Kirise
OG
You don't actually need to decipher the whole functional damage formula, you just need to see if it is using AbilityDamage(true), which means MH, or AbilityDamage(false), which means off hand. Some abilities use both, whether it be by actually having two hits (i.e. Stormstrike) or by using CompositeAbilityDamage (i.e. Pistol Shot). In either of these cases, basically 2/3 of the damage is calculated using the MH WDPS value, and 1/3 with the OH.
This is immensely helpful -- thank you! Looking at Mutilate as an example, that particular ability has two entries for damage:
Damage = 0.35 * AbilityDamage(true) * TotalDamageMultiplier * ArmorReduction
Damage = 0.35 * AbilityDamage(false) * TotalDamageMultiplier * ArmorReduction
Does the 0.35 at the beginning of both entries imply that both weapons contribute essentially 35% weapon damage for that particular ability?