glancealot
Legend
Edit: if you want to skip all the discussions, i think here is a good conclusion:
As a healer, you can create macros such that you cast different abilities depending on the target being hostile or friendly, so you can basically squeeze 2 abilities into each keybind.
hunter cannot do that, and hunter has pet target and pet abilities to worry about (petattack, web spray)
so one would need to be creative when it comes to macros.
for example, i have this macro that does 2 things:
/cast Serpent Sting
/petattack
with one click, this casts serpent sting and then send the pet in for attack (my pet target is not always the same as my target as i set it to passive)
i have this other macro that basically slows my target down with concussive shot, and then spider web spray if the target gets rid of the slow, it resets to Concussive Shot after 5 seconds, it also mounts if i am not in combat
but it is not even good because i would need a different macro if i want to slow down 2 people at the same time (my target and my pet's target)
/castsequence reset=5 Concussive Shot, web spray
/cast [nocombat] Striped Frostsaber
I also got the range indicator addon, so now i need to constantly pay attention to the distance between myself and my target
I guess i am just starting this thread to ask for general guidance on hunter play, i now know why some hunters give me an extremely hard time (pressuring me, while sending pet into another player to prevent node capping, etc), because it's a class with a very high skill ceiling.
i think the conclusion is that hunter is an easy to play but hard-to-master class.
people like me (if i didn't make this thread) could take the moral high ground and say "ha, i am not playing a FOTM class because i am better than that" while deep-down knowing (or not knowing) that we wouldn't be capable of playing hunter at the level of our main classes such as hpal/disc priest/warrior (much easier to master) anyway.
After almost 10k kills, i could count the number of hunters that have made me feel inferior on one hand.
As a healer, you can create macros such that you cast different abilities depending on the target being hostile or friendly, so you can basically squeeze 2 abilities into each keybind.
hunter cannot do that, and hunter has pet target and pet abilities to worry about (petattack, web spray)
so one would need to be creative when it comes to macros.
for example, i have this macro that does 2 things:
/cast Serpent Sting
/petattack
with one click, this casts serpent sting and then send the pet in for attack (my pet target is not always the same as my target as i set it to passive)
i have this other macro that basically slows my target down with concussive shot, and then spider web spray if the target gets rid of the slow, it resets to Concussive Shot after 5 seconds, it also mounts if i am not in combat
but it is not even good because i would need a different macro if i want to slow down 2 people at the same time (my target and my pet's target)
/castsequence reset=5 Concussive Shot, web spray
/cast [nocombat] Striped Frostsaber
I also got the range indicator addon, so now i need to constantly pay attention to the distance between myself and my target
I guess i am just starting this thread to ask for general guidance on hunter play, i now know why some hunters give me an extremely hard time (pressuring me, while sending pet into another player to prevent node capping, etc), because it's a class with a very high skill ceiling.
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