i foresee a i huge squish incoming after TWW

talents system is reaching the same status that the old talents system they dropped. now at 80 you almost have every slot available selected bringing back severe homogenization of specs

HYPER STAT INFLATION, around 3x from BFA to SL, 5x in DF, and up to 10x just at the start of TWW. seeing items in trade with 7k main stat, 8k stam.
 
I faintly remember an interview addressing this from around Blizzcon. They said they'd be fine without a squish until Midnight but it's inevitable. Maybe future squishes will hit only from higher levels upwards instead of affecting everything.
 
Most logical squish is 2:1 (100 -> 50 and then make folks level back to 60) -- of course this is Blizzard so anything could happen
 
Blizzard has always been stupid to follow the same leveling/stat-climb formula for endgame every xpac. And everytime they "fix" it, it fucks everything else up
 
I expect the next squishes to be giant messes. The quality of releases feels like it has just gotten worse this year. Now they pushed out a hotfix for delves that completely screwed up the difficulty of them. The game just keeps getting bigger and bigger, and Microsoft just keeps firing more people at Blizzard. They wont have anyone to properly test a squish, leaving content to be bugged for god knows how long.

I don't expect a level squish until 100. Which would mean a squish after Midnight and again after The Last Titan.
 
if you look at WOD where players were level-100, the gear did not have stats like a TWW 80 has now. gear at the end of WOD was ilvl 700ish range. my player that did LFR, Ashran, and tanaan jungle had a mix of gear with the highest pieces being ilvl 702-711 and none of them, not even close had 7k main stats, and 5-12K stam.

even Legion 110 players at the end, where you had legendary gear at ilvl 1000 and epic trailing you did not see the monster stats you see at the start of TWW

imo you can't solely compare player level vs past blizzard past squish actions, at the current rate and what they have done thru the patches on gearing we could easily see 15-20K+ stats at the end of this expac. this imo is beyond normal of past level 80s and past 80 thru 120 levels

this upward spike could cause another smoothing, which affects us. like after the end of BFA squish there was a huge spike up in SL gear which they had to deal with. we are back at that point again but it's even more severe hyper inflation
 
if you look at WOD where players were level-100, the gear did not have stats like a TWW 80 has now. gear at the end of WOD was ilvl 700ish range. my player that did LFR, Ashran, and tanaan jungle had a mix of gear with the highest pieces being ilvl 702-711 and none of them, not even close had 7k main stats, and 5-12K stam.

even Legion 110 players at the end, where you had legendary gear at ilvl 1000 and epic trailing you did not see the monster stats you see at the start of TWW

imo you can't solely compare player level vs past blizzard past squish actions, at the current rate and what they have done thru the patches on gearing we could easily see 15-20K+ stats at the end of this expac. this imo is beyond normal of past level 80s and past 80 thru 120 levels

this upward spike could cause another smoothing, which affects us. like after the end of BFA squish there was a huge spike up in SL gear which they had to deal with. we are back at that point again but it's even more severe hyper inflation

The saving grace here are sockets and enchants and not the main stats of the gear itself. The moment blizz does away with sockets on legacy gear and/or nerfs tf out of legacy enchants/gems, we're reliant only on the crappy primary stats gear has. Which let's face it, one or two more hamfisted stat-squishes we're gonna see item's up to lvl 30 requirement having 1/1/1/1 to 2/3/2/3 stats if not worse.

I do agree now that we're relatively much stronger but only up until like lvl 30. After that no. Before there used to be a noticeable power increase when you swapped out one piece of gear to another disregarding sockets/enchants. Now it's too minute
 
Well to be fair we are getting higher and higher item levels in the 10-20 range.

Ilvl 61 was already too big, ilvl 84 is downright absurd. Sadly, if they keep reducing the stat every item level allow like they do we can't really go back to the old ilvl 25 from SL -which was quite a sweet spot in my opinion-. I mean for reference, the higher ilvl (over all slots) in SL was 28. To get an equivalent amount of stats to said ilvl in DF we needed to get ilvl 54. Now for the same amount of stats an item needs to be around level 80.

As fun as the overwhelming amount of stats was during DF it had to be nerfed. That said since classes keep getting more and more buffs we barely feel the stat drops on some specs (prot warrior is even stronger now).

So yeah I have no idea what the numbers are at 80 but my 70's already have over 1M HP with decent-ish gear and my Resto Shaman melts most mobs as a healer while I can solo world bosses on my warr. I know the scaling must help but still, geared level 80 must have well over 4-5M HP and hit like a brakeless tractor going down a hill.

My two cents are : why not smoothing out ilvl every xpac by making it just above our level (for instance let's use the old 25 at 20 and make it 100 at 70) then they go up to 200-250, go down to 125 at level 80 next xpac and raise the new ilvl cap by 50 or so rather than those massive jumps we get (i think from s1 to s4 in DF we got an extra 100 ilvl if memory serves).

Like why do they do these steep ilvl increases if they know they will have to nerf it sometime later.

Lower levels are made a mess -more than they already are- without any need to.
For instance stamina at level 20 varied so much in just 2 xpacs (and the start of another) that we went from 11HP per point to 12 to 8 to 6.
And yeah they did gave us more stamina baseline but now having a well geared character means you get an extra 600-700 HP or 50% more than baseline.
Gear should bot be feeling so unimpactful already and from the looks of it we won't get any better anytime soon.


All that to say : an ilvl squish is needed (average ilvl 84 at level 20 is ridiculous) but so is a stat balance for lower levels since as @Robo said, 2/3 2/3 gear is gonna end up happening and as much as I'd enjoy some difficulty I don't think it's the way to go.

(That or maybe 100M HP players by the end of World Soul Saga which would admitedly be quite funny)
 
talents system is reaching the same status that the old talents system they dropped. now at 80 you almost have every slot available selected bringing back severe homogenization of specs

HYPER STAT INFLATION, around 3x from BFA to SL, 5x in DF, and up to 10x just at the start of TWW. seeing items in trade with 7k main stat, 8k stam.
we're definitely gonna hit another stat inflation, we're already getting close to integer numbers on bosses again.

can't wait for my level 20 to have 30 HP :D
 
we're definitely gonna hit another stat inflation, we're already getting close to integer numbers on bosses again.

can't wait for my level 20 to have 30 HP :D
Soon, mages will actually roll 1d4 for their starting hp again. We're coming full circle back to AD&D
 
Another one would be really bad. I already hated the first time it happened.
And if they promise again that it will feel the same I will rage :D
 

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