How do people avoid TW queue bug?

Cinkzy

New Member
I see boosters claiming to be able to get people from 70 -> 80 within 40 min via TWW. Everytime i've farmed time walking dungeons on my twink druid i always get locked to atleast a 5 minute queue even if you queue up with the full party you cleared the dungeon with. The only way i can see people boosting someone from 70 to 80 within that timeframe would be if they could bypass that (unintentional or not) queue timer. Is there a way?
 
there are alot of videos, posts, and directions on other sites, youtube, etc. you may want to look or ask there
 
I see boosters claiming to be able to get people from 70 -> 80 within 40 min via TWW. Everytime i've farmed time walking dungeons on my twink druid i always get locked to atleast a 5 minute queue even if you queue up with the full party you cleared the dungeon with. The only way i can see people boosting someone from 70 to 80 within that timeframe would be if they could bypass that (unintentional or not) queue timer. Is there a way?
It's not a bug. It's intentional. Blizzard adds 1-4 minutes roughly if anyone is XP-locked. Even if you queue as a full group it'll say "2/3 DPS" if you hover over the finder icon.

How do you avoid it? You don't queue with anyone XP-locked. There are two options for this currently:
  1. Use a level 20 twink on a F2P/Vet account. You are max level for that type of account. No need to XP lock;
  2. Use a level 70 twink on a paid non-TWW account for the same reasons: you are effectively max level. Ideally, you have a set of the Bismuth Lockbox gear (now removed) so you can be ilvl ~545 at level 70.
By far the best option is a level 70 twink.

You can also logout and reset a dungeon to rerun it. Some dungeons are incredibly quick to run. This, I believe, was the basis of powerlevelling in DF: Brackenhide Hollow.
 
the way around it if you are 5 stacked, the solution would be 'do tw dungeon, tp out of dungeon to the unlock xp guy, unluck ur xp, queue for tw with an instant queue, enter new tw dungeon, tp out of tw dungeon, lock xp, tp back in, clear and redo'.
 
It's not a bug. It's intentional. Blizzard adds 1-4 minutes roughly if anyone is XP-locked. Even if you queue as a full group it'll say "2/3 DPS" if you hover over the finder icon.

How do you avoid it? You don't queue with anyone XP-locked. There are two options for this currently:
  1. Use a level 20 twink on a F2P/Vet account. You are max level for that type of account. No need to XP lock;
  2. Use a level 70 twink on a paid non-TWW account for the same reasons: you are effectively max level. Ideally, you have a set of the Bismuth Lockbox gear (now removed) so you can be ilvl ~545 at level 70.
By far the best option is a level 70 twink.

You can also logout and reset a dungeon to rerun it. Some dungeons are incredibly quick to run. This, I believe, was the basis of powerlevelling in DF: Brackenhide Hollow.
So the bismuth lockbox gear got nerfed? so that isn't an option no more? So, 70 twink is best but if its removed, for forks who didn't cash in, whats the next best thing... level 20's are very weak now with the TWW nerf, again if you didn't case in. The XP off buff is so annoying as I have loads of level 10 and 11's twinks in TWW gear pre nerf. GRR
 
the way around it if you are 5 stacked, the solution would be 'do tw dungeon, tp out of dungeon to the unlock xp guy, unluck ur xp, queue for tw with an instant queue, enter new tw dungeon, tp out of tw dungeon, lock xp, tp back in, clear and redo'.
The XP debuff still allows through yea? Just good for instant queues?
 
a couple minutes between runs isnt the end of the world, guys. Do some pushups. Go to the restroom. Reflect on the endless depths of the uncaring and unknowing void of the universe as it consumes all life and renders even the concept of time an illusion the human brain cant content with. Go grab a snack.
 
Hi folks!
I honestly believe it is a bug rather than an intended feature.
My referens and only real claim is after 100s (or maybe even 1000s) of boostruns, with my 11 guardian druid, during anniversary event and up till just before TW scaling rework.

Ive had runs where the requeue issue is there, but still pops after merely 1-2sec and runs where ive had too wait 5-10mins for pop. (all of these were requeues with full dungeon groups while originally queueing as either solo or with someone I was levelboosting)

After seeing a pattern where the requeue issue only seem to apply if ya finish a dungeon quicker than requeue timer naturally resets.
I then tried making a level 10 twink which after having semi-geared it, unlocked his xp again before hopping into TW queue. Had the same requeue issue after clearing the dungeon in ~5mins. Then did a 2nd run where I intentionally waited for requeue timer to reset naturally before killing last boss, we got insta-pop without any visual queue bugs for our 3rd dungeon.

(Regretfully I have no logs, addons, pictures or videos of this. Simply cause my ancient potato of a computer cant even handle having a web browser and WoW open at the same time. So you'll have too take my word for it.)

That said.
This makes me 100% believe that it is a bug rather than a feature, being caused by a requeue timer issue. And any official(if there are any. I cant find em atleast.) or unofficial claims saying that it would be an intended feature is untrue or wrong.

The game is a buggy mess at times (the non-elite wolfs in hellfire ramparts during tww prepatch onehitting players for 500m dmg for example) so I would not be even a little surprised if this is in fact another one..
 
