Hit Cap for 60 Rogue? Review my Char.

I use 3 piece Deathdealers because a 1 minute Evasion cooldown is amazaing. Popping that every fight or so is very useful.



Oh and 5% is PvP hit cap for special moves, white attacks is 24%.



character planner . 60 pvp combat dagger - chardev.org



This is a Gnome (for engi 390) chardev as Combat Daggers. Huge health, lots of damage still.









character planner . 60 pvp combat fist - chardev.org



This is a Fist/Dagger rogue full combat Sinister Strike. Built similar with huge health as I hate seeing people get instagibbed. Swap gems for more agi if you want to, but I think health > most things. Rogue have enough burst even with lower AP/etc to own people.
 
5% soft cap for melee...7% against a NE or someone else with 2% chance to be missed, but its safe to just roll with 5%. if you find it too hard to get hit on your gear (which it shouldnt be since the chardev that was linked has 7.5% hit) remember that combat has the potential to get 5% melee and poison hit just from talents.
 
Alright, taking all of this in! Thanks for the info and chardevs!



I haven't played rogue in a long time until now of course, but, as combat what should I be doing?

Like when I open up on someone etc..



maybe some specific rogue v. w/e info



Would be a lot of help!
 
No shit, The Enclave is still around.



I was in that guild about a year ago. Tell Nic Whaty says whats up.



I may xfer my 60 enh shammy to vindi just to give Nic a hard time.
 
Nice, Nic just recently transferred to <Luge Crash Survivor> but he still has his 2nd warr. in the guild



I'm relatively new to the guild still :p



BTW, Need opinions:



Should I keep my chants the way they are now or should I change them for the way I'm spec'd?



ARMORY IN FIRST POST^:!
 
I'm playing a Shadowpriest with 8% hit (3 from talents and 3 from misery, then 2 from my AQ staff which will be tossed out the moment I get the C'thun Mace) and I have absolutely no problem with 68-69's. Naturally there would be some spells that misses, but all in all, you can dodge most people in WSG if you don't feel like taking them one on one. Especially as a rogue ;-)

But I suppose most people are playing AV and the 5% you get from talents would suffice there imo.



But as for the enchants - keep your enchants or at least some. I'm pretty sure that a static offhand enchant (such as 26 agi or 65 AP) is better than an additional mongoose, as the PPM is nearly halfed in the offhand. Don't hold me up on that one, just think I read that somewhere :p

I'd ditch the 35 AP on gloves for the 20 agi as you gain crit and dodge opposed to the mere 15 AP, but from there it's completely up to you mate.



Oh - seeing you've got 375 mining, it would be easy for you to skill up engineering - it's worth every cent you're gonna spend!



Have fun :)
 

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