How would you balance your class (be objective)

Starsurge needs to be nerfed by about 30-40%, Thorns could use small nerf too. It's too easy to kill rogues, I just stand there pop thorns, heal and throw down a couple moon fires and they're dead. Or an increased cool down. Also give rogues wound poison. :D
 
Startled said:
Starsurge needs to be nerfed by about 30-40%, Thorns could use small nerf too. It's too easy to kill rogues, I just stand there pop thorns, heal and throw down a couple moon fires and they're dead. Or an increased cool down. Also give rogues wound poison. :D



Deadly/Crippling poison instead, to make Muti rogues a bit more popular. Wound poison may be too OP for low levels.
 
Mutilate offers so low damage with not enough utility. Sub was only viable for the massive damage, when rolloing mut you will just get kited too easy. Simple as that.
 
Dutchman said:
Mutilate offers so low damage with not enough utility. Sub was only viable for the massive damage, when rolloing mut you will just get kited too easy. Simple as that.



only reason people rolled with sub during the rogue dynasty was the 30% ambush dmg. not the utility factor(well most did) Reason it is used now is the utility
 
I honestly dont know how much. But I know it was reduced when ambush was nerfed.
 
All weapon damage was nerfed on special attacks. and it gradually increases to normal once you hit 80.
 
If rogues do get crippling it could deffinetly be viable. I honestly hope they dont lol they would be awfully OP
 
~150 dmg for 60 energy noncrit? no thanks
 
Give shaman healing surge I don't understand why we werent given that in the first place like every other healing class was given buffs. Frankly it's bullshit that we heal for one seventy five on a three sec cast, it's insulting.

Nerf balance to utter shit

Remove disengage, lower hunter dmg

Buff warlocks somehow

Hamstring

Nerf ret, lower stun time or lower damage

All I can think of atm
 
if rogues got crippling, combat with crippling would still be best spec.
 

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