Hot 39 Resto Druid Twinking Action

i've got some time on my hands, want me to make you a crit set on wowhead?



eh, i'll do it anyway:



helm: Soothsayer's Headdress - Item - World of Warcraft

shoulder: Spaulders of a Lost Age - Item - World of Warcraft

neck: Triune Amulet - Item - World of Warcraft

chest: Warpwood Bark Vest - Item - World of Warcraft

Back:Rep cape, any will do Bilgewater Mantle - Item - World of Warcraft

wrist:Corpsebeast Armbands - Item - World of Warcraft

hands: Shadowskin Gloves - Item - World of Warcraft or Zaetar's Gloves - Item - World of Warcraft

belt: Belt of the Gentle Lady - Item - World of Warcraft

legs: Stoneweaver Leggings - Item - World of Warcraft

feet: Merciful Greaves - Item - World of Warcraft

Ring of Demonic Guile - Item - World of Warcraft , Yorgen's Boon - Item - World of Warcraft

trinket: Devourer's Stomach - Item - World of Warcraft (gives static crit)



weapons Mok'Morokk's Beat Stick - Item - World of Warcraft



i dunno about BoA's at this level, but thats the gear id choose if i didnt have em. As you can see, you can get crit rating in every slot, and a pretty decent chunk of it too. the only problem is you almost completely forego spirit, so bring some drinks yo.



anyway, that gear with the skinning buff is 117 crit rating, or 13.86% chance to crit, which is pretty darn good. That means you can definitly make it over the 40% regrowth crit chance with my talent build, and it will probably perform the way its supposed to in combat.
 
gotta get those specs made and linked on wowhead..G, could you?
 
Healing Throughput for 39 Restoration Druids



TL;DR version at the end (probably your best bet to use as source material for your guide, as no one's gonna wanna wade through this math).



Druid healing benefits directly from three main stats: spellpower, haste, and crit. Spellpower triggers compound effects with the other two stats. Think of it this way: if you already have a ton of spellpower, then getting a little bit of haste will increase the throughput not only of the base healing of a spell, but also the bonus healing from the spellpower you have. So, which stat has the biggest effect on which spell, and when?



While these numbers could vary slightly depending on specific talents a resto druid chooses, the numbers should stay proportionally correct in relation to each other. I'm looking at about a 1% margin of error or better overall e.g. 6 haste rating actually provides 1.006% haste, compared to the 1% I list below.



For a restoration druid at level 39:



6 haste rating = 1% haste

8.33 crit rating = 1% crit

35 int = +1% crit

Regrowth (Heal): 30.15% bonus healing from spellpower

Regrowth (HoT): 9.23% bonus healing from spellpower

Rejuvenation: 16.92% bonus healing from spellpower

Healing Touch: 82.77% bonus healing from spellpower

Swiftmend: 60.62% bonus healing from spellpower



Right away, notice that both Rejuvenation and the HoT component of Regrowth seem to receive only minor bonuses from spellpower, but the math we do later on will show that multiple ticks help bolster the impact of spellpower. Healing Touch and Swiftmend benefit the most. That said, we need to know comparative benefits. We start with all possible healing spells for 39 resto druids.



Base spell numbers, heal size, mana consumed by point and by base mana percent:



Regrowth (heal): 367, 288 mana (35%)

Regrowth (HoT): 38 every 2 seconds, for 6 seconds, 288 mana (35%)

Rejuvenation: 168 every 3 seconds, for 12 seconds, 214 mana (26%)

Healing touch: 818, 247 mana (30%)

Swiftmend: 613, 82 mana (10%)



To translate this into on-the-field healing numbers, we divide the amount healed by the casting time (2.5 for a talented Healing Touch, and 1.0 for Swiftmend's global cooldown).



Base healing per second (hps), healing per base mana % (hp%m) -- higher is better.



Regrowth (heal): 245 hps, 10.5 hp%m

Regrowth (HoT) 19 hps, 0.5 hp%m

Rejuvenation: 56 hps, 25.8 hp%m

Healing Touch: 327.2 hps, 27.3 hp%m

Swiftmend: 613.0 hps, 61.3 hp%m



Right away we see the power of Swiftmend -- fast, cheap, strong. We also see that Rejuvenation has almost the same mana efficiency as Healing Touch, and that the HoT portion of Regrowth does very little actual healing. Most importantly, notice that Regrowth and Rejuvenation together have almost the same healing throughput (hps) as Healing Touch. Once a Rejuvenation is active on a target, then spamming Regrowth raises your healing to the same level as spamming Healing Touch without Rejuvenation active.



