Hunter stats my need some reconsidering.

You are both correct about the disparity. However, as far as that testing goes Auggidin, that would be more for a PvE situation. It would be better to do anywhere from 5-10 of these small pool tests seeing as it would be more correct in relativity to 19 WSG.

Did some math and here's what I came up with:

Wild Rider's Gloves:

Using this data from recount:

147 non-crit average.

295 crit average.


147 x 60.29 = 8862.63

295 x 39.71 = 11714.45


8862.63 + 11714.45
= 20,577.08


Gloves of the Fang:

151 non-crit average.

302 crit average.


151 x 61.24 = 9247.24

302 x 38.76 = 11705.52


9247.24 + 11705.52
= 20,952.76



That would be the damage for both for 100 ticks, in theory. For a larger number of ticks, like 600 ticks, just multiply the values I came up with by X/100, where 600 would be X.
You are openly using flawed data in a flawed equation, what exactly is your point?
 
The 6 agility increases ticks of explosive shot hits by an average of 4 (we'll call it 3.5, I think it's an aberration) and crits by 6. Assuming a roughly 40% crit chance then the 6 agility raises the damage of the entire explosive shot by a bit higher than 14, or a 2.2% increase in explosive shot damage.

The increase in damage versus the increase in crit %, when comparing agility to crit rating, will be around a 2:1 ratio.
 
because you are using the spell with the single biggest dps increase from crit?

This entire discussion with the calculations revolved around theorycrafting the difference of damage between agi and crit concerning that spell...
 
I knew this when I came back to twinking in cata. I had a conversation about my gear set with Pizza and told him it was the better overall set especially for a troll using bows with the extra 1% crit. I can't remember the exact numbers but you lack very little crit, gain a good bit of AP and stam.
 

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