willix
Legend
Mesikämmen said:why did you think I had 2,5k hp in the first place lol.
Total HP (3.7k) - Base HP (1300ish) = HP contribution from gear (2500). Reading comprehension FTW, amirite?
Mesikämmen said:Why talk about losing half my hp when it's not even close to that?
Again, I posted what I said about having half HP before you ever mentioned how much HP your hunter had. In fact, you posted your hunters HP in response to my post about having half as much HP. Not sure why you continue to bring it up. Just because your particular hunter has a little more than half (even though you're still missing a huge chunk of health), doesn't mean other agi stacking hunters are.
Mesikämmen said:gnomer bracers + rings vs sm bracers + vigorous interruption is actually 50 stats vs 47 stats.
Resistances don't count for anything anymore. They were nerfed to the point of uselessness, just like resil/pvp power. You're trading 29 stats for 9, which is a shit trade off.
Mesikämmen said:3,7k is perfectly fine of a healthpool for a hunter right now. If you think you constatly die with that healthpool, you either haven't played a hunter or can't play one properly.
3.7k HP is 'fine' for no one. In fact, that's why F2Ps have such a difficult time in BGs/Arena, because they average 3.7k hp and get shit on by any decent 24/29, despite scaling.
Mesikämmen said:Hunter still has a shitload of CC to counter melee + casters, which makes up for a bit smaller healthpool. Melees eat 8sec trap into 8sec root into constant 50% snare, casters eat 8sec trap -> torrent -> cs for 13sec of lockout.
Trap as your only CC... What can I say. You have 8sec aoe root every 20sec, constant 50% snare and another constant 50% snare from pet. If you're not still the king of the control along with locks every bg/arena, you are doing it wrong.
Roots if a player spends a talent in it, Counter Shot isn't exactly CC. That leaves you with trap and Conc, both of which are easily countered by most melee. My monk moves 140% speed baseline, + Flying Serpent Kick, Disable, Tiger's Lust. Ferals open on you with a stun, shift your roots, slows, and rape your face with dash/cat/travel form. Warriors Charge you, root you to the ground, burst in your mouth before you can even think to close it.
Do I need to go on? Enhancement Shaman Keep you slowed with Frost Shock and Earthbind Totem while they negate your slows with Ghost Wolf. Rogues are probably the only melee right now that would have problems with a hunter, lacking vanish and mobility beyond Sprint/Crippling Poison.
Ranged just laugh at you from 40 yards while they DPS you harder than you DPS them.
Quelfep said:let's not get ahead of ourselves
Did they not add the functionality of Trap Launcher baseline to traps? They literally just fly to the target now and activate instantly.
Mesikämmen said:Ignore this, fuck posting on a phone lol
At this point, I've given you all the facts and you still insist on ignoring them. This conversation is going nowhere and you're just wasting both our time with your incessant arguing. I'm done, you can continue arguing with yourself for all I care.
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