Before any hunters are offended by this, please look at my twinks so you will see that I play a hunter.
As of late hunters have been making games extremely unbalanced. Also, since they do way too much damage compared to other classes, the number of hunters is way higher than other classes, and it makes games further unbalanced.
The first picture is to show how many hunters there are compared to other classes: 8 hunters = 40% of that WSG. Not only that but they were ALL on the same side. The second picture shows how hunter damage compares with other class damage: notice how hunters have 6 out of the top 7 slots. The other two hunters joined very late in the game. The last picture I took to prove a point of how unfair a single hunter can be. I was able to keep 75% of the horde team trapped in their GY, simply by using the resto hut when my health/mana got low. A few horde started using ramp to get to mid, but this means they had to travel about 20 ~ 30 extra seconds to arrive at the same point. As a community, we need to work to correct the imbalance of hunters in WSG.
I think blizzard could fix this problem by allowing only 3 of each class per side. This would result in teams having much more diverse teams as opposed to 5 hunters, a couple healers, and three irrelevant toons.
If you have any suggestions, I would like to hear them. I will be posting a suggestion in the official WoW forums. When I do this, I will post a link and would appreciate it if I could get support from all of you.
Thank you
As of late hunters have been making games extremely unbalanced. Also, since they do way too much damage compared to other classes, the number of hunters is way higher than other classes, and it makes games further unbalanced.
The first picture is to show how many hunters there are compared to other classes: 8 hunters = 40% of that WSG. Not only that but they were ALL on the same side. The second picture shows how hunter damage compares with other class damage: notice how hunters have 6 out of the top 7 slots. The other two hunters joined very late in the game. The last picture I took to prove a point of how unfair a single hunter can be. I was able to keep 75% of the horde team trapped in their GY, simply by using the resto hut when my health/mana got low. A few horde started using ramp to get to mid, but this means they had to travel about 20 ~ 30 extra seconds to arrive at the same point. As a community, we need to work to correct the imbalance of hunters in WSG.
I think blizzard could fix this problem by allowing only 3 of each class per side. This would result in teams having much more diverse teams as opposed to 5 hunters, a couple healers, and three irrelevant toons.
If you have any suggestions, I would like to hear them. I will be posting a suggestion in the official WoW forums. When I do this, I will post a link and would appreciate it if I could get support from all of you.
Thank you