypothetical class-less DPS should be able to kill a healer by depleting resources (cooldowns, mana, etc).

I say a class-less DPS because some class specializations are going to be unable to kill a healer 1v1 and some are going to excel at it. There isn't an even, normalized playing field. So taking this into account, we're talking about hypothetical DPS classes and hypothetical healing classes rather than specific classes.

Every single DPS spec (both ranged/melee) has at least one interrupt. The fact that not all of them get theirs at the same level is an indication of imbalance that needs to be fixed. I'll say it again: no dps should be able to 1v1 a healer no matter how well they time their kicks/stuns (given equal gear/skill) regardless of class or spec.
 
Re: Ideally, how many dos should it take to kill a healer?

Every single DPS spec (both ranged/melee) has at least one interrupt. The fact that not all of them get theirs at the same level is an indication of imbalance that needs to be fixed. I'll say it again: no dps should be able to 1v1 a healer no matter how well they time their kicks/stuns (given equal gear/skill) regardless of class or spec.

I was referring specifically to an extended fight. No DPS should ever be able to kill a healer 1v1 through burst pressure. That just shouldn't happen. A healer should always be able to keep themselves topped off against a solitary DPS, but should slowly lose some resource for doing so.
 
You can't have DPS soloing healers, you just can't.

This would be fine in say, duels or something but this game's PvP is balanced around team-play. In team-play, a lone DPS killing a healer would be very, very problematic.

In an ideal situation, if a rogue opens on your healer, for example. That rogue gets hit, hard. They're either CC'd, slowed, rooted, or plain old blown da fudge up, yo. Whatever stops them from attacking your healer, the person watching your back, and the person's back you're watching!

If that rogue opened on you the DPS, your healer would be on it. Healing you, CCing the rogue maybe if they felt it was dire/needed.

This is teamwork.

In that ideal situation I would say two DPS, that's if everyone is watching each other's backs like I described above.

I think Upswag, Bop, and a few others basically said the exact same thing, probably even better. Oh well :)
 
Ideally, mostly two players should kill a healer, but certain classes were designed to be able to solo healers (Arms Warrior, Rogues) under the circumstances that the healer probably doesn't have any backup.

On a semi-related note, is it bullshit how certain healer specs can out-dps some DPS classes/specs entirely?
 
There are more factors that come in when fighting a healer than numbers. As always, skill is a huge advantage. Being the DPS, you should know how to stun/interrupt/CC as well as keep on the target, and the healer should know how to escape damage, outheal it and avoid silences with fake casting (something I almost never see).
 
Two DPS timing CC and burst should be able to kill any healer. One DPS should eventually be able to get a healer out of mana 1v1. Right now, they don't go OOM at 20.
 
I can easily kill any healer by myself as a hunter with a moth pet. I also can kill them with no moth or cc pet but I need way more time

You should also find that you're able to kill them by binding all of your spells to a castsequence macro.

Or by letting your pet play (preferably a guinea pig, they seem to have some innate mastery over the hunter class).

Or by leaving your computer with a random click-on-screen program running.

Or by leaving your computer with no such program running.

You honestly probably don't even need WoW open.
 
You should also find that you're able to kill them by binding all of your spells to a castsequence macro.

Or by letting your pet play (preferably a guinea pig, they seem to have some innate mastery over the hunter class).

Or by leaving your computer with a random click-on-screen program running.

Or by leaving your computer with no such program running.

You honestly probably don't even need WoW open.

Your obviously butthurt. I hope hunters keep raping you.
 
You should also find that you're able to kill them by binding all of your spells to a castsequence macro.

Or by letting your pet play (preferably a guinea pig, they seem to have some innate mastery over the hunter class).

Or by leaving your computer with a random click-on-screen program running.

Or by leaving your computer with no such program running.

You honestly probably don't even need WoW open.

Your obviously butthurt. I hope hunters keep raping you.

You're obviously not used to people joking with you about hunters ;D

You're entitled to be touchy and not be responsive to what is obviously humor.

And if I was butthurt over hunters, I probably wouldn't still be playing a bracket where there is an obvious balancing discrepancy in favor of hunter players.

Try getting out of bed on the other side next morning :)
 
You're obviously not used to people joking with you about hunters ;D

You're entitled to be touchy and not be responsive to what is obviously humor.

And if I was butthurt over hunters, I probably wouldn't still be playing a bracket where there is an obvious balancing discrepancy in favor of hunter players.

Try getting out of bed on the other side next morning :)
[ I never sleep and your humor is bad. Go watch kevin hart]
 
I've recently found that simply whispering the word "hunter" causes things to die. Flowers wilt, dogs drop dead, Daniel Jackson ascends, that kind of stuff. It's the darnedest thing.


Sent from my iPhone using Tapatalk
 
You should also find that you're able to kill them by binding all of your spells to a castsequence macro.

Or by letting your pet play (preferably a guinea pig, they seem to have some innate mastery over the hunter class).

Or by leaving your computer with a random click-on-screen program running.

Or by leaving your computer with no such program running.

You honestly probably don't even need WoW open.

Your obviously butthurt. I hope hunters keep raping you.

Go suck on a chocolate dipped banana
 
for such a constructive post to be turned into yet another anti-hunter/hunter agruement is why im loosing interest in reading anything that is posted in TI. As for the question at hand its greatly based on what classes vrs classes. Idealy it would be a CC class and a burst could do the job the most effective. That of course is my opinion.
 

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