Hit rating question

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so.. when duel wielding the hit cap for MH is ~ 5%, but for OH it's like ~ 24% right (white attacks) ?



if 6 hit rating pts = ~1% then you'll see duel wielder's running around w/ 30-35 hit rating.



Does anyone bother hit capping for OH (which would be ~144 hit rating)? or is it not worth it since "special" attacks miss only about 5%?



it seems like you're missing out on a lot of chances to hit w/ OH, but then again, I suppose your main source of damage is MH?
 
it's not really worth it to hitcap your offhand. all 39 specials go off the 5% cap so just hit that and gear for stamina/ap
 
You can actually miss special attack's with your mainhand if you use 30 hit at level 39 against a other level 39 player, not just against NE or players with avoidance in their gear.



But i think 30 is enough for a plate dps, and 32 for leather, the misses you can get with 30 hit is rare.
 
whitehits gain 19% additional misses, no matter if MH or OH.

get at least 5% and 7% against nelfs.



if runnin mongoose or doublegoose its not a bad choice to stack a lil more hit if you have access to BoA gear. if not it is a pain to stack hit.
 
jenif said:
it's not really worth it to hitcap your offhand. all 39 specials go off the 5% cap so just hit that and gear for stamina/ap



This.



Get 30 hit rating and then focus on more important stats. Nowdays a Stam rogue seems to have the edge over an AP/ hit one.
 
5% base miss rate on melee specials - 30 hit rating.



Duel wield penalization applies to both main and off-hand whites. The 24% base miss rate is for both hands, for whites. Offhand does not miss more - just more as a proportion of attacks.



I know from when we were doing ST that even hitting 24% is not possible. The very max is around 20% with 5/5 in precision, combat tree.



Stamina wins. 350AP-550AP is only 35 on your top end, and even less scale on bleeds. The longer you live, the more damage you put out, and if you are running mongoose it's ultimately changes in crit amount that lead to more burst damage.



Check out Kopnuss, Fashu and myself Seffy on EU. We all run very high stamina 2.8k-3k, and have tried all the builds possible. It just so happens that stamina works the best. The rogue who comes out of a stunlock with half hp has a much better chance of resetting the fight than one that comes out with 1/3. It also allows the healer to respond better to burst damage.
 
elesian said:
5% base miss rate on melee specials - 30 hit rating.



Duel wield penalization applies to both main and off-hand whites. The 24% base miss rate is for both hands, for whites. Offhand does not miss more - just more as a proportion of attacks.



I know from when we were doing ST that even hitting 24% is not possible. The very max is around 20% with 5/5 in precision, combat tree.



Stamina wins. 350AP-550AP is only 35 on your top end, and even less scale on bleeds. The longer you live, the more damage you put out, and if you are running mongoose it's ultimately changes in crit amount that lead to more burst damage.



Check out Kopnuss, Fashu and myself Seffy on EU. We all run very high stamina 2.8k-3k, and have tried all the builds possible. It just so happens that stamina works the best. The rogue who comes out of a stunlock with half hp has a much better chance of resetting the fight than one that comes out with 1/3. It also allows the healer to respond better to burst damage.

Quoted for truth.
 
Ok so I caught a rumor that you can't negate hit reduction talents by stacking hit. Which got me thinking that if that's true can you even negate racial hit reduction? Night elf sub rogues are sitting at a base 11% chance not to be hit by melee and ranged. That sucks ass and I want to hit them more but if what I heard is true there's never any point to going over 5% unless concerned with dual wielding whites. Anyone?
 
Outofspace said:
Ok so I caught a rumor that you can't negate hit reduction talents by stacking hit. Which got me thinking that if that's true can you even negate racial hit reduction? Night elf sub rogues are sitting at a base 11% chance not to be hit by melee and ranged. That sucks ass and I want to hit them more but if what I heard is true there's never any point to going over 5% unless concerned with dual wielding whites. Anyone?

You can negate racial reductions I believe. I remember they changed that somewhere during 3.2 PTR testing. No clue about talent reductions, though.
 
Nelfs have 11% on RANGED abilities stacking the base, the 4% from talents and the 2% racial.



7% is something that's quite achievable, or approx 40 hit. I always like to go above the hit cap to drive up goose procs (which proc off instant damaging poisons) and whites, but not at the expense of other stats. With the new BOA ring, and changes to BH pants, I'm going to be at 38 hit, without sacrificing any stats.



In extended rogue v rogue duels with Kopnuss, and of course don't take this as certain, but it would SEEM that you can 'raise hit' over talents points and racials. I cannot remember missing a blind with over 50 hit. With the base of 30 hit, blind misses are quite frequent, and against a nelf would be more pronounced.
 
Just thought I'd mention that Blind counts as a ranged attack, so the NE racial + Heightened Senses + Base Miss is a rather annoying 11% miss chance. That's a lot of hit required to make sure your Blinds don't miss :(



-X
 
Yea it's a ranged attack. Kopnuss is UD, and yet to meet a Nelf that plays to his standard :p. Approx 50 hit gives me the 9% cap not to miss a blind. Point was, i do believe it is possible to overcap hit to negate talents and racials. I think when 'the race for ST' was on, we had melee on over 100hit!
 
Well just to be clear, I'm not saying you can't get enough hit rating to reach the 9% or 11% cap, (if what I heard was true) I'm saying even if you had 100% hit like that level 1, you'd still miss the 4% of the time that the talent gives, and possibly 2% more on NE.
 
Outofspace said:
Well just to be clear, I'm not saying you can't get enough hit rating to reach the 9% or 11% cap, (if what I heard was true) I'm saying even if you had 100% hit like that level 1, you'd still miss the 4% of the time that the talent gives, and possibly 2% more on NE.



Blizz fixed that a couple of patches ago. You can can now cap against racials and talent abilities.



-X
 
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