Hit rating

3% + 36ap vs 5%



hit vs crit in a burst situation is a judgement call. If you take crit you will deal large amounts more often but you will also deal smaller amounts more often. Hit rating smooths this gap. 36 ap is alot. I would suggest finding a balance in that case, spidersilk drape and simple pearl ring would give a nice amount of hit for a very reasonable sacrifice. Also deviate scale belt isnt a big sacrifice from cobrahns grasp, you'll just have to exchange the stamina you got from strength for strength else where eg wrist chants if you arent already 9 str. There you have 11 rating for a modest exchange of stats. Capped vs all but nelfs and looks tasty to me. You'll just have a bigger difference between top and bottom ends with nelfs
 
That's solid advice maybe I'll try to feather in some hit in one of my sets. Thanks for the info
 
i only got 1 question for you then... if it was so important to have in PVP, then why are all the 80 PVP gears not having any hit rating ?



i can tell you, because hit doesn't work the same in PVP as how it works in PVE.

i understand quite well what that sentence means and i agree totally on why its important to have hit rating to begin with. but hit rating is important only if you fight people who are higher level then you, and not the same level as you. thus PVP works differently for you are not fighting 3 levels above you like the 80 PVE does, but you are fighting people the same level as you. and thus hit rating is a lot less important in that matter !



now i'm saying that hit isn't important or something to think about when doing PVP, i'm just pointing the fact that PVP works differently then PVE and thus shouldn't be considered as such. also the fact that the PVP gears dont have hit rating is a clear call to show that hit rating is not as important in PVP.



heres the proof.

Warrior Furious PVP set

see no hit rating at all, because its not necessary. and thats blizzard themselves who did this. unlike the PVE sets which have all hit rating like mad, the PVP gears dont because its a PVE stat.
 
Edit: check out some of the wintergrasp PvP gear, the plate stuff for instance has hit rating instead of the crit rating that you get from honour



That is a fury warrior. In the fury talent tree there is a 3 point talent that gives 3% hit rating. This will get close to the cap cap . Hit rating works with exactly the same mechanic in PvP as in PvE, just in PvE you need more since the mobs you are fighting in PvE are 3 levels higher. This is probably why there seems to be very little hit on the link you posted, although i havent followed it.



Misses do happen in PvP and hit rating combats this. The conquences of not capping hit are not worth the small cost of capping



Edit: oops "Furious" not fury. Still the point remains that the warrior could be fury and thus spec for hit rating, so there could be potentially wasted stats if hit rating were specced for and was placed on the gear. There is space for other gear, gems and enchants that allow the player to pick up any other hit he may require
 
Never said otherwise and actually... i found a few forum tlaking about it since there is nothing speaking of it.



it seems from the theory crafters that in PVP being hit cap is important... no surprise there... but it also seem that the cap is 3% since its all about playing against the same level players. and the hard cap is 5%



some forum also say that even if you are on PVP there is no necessity to cap the whole 5%, just 3 is far enough without consuming your resillience or your stamina. that also explains the 80 gears that do not have it. because gemming is far enough to gain the necessary hit point.



in all cases i suggest to people to not go overboard and switch all gear toward hit rating, if you are anywhere in between 3 and 5% you are fine and shouldn't be going any higher !
 
ahem* you neglected to mention OH hit cap for rogues... lol!

Hit is excellent, but I don't see it being necessary o my pally. Though I really only use my healing set 0 hit obviously and Survival set w/ 6 hit. MAybe the ring willbe nice and lemme get hit cap. Also 5 hit on boots to hunters is viable too.
 
ArthurianKnight said:
i only got 1 question for you then... if it was so important to have in PVP, then why are all the 80 PVP gears not having any hit rating ?



thus shouldn't be considered as such. also the fact that the PVP gears dont have hit rating is a clear call to show that hit rating is not as important in PVP.



There is off-set items that cover the Hit.



Also, I would argue hit being more important in PVP. Missing a blind or death coil is gamebreaking, missing a 2k swing isn't.
 
Rolt- said:
There is off-set items that cover the Hit.



Also, I would argue hit being more important in PVP. Missing a blind or death coil is gamebreaking, missing a 2k swing isn't.

Hit is important in PvE and PVP, missing a couple 2k swings could affect your dps when it comes to PvE, so stack hit. Missing a move like blind/hamstring could be gamebreaking in PvP.
 
