How much should damage and healing be toned down in pvp to make it less bursty?

Damage and healing reduction should be:

  • less than 10%

    Votes: 0 0.0%
  • 10%-15%

    Votes: 0 0.0%
  • 15%-20%

    Votes: 0 0.0%
  • 20%-25%

    Votes: 0 0.0%
  • 25%-30%

    Votes: 0 0.0%
  • 30%-35%

    Votes: 0 0.0%
  • 35%-40%

    Votes: 0 0.0%
  • over 40%

    Votes: 0 0.0%

  • Total voters
    0

Earthbind

Legend
And do we want fights that last over 20 minutes and no-one goes down? Keep that in mind too. I know it doesn't really make a difference to post it here, but still... What do you think?
 
rofl "less than 10%", yeah I think 8.4% is the magic number! no seriously, 25% would probably be good
 
i think it seems fine to me besides rogue damage and palla healing and lvl 10 resil

i guess thats a lot of stuff xD
 
Steamed said:
i think it seems fine to me besides rogue damage and palla healing and lvl 10 resil

i guess thats a lot of stuff xD



Well dps has gone up 100 percent in a lot of cases. To put us back where we were would need a 50% resilience buff to be applied to each BG. I cant see low level damage being nerfed across the board because Blizz wants levelling to be facerollingly easy.
 
35% sounds good, with a larger nerf to rogues openers. I think warriors do a lot of damage as well, but that could just be me.
 
Hmm it does depend on the level 10's though, if you lower the damage you are dealing, level 10's will be invicible. But if the resilience is fixed, id say about maybe 20%
 
Maybe they should of tested each option of playing wow? Instead of just focusing on end level brackets.
 
Anything >0% would make it less bursty. Maybe you wanted to ask "How much should damage and healing be toned down in pvp to make it your preferred level of burstiness".



As for me, I'd like 100% less damage, and 100% more picnics.
 

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