So what effect do stats have? How much haste equals how much crit equals how much spellpower? While the answer gets a bit complicated, let's start with haste and crit.



We know to get 1% haste, we need 6 haste rating. Now, a critical heal gives us 50% more healing, so raising our crit rating by 8.33 raises our healing throughput by an average of 0.5%. Which is to say, adding 1% crit rating will make one out of every 100 casts give us 50% more healing. To match the throughput of 1% haste, we need two out of every 100 casts to give us 50% more healing, which is the same as one out of every 100 casts giving us 100% more healing. Therefore, in terms of healing throughput, 1% haste = 2% crit.



6 haste rating = 16.67 crit rating, for the healing throughput of all druid healing spells at 39. Crit looks horrible right now, but Living Seed has something to say about that later on. For now, on to spellpower.



Starting with Regrowth/heal, spellpower provides 30.15% bonus healing. To increase healing throughput by 1%, we need to increase Regrowth/heal by 1% of 367, or 3.67. So, (0.3015x = 3.67), (x = 12.17), meaning we need just a tad over 12 spellpower to increase Regrowth/heal's healing throughput by 1%.



Now we have 6 haste = 16.67 crit = 12.2 spellpower for Regrowth/heal. And here's where it gets complicated.



Haste and crit both multiply the bonus healing you get from spellpower, so the more spellpower you stack, the more healing that haste and crit can bring. Therefore, it actually takes more spellpower to continue to raise your healing throughput compared to haste and crit. Let's pretend you have 200 spellpower, and want to know how best to increase your healing throughput for your Regrowth/Heal. 200 spellpower * 30.15% for the Regrowth/heal spellpower coefficient = 60.3 total bonus healing. With 200 spellpower, Regrowth/heal now lands for 427.3. At this point, 1% extra healing from the same 6 haste or 16.67 crit now gives us an extra 4.273 healing throughput, so you would need (0.3015x = 4.273), (x = 14.17) ...a little over 14 spellpower to match the healing throughput of 1% from haste or crit.



See what happened there? We started at zero spellpower, and got 6 haste = 16.67 crit = 12.2 spellpower, and at 200 spellpower we got 6 haste = 16.67 crit = 14.2 spellpower. Now, nobody but nutcases like myself want to go through all the math, so let's hurry up and make a chart so we can use the information to get to the good stuff. Let's assume resto druids will have either 100, 200, or 300 spellpower. That range will cover most players who stack way low or way high.



Spell (component): spellpower needed for 1% bonus healing after 100/200/300 spellpower:



Regrowth (Heal): 6 haste = 16.7 crit = 13.2/14.2/15.2 spellpower

Regrowth (HoT): 6 haste = 16.7 crit = 13.4/14.4/15.4 spellpower

Rejuvenation: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Healing Touch: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Swiftmend: 6 haste = 16.7 crit = 11.1/12.1/13.1 spellpower



Interesting numbers! Now for the twist in the story: Living Seed and Nature's Bounty.



Living Seed gives you a 30% (of Regrowth) dormant heal on a target after a crit from Swiftmend or Regrowth. To calculate these into the numbers above, take the total Regrowth base heal (367 + 114 = 481), determine how much that adds to the Regrowth/Heal, Regrowth/HoT, and Swiftmend crit numbers, then redetermine the haste/crit/spellpower proportions.



Regrowth (Heal): 367, crit = 550.5, +481 Living Seed = 1031.5, i.e. 281% of the original heal.

Regrowth (HoT): 38, crit = 57, +481 Living Seed = 538 i.e. 944% of the original heal.

Swiftmend: 613, crit = 919.5, +481 Living Seed = 1400.5 i.e. 228% of the original heal.

Now, to calibrate the new crit healing stats into the original proportions, let's divide the old crit ratings by the new crit percents of the original heals.



Regrowth (Heal): 16.67/281% = 5.93

Regrowth (HoT): 16.67/944% = 1.77

Swiftmend: 16.67/228% = 7.31



To see the impact, let's put these numbers back in the main chart:



Spell (component): haste vs. crit/Living Seed crit vs. spellpower after 100/200/300 spellpower:



Regrowth (Heal): 6 haste = 16.7/5.9 crit = 13.2/14.2/15.2 spellpower

Regrowth (HoT): 6 haste = 16.7/1.8 crit = 13.4/14.4/15.4 spellpower

Rejuvenation: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Healing Touch: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Swiftmend: 6 haste = 16.7/7.3 crit = 11.1/12.1/13.1 spellpower



Check out what Living Seed does to the average healing throughput of crit rating for Regrowth and Swiftmend! Which means you must choose Nature's Bounty if you want Living Seed, since 20% crit chance for Regrowth is like adding 118 crit rating for the heal portion, or 36 crit rating for the HoT portion.



