Taofight
Grandfathered
I know the exact situation you are talking about and it happens in all brackets and expansions. It will happen more often if you are rusty (or having room to skill up), but either way the answer is the same thing. Smile because what is about to happen is THE ABSOLUTE MOST FUN PART OF TWINKING (imo) which is why I wanted to post!
What is going down is you are now fighting an equaling geared and skilled player who recognized you are a threat and wants to shut you down!!! Opportunity: battle and defeat that player and revel in the victory!!!
You are lol healing your whole team during a group fight, then a CERTAIN warrior shows up, jumps on you and you can barely keep yourself alive. This is totally normal and what you have been preparing your character and self for! That is why they jumped you, to stop you healing your whole team, so don't expect that you are going to keep doing that while they are on you.
PLAN
What is going down is you are now fighting an equaling geared and skilled player who recognized you are a threat and wants to shut you down!!! Opportunity: battle and defeat that player and revel in the victory!!!
You are lol healing your whole team during a group fight, then a CERTAIN warrior shows up, jumps on you and you can barely keep yourself alive. This is totally normal and what you have been preparing your character and self for! That is why they jumped you, to stop you healing your whole team, so don't expect that you are going to keep doing that while they are on you.
PLAN
- Identify these players as early as possible. Ideally you know them by name.
- Watch them on the battlefield and manage your cooldowns and engagements so you are prepared for the fight with one or more of them. What this means for example is if you don't have to enter a fight that is going to use your Divine Protection when the next fight could have the certain player jumping you, save that cooldown. If its not an important fight to winning the game and it will use your cooldowns to win, don't start it.
- Bait the player. People like joining a skirmish. Start a fight you know people will pile on that is positioned in a favorable spot for your team. Start the skirmish where that certain player will join and your team has the upper hand.
- Accept that even before that player jumps you, you are still fighting them, and that when they jump you, you are 100% just keeping yourself alive and not healing the team anymore. You are benefiting the team by surviving the fight with this player overall and giving your team the time to finish what they are doing and help you.
- Prep for getting jumped. Maybe normally you will let your health drop to 50% while healing other people. But you know who this certain warrior is and see him coming and so you keep yourself at 100% and have your holy power saved up. Maybe start Bestow rolling, get Holy Shock off cooldown, reposition, yell at your teammates.
- Your chance to bail. Decide your level of risk and importance of that fight. He is going to jump you. Is that going to be a 1v1 or are other people going to be helping from each side? You know about how long you survive just 1v1. Is that long enough for the skirmish fight tide to turn in your teams favor and get help? Has anyone on your team been coming to your assistance in the past, is that player in the fight currently or positioned where they will join it before you are dead? You could just bail now if you think he will kill you and you don't want to suffer that humiliation.
- You decide to stick in there
- ITS GOING DOWN! ENJOY! Give 100% attention and cooldowns/consumables to fighting this player. Glory awaits.