Nuster
Legend
So I found myself asking how the heck does alliance have so many hunters with ungodly health pools. I knew about all of the items they had available to them vs horde but never really considered them to be that big of a deal. Using chardev I put in what I consider to be BIS for both factions while leaving the race the same so that I could see just what the difference in the stats was. I am familiar with Hunters and Rogues and I believe its easier to decide what is BIS vs casters who might value there abilities stm/int/hit/crit/spi all a little different.
This comparison does not include BOAs, LFH or WBFH do to the time commitment and randomness. It took me 5 weeks to fish up my LFH for my Sham. Nor does this include Googles as inscription provides a better bonus then the googles do. These items would adjust the balance giving Horde Rogues some much needed hit to exchange for other stats and both Hunters and Rogues some more HP with the hat. However there is still quite a stat imbalance.
But the point is after a few days of playing and gearing up this is what you can expect to find between the two factions.
Hunter:
They get a +10% to agility and +15% to stamina and it is reflected in the stats below.
220 health from the extra 22 stamina (after talent conversion)
10 agility (after talent conversion)
.92% chance to hit
4 crit rating
1.73 chance to crit (crit rating and additional agility)
122 armor which equals to 3.32% additional damage reduction
1.19% chance to dodge (from additional 10 agility)
Side note: Horde is left .84% under hit cap
Gear differences:
Alliance/Horde
Head: Rifle Commander's Eyepatch/None
Shoulders: Shadowfang Spaulders/Spaulders of the Hero
Legs: Aluwyn's Legguards/Smelting Pants (Hogger's Trousers are PVM legs)
Ring: Ello's Band/Legionnaire's Band
Weapons: Wicked Dagger with Dissector/Impish Blade with Stillwater's Dagger (Needed for hit)
Rogue:
They get a +30% to agilty and is reflected in the stats below.
190 health from the extra 19 stamina
20 agility (after talent conversion) (My math shows this to only be 12-13 agility. However 20 was what chardev came up with???)
1.85% chance to hit
2.55% crit chance (from additional agility) (1.53% with my math)
122 armor which equals to 3.32% additional armor reduction
3.86% chance to dodge (from additional agility) (2.32% with my math)
Side note: Horde is left 1.77% under hit cap but does gain 4 attack power from the 4 strength on the ring. Also 1.6 dps drop on off hand.
Gear differences:
Alliance/Horde
Head: Rifle Commander's Eyepatch/None
Shoulders: Shadowfang Spaulders/Spaulders of the Hero
Legs: Aluwyn's Legguards/Smelting Pants (Hogger's Trousers I might consider putting these on for Horde but HP might fall below 1k)
Ring: Ello's Band/Legionnaire's Band
Weapons: Wicked Dagger with Dissector/Wicked Dagger with Stillwater's Dagger (Needed for hit)
My gear selection might be debatable but I do believe this is as good as it gets for these two classes.
/discuss
This comparison does not include BOAs, LFH or WBFH do to the time commitment and randomness. It took me 5 weeks to fish up my LFH for my Sham. Nor does this include Googles as inscription provides a better bonus then the googles do. These items would adjust the balance giving Horde Rogues some much needed hit to exchange for other stats and both Hunters and Rogues some more HP with the hat. However there is still quite a stat imbalance.
But the point is after a few days of playing and gearing up this is what you can expect to find between the two factions.
Hunter:
They get a +10% to agility and +15% to stamina and it is reflected in the stats below.
220 health from the extra 22 stamina (after talent conversion)
10 agility (after talent conversion)
.92% chance to hit
4 crit rating
1.73 chance to crit (crit rating and additional agility)
122 armor which equals to 3.32% additional damage reduction
1.19% chance to dodge (from additional 10 agility)
Side note: Horde is left .84% under hit cap
Gear differences:
Alliance/Horde
Head: Rifle Commander's Eyepatch/None
Shoulders: Shadowfang Spaulders/Spaulders of the Hero
Legs: Aluwyn's Legguards/Smelting Pants (Hogger's Trousers are PVM legs)
Ring: Ello's Band/Legionnaire's Band
Weapons: Wicked Dagger with Dissector/Impish Blade with Stillwater's Dagger (Needed for hit)
Rogue:
They get a +30% to agilty and is reflected in the stats below.
190 health from the extra 19 stamina
20 agility (after talent conversion) (My math shows this to only be 12-13 agility. However 20 was what chardev came up with???)
1.85% chance to hit
2.55% crit chance (from additional agility) (1.53% with my math)
122 armor which equals to 3.32% additional armor reduction
3.86% chance to dodge (from additional agility) (2.32% with my math)
Side note: Horde is left 1.77% under hit cap but does gain 4 attack power from the 4 strength on the ring. Also 1.6 dps drop on off hand.
Gear differences:
Alliance/Horde
Head: Rifle Commander's Eyepatch/None
Shoulders: Shadowfang Spaulders/Spaulders of the Hero
Legs: Aluwyn's Legguards/Smelting Pants (Hogger's Trousers I might consider putting these on for Horde but HP might fall below 1k)
Ring: Ello's Band/Legionnaire's Band
Weapons: Wicked Dagger with Dissector/Wicked Dagger with Stillwater's Dagger (Needed for hit)
My gear selection might be debatable but I do believe this is as good as it gets for these two classes.
/discuss