Now that we have the numbers, we can use them to make some decisions about gear strategies. Time for the payoff section.



--* Summary/TL;DR Version *--



The faster ticks of heal-over-time spells will make much better use of haste than the reduced casting time of direct healing spells, since you must cast direct healing spells back-to-back to see the benefits of faster casting time. With this in mind, 39 resto shamans have two viable talent builds, which prompt two strategies for gearing.



For HoT druids, assume that 6 haste = 12 spellpower. Crit rating comes last in all gear decisions unless it acts as a tiebreaker (e.g. 12 int is better than 6 haste). To make the most of a HoT druid, make sure not to refresh a teammate's HoT until your previous HoT runs out.



For Seed druids (choose the Living Seed and Nature's Bounty talents), assume that 5 crit = 6 haste = 14 spellpower. For close calls, choose crit and spellpower (often via int). To capitalize on a Seed Druid build, pay closer attention to your positioning, as you won't have as much mobility when spamming Regrowth. Never worry about refreshing Regrowth's HoT too soon, as the casting time for the Heal portion runs shorter than Regrowth's HoT ticks.



Woot for math! Now, somebody double-check my work :p



Bwappo





ps. HoT druids will likely prefer the Glyph of Swiftmend to keep Swiftmend from curtailing healing throughput, though the Glyph of Rejuvenation will boost powerful HoT heals even higher. Seed druids may seek the Glyph of Rejuvenation to bolster their weaker HoTs. I don't know if seed druids will want the Glyph of Regrowth, as any teammate under 25% health is already a spam target. Personally, I think I'd take it, as I'd rather take the chance that a teammate gets saved by a seed if the druid gets CC'd.
 
wow, 2 crit is equal to 6 haste or 13 in my regrowth spam build? daaaaaang. and the cast time is only a little over a second, and with crit gear and int all factored in you have damn near 50% chance to crit regrowth and lay a seed.. wow. thats alot more powerful than i'd initially thought.
 
Grunge said:
wow, 2 crit is equal to 6 haste or 13 in my regrowth spam build? daaaaaang. and the cast time is only a little over a second, and with crit gear and int all factored in you have damn near 50% chance to crit regrowth and lay a seed.. wow. thats alot more powerful than i'd initially thought.



For healing throughput, yes, as the HoT portion of Regrowth doesn't do much. So if it kicks off a seed, then that's a serious win. That said, I recommend sticking with the 5 crit/6 haste/14 spellpower version from the heal portion of Regrowth, as you'll depend on that a lot more than Regrowth's HoT.
 
Wow......so can we get each build made in the wowhead talent tree complete with little summary of each build?



I'm scared to do it, after staring down the barrel of all those numbers.



Also, +1 reputation to you both.
 
Rock on!



Post updated with thanks, and other info soon. I'm busy cleaning up after the holiday party atm :p
 
next up i'll put together a haste set.
 
vinod said:
Wow......so can we get each build made in the wowhead talent tree complete with little summary of each build?



I'm scared to do it, after staring down the barrel of all those numbers.



I think Grunge's Spec is spot on for a Seed spec -- every chosen talent aims to increase healing. But I don't know what to choose for a HoT spec. Honestly, if mana isn't a problem for HoT healers, then I'd go with the exact same spec. If more mana makes a difference, I'd trade in Living Seed and Nature's Bounty for Revitalize and 2/3 Perseverance. I imagine both specs will want Nature's Swiftness, as having Healing Touch as an available insta-cast every three minutes has to be nice.
 
For a haste-centric HoT spec i was thinking of picking up dps where the Seed spec fails.



Whereas the seed spec excels at making big heals and big hits, the haste spec will focus on on-the-fly healing and free and quick wrath casts.



it will look pretty much the same spec wise except you'll put points in Revitalize - Spell - World of Warcraft and Fury of Stormrage - Spell - World of Warcraft instead of living seed and natures bounty.
 
vinod said:
Healing touch is a long slow, and mana ineffective heal that is not even glyphed for.