80s hit cap with the offset pieces (neck, cloak, ring for caster generally). Missing a PS or MC on my Priest in arena is 100% more important than a little extra crit instead.





Good topic by the way.
 
Novascotia said:
Hit is important in PvE and PVP, missing a couple 2k swings could affect your dps when it comes to PvE, so stack hit. Missing a move like blind/hamstring could be gamebreaking in PvP.



yeh, never argued that. Note "more important".
 
lindenkron said:
...The reality is, that attacks that don't hit, can't crit either. So getting them 5% hit chance, is like "adding" a 5% crit chance...



Right on. Add to that 'reality' the lost rage / mana etc you waste on misses, the cooldowns you blow on misses, etc etc.



I use Thunder Clap in 1v2, 1v3, 2v3 etc situations all the time, when you're thunderclapping more than 1 target and you aren't hit capped that 5% per target miss chance really adds up.



Hit Rating is Sooooo much more than not missing.



If you're not sure run recount addon with and without a hitrating set and compare the difference. What you lose in DMG you more than make up for by not missing.



Only thing I'm not happy about with hit rating is the lack of gear choices and being forced into wearing [item]Spidersilk Drape[/item] and getting some crappy spell power stat. I know its right but it just feels wrong :)
 
Draenei heroic presence is not factored into the Hit on the character sheet. So if you are grouping with a draenei should you be shooting for 4%?
 
Grabco said:
Draenei heroic presence is not factored into the Hit on the character sheet. So if you are grouping with a draenei should you be shooting for 4%?



Yes, but only if you are going arena. The WSG playing field is too large to assume that you will have the buff at all times. Of course there are possible exceptions such as if you're on offensive with a couple draenie, but its still sensible to assume you wont have the buff at some times due to them running out of life :)
 
never argued that hit wasn't important. it is even in PVP, but there are facts that prooves that most, something along the lines of 90% of the population either under evaluate HIT or even worst case scenario have dropped great gears just because they didn't have hit rating to begin with.



the why we have seen people fighting in ARENA without any ressilience to begin with, they doing maximum damage output while having th emaximum hit thy can have. unfortunately that method of play is also called over estimating hit rating.



the soft cap is basically what you wish to attain, the hard cap takes away a great bunch of stats needed to survive in PVP, in PVE if you aren't the tank then you have no need to worry about surv. and thus can go for the hit cap. the why i say that in PVP hit isn't used the same way.
 
ArthurianKnight said:
never argued that hit wasn't important. it is even in PVP, but there are facts that prooves that most, something along the lines of 90% of the population either under evaluate HIT or even worst case scenario have dropped great gears just because they didn't have hit rating to begin with.



the why we have seen people fighting in ARENA without any ressilience to begin with, they doing maximum damage output while having th emaximum hit thy can have. unfortunately that method of play is also called over estimating hit rating.



the soft cap is basically what you wish to attain, the hard cap takes away a great bunch of stats needed to survive in PVP, in PVE if you aren't the tank then you have no need to worry about surv. and thus can go for the hit cap. the why i say that in PVP hit isn't used the same way.

Yeah, maybe wanna edit a couple things =p.
 
.

Hit+expertise ft melee win. Just use Ax's-Orc/Mace-Dwarves/ Swords-Human. Fang Set and possibly Nimble leather. I know most say expertise is useless but all classes come with 5% dodge and u can get 5%. Thats a 5% dps increase. Not all attacks are from behind.
 
Even more in WSG, i agree that nullifying the dodge is a great DPS increase.

Even more against rogues and hunters.



as for the spidersilk drape... thats the problem i dont see a warrior or a rogue with it on.

actually any class that doesn't take advantage of the spell power on it shouldn'T be having it in.



the problem is that 24% is too hard to attain and in the end are dropping a hell of a lot of DPS just to get hit cap for the very same dps output as you'd have if you weren't hit cap. thats a great exemple of being over geared toward hit for no reason.



so i say beware of what you do, throwing hit rating against your primary stat is a seriously bad thing depending on the situation. know that even if you get DPS by capping hit, you actually lose it as well by dropping stats just to get hit cap.



like everything in the twink community its all about balance. you might be dpsing a lot by not missing, but you might ending with the same numbers if you decide to just drop some hit rating to keep some stats.



just think before over evaluating things.
 

Users who are viewing this thread

Top