Hi folks!
I honestly believe it is a bug rather than an intended feature.
My referens and only real claim is after 100s (or maybe even 1000s) of boostruns, with my 11 guardian druid, during anniversary event and up till just before TW scaling rework.

Ive had runs where the requeue issue is there, but still pops after merely 1-2sec and runs where ive had too wait 5-10mins for pop. (all of these were requeues with full dungeon groups while originally queueing as either solo or with someone I was levelboosting)

After seeing a pattern where the requeue issue only seem to apply if ya finish a dungeon quicker than requeue timer naturally resets.
That's not the case. You get this "bug" even when you login and queue. People have done a lot of testing on this, including turning XP on, queueing, queue pops, turning XP back off to avoid the delay.
I then tried making a level 10 twink which after having semi-geared it, unlocked his xp again before hopping into TW queue. Had the same requeue issue after clearing the dungeon in ~5mins. Then did a 2nd run where I intentionally waited for requeue timer to reset naturally before killing last boss, we got insta-pop without any visual queue bugs for our 3rd dungeon.
You have to be really careful with anecdotal data
(Regretfully I have no logs, addons, pictures or videos of this. Simply cause my ancient potato of a computer cant even handle having a web browser and WoW open at the same time. So you'll have too take my word for it.)

That said.
This makes me 100% believe that it is a bug rather than a feature, being caused by a requeue timer issue. And any official(if there are any. I cant find em atleast.) or unofficial claims saying that it would be an intended feature is untrue or wrong.

The game is a buggy mess at times (the non-elite wolfs in hellfire ramparts during tww prepatch onehitting players for 500m dmg for example) so I would not be even a little surprised if this is in fact another one..
AFAICT Blizzard has made a statement about this but there are bug reports going back to at least 2018/2019. What did change about this time is that Blizzard did give a 95% XP debuff to groups with an XP-locked toon, apparently to limit Freehold and Islands boosting. The timing is a little too coincidental.

There's lots of data that contradicts your contention, like 20s and 70s who could clear just as quickly but don't get the queue penalty plus enabling XP to make the queue pop.
 
That's not the case. You get this "bug" even when you login and queue. People have done a lot of testing on this, including turning XP on, queueing, queue pops, turning XP back off to avoid the delay.

You have to be really careful with anecdotal data

AFAICT Blizzard has made a statement about this but there are bug reports going back to at least 2018/2019. What did change about this time is that Blizzard did give a 95% XP debuff to groups with an XP-locked toon, apparently to limit Freehold and Islands boosting. The timing is a little too coincidental.

There's lots of data that contradicts your contention, like 20s and 70s who could clear just as quickly but don't get the queue penalty plus enabling XP to make the queue pop.
I did not mean to claim my personal findings as an actual fact, rather this is my personal experience and what it has made me come too believe.

The level 10 I referd too was simply a char I temporarily locked xp on, in order to gear it enough to be able to rush thru the first dungeon and I never re-locked his xp, he ended up level 21 before I deleted it. And I encounterd said issues with "requeue bug" after rushing the dungeon without xp locked and had too wait a few mins for next dungeon, but not when taking my sweet time and requeue timer resetting naturally. Hence my belief.

Theres also the part where my dungeon groups (not a premade one, with my 11 guardian druid twink) where we have seemingly gotten the bug, yet the next dungeon has popped after mere seconds. And other times 5-10mins. Rather than on a 1-4min timer. As a previous person claims.
If it wasnt a bug in nature and on said timer, that should arguably not happen.

All that said, I should probably have added that I have not done enough actual hardcore testing too have a surefire answer and that this is really only my personal belief after encountering alot of oddities connected with my levelboosting services.

And seeing how many random ass bugs this game has and has had in general with all sorts of things gamebreaking and not, is it really THAT unbelievable too think that "the requeue timer issue" might just be an unintentional bug in nature? Again, I am not making any claims too what Im saying is the cold hard truth, but rather a suggestion.
 
I see boosters claiming to be able to get people from 70 -> 80 within 40 min via TWW. Everytime i've farmed time walking dungeons on my twink druid i always get locked to atleast a 5 minute queue even if you queue up with the full party you cleared the dungeon with. The only way i can see people boosting someone from 70 to 80 within that timeframe would be if they could bypass that (unintentional or not) queue timer. Is there a way?
I didn't get any crazy 40 minute boost, but I did use timewalking to get a character from creation to 80 in about 7 hours just using timewalking. I actually leveled 5 characters to 80 last week doing it. The key was all my healers insta-queued and my dps had lots of time between queues, like sometimes 15 minutes.
 
I see boosters claiming to be able to get people from 70 -> 80 within 40 min via TWW. Everytime i've farmed time walking dungeons on my twink druid i always get locked to atleast a 5 minute queue even if you queue up with the full party you cleared the dungeon with. The only way i can see people boosting someone from 70 to 80 within that timeframe would be if they could bypass that (unintentional or not) queue timer. Is there a way?
Welll.....TWW means the warwithin so chances are they're talking about siren isle lol.

the queue timer can be completely bypassed by a level 70 twink as well since they don't have debuff, and 70 twinks are faster than 10s for boosting anyways (higher dmg mobility). With demon hunter skips, my timer for 10-80 in tbc tw was around 55 min pre nerf and 85 min post nerf.
 

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