Healing Touch is more mana efficient than regrowth. It costs less mana and it heals for more. (Agreed on the not glyphed for part.)



vinod said:
P. Glyph of Regrowth: Glyph of Regrowth - Item - World of Warcraft (Nice, but not as useful)

The glyph is getting buffed and Regrowth will be given synergy with Empowered Touch: MMO-Champion - Upcoming Class Changes, December 27 Hotfixes . We'll need to see how useful this turns out.



vinod said:
These stats are for a lvl 39 without gear, buffs, or any kind of a racial bonus:

Int - 68

Stam - 55

Spell Crit: 10.39%

Your base stats depend on race. A Night Elf has 48 stamina at 39 (you probably had a + 7 stamina mining buff) and 65 intellect (you probably had the +6% intellect talent on. Spell crit while naked is also way lower.



vinod said:
*Herbalism - don't waste your time, your own hot heals are superior. The hot heal this provides is fairly small compared to your hot, and has a long cooldown timer.

*Tailoring - don't bother.

Herbalism gives 70 haste for 20 seconds and no longer has a HoT heal effect but heals for 4 % of your health instantly. (Lifeblood - Spell - World of Warcraft)

Tailoring: Netherweave Net - Item - World of Warcraft



Bwappo said:
35 int = +1% crit

Regrowth (Heal): 30.15% bonus healing from spellpower

Regrowth (HoT): 9.23% bonus healing from spellpower

Rejuvenation: 16.92% bonus healing from spellpower

Healing Touch: 82.77% bonus healing from spellpower

Swiftmend: 60.62% bonus healing from spellpower

37,16 int = 1 % spell crit (Combat Ratings at level 85 (Cataclysm) - Elitist Jerks) for druids.

I don't know where you got the bonus healing from spellpower stuff. I know nothing of that stuff, but I do know wowhead has a bar under the spells which you can slide to the appropriate level (e.g. Rejuvenation - Spell - World of Warcraft). I don't know if it is to be trusted though.



Bwappo said:
Regrowth (heal): 245 hps, 10.5 hp%m

Regrowth (HoT) 19 hps, 0.5 hp%m

Healing Touch: 327.2 hps, 27.3 hp%m



Right away we see the power of Swiftmend -- fast, cheap, strong. We also see that Rejuvenation has almost the same mana efficiency as Healing Touch, and that the HoT portion of Regrowth does very little actual healing. Most importantly, notice that Regrowth and Rejuvenation together have almost the same healing throughput (hps) as Healing Touch. Once a Rejuvenation is active on a target, then spamming Regrowth raises your healing to the same level as spamming Healing Touch without Rejuvenation active.

I like the comparison made here. This actually shows that HT is more mana efficient.



Bwappo said:
Living Seed gives you a 30% (of Regrowth) dormant heal on a target after a crit from Swiftmend or Regrowth. To calculate these into the numbers above, take the total Regrowth base heal (367 + 114 = 481), determine how much that adds to the Regrowth/Heal, Regrowth/HoT, and Swiftmend crit numbers, then redetermine the haste/crit/spellpower proportions.



Regrowth (Heal): 367, crit = 550.5, +481 Living Seed = 1031.5, i.e. 281% of the original heal.

Regrowth (HoT): 38, crit = 57, +481 Living Seed = 538 i.e. 944% of the original heal.

Swiftmend: 613, crit = 919.5, +481 Living Seed = 1400.5 i.e. 228% of the original heal.

Now, to calibrate the new crit healing stats into the original proportions, let's divide the old crit ratings by the new crit percents of the original heals.

I don't get this. (Living Seed - Spell - World of Warcraft) If I interpret the tooltip correctly, then you just gain 30 % of the amount healed as an extra free heal (upon critting ofc). This means if you heal a regrowth for 300, you get a living seed for 100. As far as I know living seed doesn't procc of hots. Living seed also supports HT. Swiftmend heals for a set amount now (not based on one of your hots on the target).

Bwappo said:
since you must cast direct healing spells back-to-back to see the benefits of faster casting time. With this in mind, 39 resto shamans have two viable talent builds, which prompt two strategies for gearing.

I disagree with this. The benefit of a faster heal in pvp is that you can squeeze a heal out in a tight situation or that you reduce the chance to get interrupted. Also resto shamans? :p



Also note that Regrowth isn't the spell it used to be. It is no longer useful to prehot yourself with a Regrowth as the HoT lasts only 6 seconds and it doesn't tick hard. Druids at 39 have one real HoT being Rejuvenation.

Regrowth also is very mana consuming. The 20 % crit increase makes it a bit more efficient but even then. It is to be used as an emergency heal, as it should be with all the flash heal -like heals. From my experience in running dungeons, I would cast a Rejuvenation on the tank and then cast HT with Swiftmends inbetween ofc. As for a BG situation (which I haven't been in yet), I would cast Regrowth at low hp and a HT when the target is around 50% (also situation and class-dependant ofc).
 
Metamorfos said:



Good catch -- I took the number from testing with my 39 shaman. Good to know that different classes have different thresholds.



Metamorfos said:
I don't know where you got the bonus healing from spellpower stuff. I know nothing of that stuff, but I do know wowhead has a bar under the spells which you can slide to the appropriate level (e.g. Rejuvenation - Spell - World of Warcraft). I don't know if it is to be trusted though.



Wow, I never saw that bar -- thank you! I got the coefficients by comparing Vinod's naked healing numbers vs. geared healing numbers. I'll check to see how closely those line up with with WoWhead's bars.



Metamorfos said:
I don't get this. (Living Seed - Spell - World of Warcraft) If I interpret the tooltip correctly, then you just gain 30 % of the amount healed as an extra free heal (upon critting ofc). This means if you heal a regrowth for 300, you get a living seed for 100. As far as I know living seed doesn't procc of hots. Living seed also supports HT. Swiftmend heals for a set amount now (not based on one of your hots on the target).



Ugh! You just found a glaring (and embarrassing) arithmetic error on my part. Somehow I set Living Seed for 100% of the Regrowth heal+HoT amount, instead of 30%. I'll go back and redo the numbers accordingly. That will significantly change the outcome. Thank you for catching this.



Since HoT ticks can proc now, I believe Living Seed can proc from Regrowth's HoT. Can we get a confirmation or disconfirmation of this in game?[/QUOTE]



Metamorfos said:
I disagree with this. The benefit of a faster heal in pvp is that you can squeeze a heal out in a tight situation or that you reduce the chance to get interrupted.



I think that takes a lot of haste to make it worthwhile (15% at least), but then, maybe 39 druids can reach that now. I'll look forward to seeing Grunge's haste set.



Metamorfos said:
Also resto shamans? :p



LOL! Guess what class/spec I normally write about? :)



Metamorfos said:
Regrowth also is very mana consuming. The 20 % crit increase makes it a bit more efficient but even then. It is to be used as an emergency heal, as it should be with all the flash heal -like heals. From my experience in running dungeons, I would cast a Rejuvenation on the tank and then cast HT with Swiftmends inbetween ofc. As for a BG situation (which I haven't been in yet), I would cast Regrowth at low hp and a HT when the target is around 50% (also situation and class-dependant ofc).



While healing in BGs with long cast spells can be done (I did it for a couple of years in the 49 and 59 brackets) the vulnerability to interrupts is a major liability. Druids find themselves in an interesting situation, in that their long-cast heal actually has greater throughput than their short-cast heal, which is not the case for the other three healing classes. However, the throughput of Regrowth is close enough that the lower vulnerability to interrupts makes it worth using. I find that in twink battlegrounds, good opponents will interrupt heals on a consistent basis. That's why healers often work up their "fakecasting" skills to use in the heat of battle, which has no use in dungeons. That's also why you saw very few resto shamans in 49s and 59s prior to 4.0.1, and more druids and other healing classes.



While mana efficiency always helps, it takes a lower priority to healing throughput in battlegrounds, as most healers will not run out of mana unless a battle goes longer than 30 seconds, or they get mana-burnt by a priest, mana-drained by a warlock, or hit by an Arcane Bomb.



I'll rework the numbers tonight to fix the major Living Seed arithmetic error. Thank you for the valuable feedback, Metamorfos!
 
Metamorfos said:
Healing Touch is more mana efficient than regrowth. It costs less mana and it heals for more. (Agreed on the not glyphed for part.)





The glyph is getting buffed and Regrowth will be given synergy with Empowered Touch: MMO-Champion - Upcoming Class Changes, December 27 Hotfixes . We'll need to see how useful this turns out.





Your base stats depend on race. A Night Elf has 48 stamina at 39 (you probably had a + 7 stamina mining buff) and 65 intellect (you probably had the +6% intellect talent on. Spell crit while naked is also way lower.





Herbalism gives 70 haste for 20 seconds and no longer has a HoT heal effect but heals for 4 % of your health instantly. (Lifeblood - Spell - World of Warcraft)

Tailoring: Netherweave Net - Item - World of Warcraft





37,16 int = 1 % spell crit (Combat Ratings at level 85 (Cataclysm) - Elitist Jerks) for druids.

I don't know where you got the bonus healing from spellpower stuff. I know nothing of that stuff, but I do know wowhead has a bar under the spells which you can slide to the appropriate level (e.g. Rejuvenation - Spell - World of Warcraft). I don't know if it is to be trusted though.





I like the comparison made here. This actually shows that HT is more mana efficient.





I don't get this. (Living Seed - Spell - World of Warcraft) If I interpret the tooltip correctly, then you just gain 30 % of the amount healed as an extra free heal (upon critting ofc). This means if you heal a regrowth for 300, you get a living seed for 100. As far as I know living seed doesn't procc of hots. Living seed also supports HT. Swiftmend heals for a set amount now (not based on one of your hots on the target).



I disagree with this. The benefit of a faster heal in pvp is that you can squeeze a heal out in a tight situation or that you reduce the chance to get interrupted. Also resto shamans? :p



Also note that Regrowth isn't the spell it used to be. It is no longer useful to prehot yourself with a Regrowth as the HoT lasts only 6 seconds and it doesn't tick hard. Druids at 39 have one real HoT being Rejuvenation.

Regrowth also is very mana consuming. The 20 % crit increase makes it a bit more efficient but even then. It is to be used as an emergency heal, as it should be with all the flash heal -like heals. From my experience in running dungeons, I would cast a Rejuvenation on the tank and then cast HT with Swiftmends inbetween ofc. As for a BG situation (which I haven't been in yet), I would cast Regrowth at low hp and a HT when the target is around 50% (also situation and class-dependant ofc).



THANK YOU!



no seriously, its good, constructive posts like this that make guides good.



to respond to the bit about a Seed build not being mana-efficient or "good" i just wanted to say:



yes, you're right. its not mana efficient, at best it is a gimmick build, like i stated before.



the reason i like it and recommended it is because it performs in pvp under stress. It gives me a nice, poppy heal on a short cast. Druids are preventative healers and hots can be slow to work, this makes you more able to react.



Think about how you approach a combat situation, say you run into the mines and a fight is going on, two of your guys are at half health.



Lets say we cast rejuv: takes 3 seconds to tick. you can bounce a swiftmend, but then that isnt an option for 15 seconds.



lets say we cast HT: 3. second. cast. well, ok, ~2.5 seconds with haste n things, but any and every healer will tell you waiting for that to go off is AGONIZING. That and it will probably overheal. aaaand.. thats it. after HT you cant bounce Swiftmend and there's no cushy hot to stave off inc damage.



Regrowth: Its a decent sized heal. its a quick heal. it will pick you up, it has a good chance of laying a seed, if it doesn't top you off the hot portion will. if that target eats some heavy dps while you're healing his mate you can switch quickly and get a swiftmend off. by this time, someone is probably on you. thats fine, you took care of those guys in a little under 4 seconds. travelform and bounce.



Living seed builds play to a druids mobility in heavy burst situations where hots arent enough.



Again, if you're an endurance healer who doesn't want to drink, a rejuv spammer or prefer the consistency of haste, this build may not be for you.



And thats ok!



Im saying that at 39 there are talents that synergize with eachother very well that will allow you to heal a much different way, and they shouldn't be overlooked.
 
While correcting my error about Living Seed's healing bonus, I found two other arithmetic errors in converting the healing bonus back into crit rating. Here's the complete revamp of the second half of what I wrote a page or two back.



Living Seed gives you a 30% (of Regrowth) dormant heal on a target after a crit from Swiftmend or Regrowth. To calculate these into the numbers above, take 30% of the total Regrowth base heal (367 + 114 = 481, 30% = 144.3), determine how much that adds to the Regrowth/Heal, Regrowth/HoT, and Swiftmend crit numbers, then redetermine the haste/crit/spellpower proportions.



Regrowth (Heal): 367, crit = 550.5, + 144.3 Living Seed = 694.8, i.e. 89.3% increase over the original heal.

Regrowth (HoT): 38, crit = 57, + 144.3 Living Seed = 201.3 i.e. 429.7% increase over the original heal.

Healing Touch: 818, crit = 1227, + 144.3 Living Seed = 1371.3 i.e. 67.6% increase over the original heal.

Swiftmend: 613, crit = 919.5, + 144.3 Living Seed = 1063.8 i.e. 73.5% increase over the original heal.



To calibrate the new "Living Seed" crit healing stats into the original proportions, we take the combined amount of healing (extra healing from a normal crit, plus Living Seed healing) that crit does, and change the crit rating accordingly.



With Living Seed, each spell now crits for a higher amount, differing by spell. We know from before, 1% crit increased overall healing throughput by 0.5%, and 2% crit got us a 1% increase in healing throughput. We'll plug the new crit numbers to find out how much % crit we need to achieve 1% throughput via cross-multiplication, then work backward to translate that into crit rating.



Regrowth (Heal): 89.3%/1::100%/n ==> 1 = 0.893n ==> n = 1.12% crit, * 8.33 = 9.3 crit rating

Regrowth (HoT): 429.7%/1::100%/n ==> 1 = 4.297n ==> n = 0.233% crit, * 8.33 = 1.9 crit rating

Healing Touch: 67.6%/1::100%/n ==> 1 = 0.676n ==> n = 1.48% crit, * 8.33 = 12.3 crit rating

Swiftmend: 73.5%/1::100%/n ==> 1 = 0.735n ==> n = 1.36% crit, * 8.33 = 11.3 crit rating



I think I got it right this time. Check my math again. :)



To see the impact, let's put these numbers back in the main chart:



Spell (component): haste vs. crit/Living Seed crit vs. spellpower after 100/200/300 spellpower:



Regrowth (Heal): 6 haste = 16.7/9.3 crit = 13.2/14.2/15.2 spellpower

Regrowth (HoT): 6 haste = 16.7/1.9 crit = 13.4/14.4/15.4 spellpower

Rejuvenation: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Healing Touch: 6 haste = 16.7/12.3 crit = 10.9/11.9/12.9 spellpower

Swiftmend: 6 haste = 16.7/11.3 crit = 11.1/12.1/13.1 spellpower



Looks like a tough choice. If we choose Nature's Bounty for Living Seed, +20% crit chance for Regrowth is like adding 93 crit rating for the heal portion's throughput, or 19 crit rating for the HoT portion's throughput. We need to confirm that Living Seed can indeed proc from a Regrowth/HoT crit tick.



So, now to rewrite the final verdict as far as the math goes.



Nothing changes for HoT druids. Assume that 6 haste = 12 spellpower. Crit rating comes last in all gear decisions unless it acts as a tiebreaker (e.g. 12 int is better than 6 haste)



For Seed druids (choose the Living Seed and Nature's Bounty talents), assume that 9 crit = 6 haste = 14 spellpower. While critting a Living Seed from Regrowth's HoT is a big win as far as healing throughput, a 9:6 ratio between crit and haste for Regrowth is tough to justify gear-wise, and gets even more difficult when you factor in the much higher crit required for Seeding off Swiftmend or even Healing Touch.



Finding three separate errors in my arithmetic shook my confidence a bit, but this time I went through and triple-checked the theory and the numbers, and even found two different methods to arrive at the same results. Stuff like this is why I hate it when people say that Blizzard is "dumbing down the gear strategy" of WoW. Yeah, my a@@ they are.



I mulled over the results for a bit. Nature's Bounty essentially increases crit rating for Regrowth by about 90 -- that's like adding 60 haste rating to the spell as far as throughput goes, given the numbers above. Normally I hate crit healing in the lower brackets because there's way too much dependency on randomness within too short a time frame. But I don't feel that's the case here. No matter which spec you choose as a resto druid, you're going to buy yourself more time with Rejuvenation and Swiftmend, and the crit strategy is different here since Living Seed procs as a latent heal, on its own. We're not talking a serious chance for overheal. The lost mobility bothers me of a Seed druid bothers me, but it's not bad mobility -- it's just not the awesome mobility that only a druid can deliver.



So that said, if I were to make a resto druid for the 39 bracket, I would choose a Seed spec, but use a haste gearset intended for HoT use. Which is to say, I would gear and play as a HoT druid, and leverage the Seed Spec as an opportunity to dump my mana into saving one teammate who's taking a lot of damage. With a haste set, Regrowths won't be as powerful, but won't need to be, in the face of strong HoTs. Regrowths will still have the strength to counter a lot of incoming damage, and the significantly increased chance for a Seed buys me a moment to cast a CC and get an opponent off a teammate.



In essence, I think some healer druids will go extreme HoT with spec, rejuv glyph, and haste gear, other healer druids may go extreme Seed with spec and crit/int gear, and I suspect a significant number will prefer the middle road of a Seed spec with haste gear. As near as I can tell, the numbers make all three options look viable.
 
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Living Seed does not proc off Regrowth's HoT portion (tested this on my 49 druid).



When gearing for haste (without gimping your other stats too much), it is possible to get almost 18% haste, while still having 2.7k hp, 3.8k mana, 12 % crit, 280 SP as a resto druid. This is without MotW or any other buffs.



P.S.: the wowhead sliders for druid healing spells don't take into account Gift of Nature - Spell - World of Warcraft
 
Pretty advanced stuff - I'm sitting back while you Pro's handle the matter.



What I need based on all these new numbers and info...



*Specs - what specs are ideal, why these specs are ideal, and how to play them

*Stats - let's figure out which stats are ideal per spec





PS - dear mods, can you move this over into the guides yet? This is pretty advanced stuff and the guide already is chalked full of updated indepth info.
 
Metamorfos said:
Living Seed does not proc off Regrowth's HoT portion (tested this on my 49 druid).



Thank you for finding that out. I think it would have been a fun proc, but alas, no proc.



Metamorfos said:
When gearing for haste (without gimping your other stats too much), it is possible to get almost 18% haste, while still having 2.7k hp, 3.8k mana, 12 % crit, 280 SP as a resto druid. This is without MotW or any other buffs.



While I think that's a bit low for health, your point stands -- that's plenty of haste, even if some players want to trade in a bit of that haste for something else. Plenty to bolster either a HoT or Seed style.



vinod said:
What I need based on all these new numbers and info...



*Specs - what specs are ideal, why these specs are ideal, and how to play them

*Stats - let's figure out which stats are ideal per spec



One last piece of arithmetic, then I'll put out final numbers and some answers that we can start batting around.



Knowing that Regrowth/HoT no longer procs Living Seed, we have:



Regrowth (Heal): 6 haste = 16.7/9.3 crit = 13.2/14.2/15.2 spellpower

Regrowth (HoT): 6 haste = 16.7 crit = 13.4/14.4/15.4 spellpower

Rejuvenation: 6 haste = 16.7 crit = 10.9/11.9/12.9 spellpower

Healing Touch: 6 haste = 16.7/12.3 crit = 10.9/11.9/12.9 spellpower

Swiftmend: 6 haste = 16.7/11.3 crit = 11.1/12.1/13.1 spellpower



Since a Seed build with Regrowth only needs 9.3 crit rating to boost healing, if you go with +11 int, Regrowth will get almost +0.75% healing throughput from spellpower, and just over +0.25% healing throughput from crit with the Living Seed factored in. Without Living Seed, Regrowth would need 12 int (over 80% from spellpower and less than 20% from crit) to achieve +1% healing throughput.



With that, I feel we can safely say the following:



All 39 resto druids will benefit the most from this base resto build. This build maximizes all the talents that increase healing. The final four points can go toward any combination of healing spell mana savings, wrath mana savings, spell damage reduction, or the unusual Living Seed talent. How you spend the final four points will determine the priority of stats you want to pursue via your gear options.



If you choose any talents besides Living Seed, then 6 haste = 12 int = 14 or 15 spellpower, and crit has a negligible effect. HoT up your teammates, and use your Swiftmend, Nature's Swiftness + Healing Touch, Regrowth, and straight Healing Touch to counter heavy damage, in that order from most to least preferred. Both haste and int will conserve your mobility -- the best healer mobility in the game. Swiftmend and Nature's Swiftness can both help you keep heals up when under duress, while you choose between kiting opponents and staying alive, or HoTting up teammates before you die.



If you use your final four talent points to go with Grunge's Seed Build (the best way to talent for Living Seed), then 6 haste = 9 crit = 11 int = 14 or 15 spellpower. Haste will help you squeeze out a Regrowth while also letting your HoTs buy you some time. With your increased reliance on Regrowth for healing throughput, use that spell first, saving Swiftmend and then Nature's Swiftness for when you need to start kiting an enemy while keeping heals going on a teammate under heavy fire. The heavy mana use from Regrowth means a Seed druid will gain a lot from int, for both the extra mana and the spellpower.



A resto druid can also succeed using the Living Seed build, but pursing a HoT playstyle. In this case, prioritize your stats using the 6 haste = 12 int = 14 or 15 spellpower that HoT druids use, and preheal with Rejuvenation. But use the Regrowth/Swiftmend/Nature's Swiftness/Healing Touch preference order for heavier heals, instead of using Swiftmend first.



To be clear, these spell orders do not rank best to worst. Instead, they rank in the order that will best support an assumed playstyle. There will certainly come times when you can tell a ton of damage is about to smack your teammate and you see no enemies near you, so you simply need to bomb a huge heal onto your teammate. Break out the Healing Touch. In general, these spell orders will make the most of your chosen talent build and playstyle.



No matter what approach you choose on the spectrum between HoT healing and Seed healing, 39 resto druids really need field awareness. The price for the best healing mobility in the game comes from the greatest vulnerability to interference. Druids do not have the armor of Paladins or Shamans, nor do they have a way to match the AoE fear or self-bubble of a priest. Druids can CC one opponent, and that's it for defenses. Using bear form for survivability prevents casting heals. To really take advantage of what a resto druid can offer, read the field to consistently anticipate where to move and who to pre-HoT and post-heal. With such strong multi-target healing capability, tunnel vision has the worst consequences for resto druids.



Looking for people to pick this apart and refine this (especially the last paragraph) and put it back together again. Then we can wrap this up and hand over the finished consensus to Vinod. :p
 

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