healers in the 20 bracket

Did you get tired of trolling 19s or something?

No, it really is that bad. I actually forgot how bad it was playing welfare wow. At this rate I'll probably just quit.
 
All you people that have been saying healers aren't fotm in the 20 bracket must be fucking delusional or some shit. I've done some bg's now finally on my 20 and out of the 6 games of wsg I played we had the current team setups:
2x 4 healers 6 dps
2x 5 healers 5 dps
2x 6 healers 4 dps

PS: there might have been some tanks instead of dps, but that's really besides the point.
I agree it seems like that since they removed the healer cap. I've experienced the same thing but sometimes it can be 0 healers on our team vs 6 healers on the enemy team and we still manage to win sometimes, not all those healers were twinks but maybe half of them were. Sometimes they win but thats life, if you dont like it then leave bg and log a different char and que again lol and hope for 6 healers on your team and 0 healers on the enemy team...
 
Aside from one outlier (7 healers in an eots) I've seen pretty reasonable healer/dps breakdowns all day. Though, Im quite happy with 4 healers/6 dps, and that generally seems to be the accepted breakdown for wargames and such.
 
A third to half the players are now "healers". If you arent one of them, you'll face players that do about the same amount of damage than you(or more), but are nigh unkillable.

Blizzard is so bad it hurts.
 
Lol i played a game recently with like 8 healers

Blizzard weebs need to lrn to code.

How hard is +/- 1 of whatever N value is on the other team to script
 
The only issue should be unbalanced team comps in regards to number of healers. Heals aren’t an issue to kill if you properly use cds and ccs now that 29s aren’t in the picture. The health pools of vet twinks are not at ridiculous levels, so you can generally get a kill with one or two well timed ccs. The only time an issue arises is when the healers have backup.

But to say healer damage is op is wrong. Boomkins, ele shams, and even a well geared & smart enhance will out perform the damage of rdruids/rshams.
 
But to say healer damage is op is wrong. Boomkins, ele shams, and even a well geared & smart enhance will out perform the damage of rdruids/rshams.

Boomkins maybe, ele shaman hell no, enhance your the biggest trolololol.
 
Ele sham will only loose in damage to a rsham in a steamroll fight. 1k- 1.4k earthshock crits are too juicy. If u aren’t outdamaging an rsham as ele you’re geared wrong.

And I do recognize that rdruid can do great damage. But boom is still better. Dots can only do so much in a fight.

If you die 1v1 to a healer, then you’re playing a class that shouldn’t be trying to 1v1 a healer Lol.

But my twinks are vets. Different experience from a f2p perspective possibly.
 
Ele sham will only loose in damage to a rsham in a steamroll fight. 1k- 1.4k earthshock crits are too juicy. If u aren’t outdamaging an rsham as ele you’re geared wrong.

Sorry but a smart resto shaman will outdamage and be more useful. Ele may have better burst but thats it. Personally seen 20 vet rshamans do 100k + dmg and 50k+ healing.
 
I mean those same numbers are completely obtainable with a good ele and a closing 1k+ earthshock seems pretty useful to me, plus the offheals available. For widespread damage in a burst fight, yeah resto will out perform. But in a drawn out team fight it’s a different story.

It’s honestly v circumstantial tho, and I’m biased because I queue with a good healer (Dcm) so I don’t need to worry about offhealing often unless we 2 man a large fight.
 
I mean those same numbers are completely obtainable with a good ele and a closing 1k+ earthshock seems pretty useful to me, plus the offheals available. For widespread damage in a burst fight, yeah resto will out perform. But in a drawn out team fight it’s a different story.

It’s honestly v circumstantial tho, and I’m biased because I queue with a good healer (Dcm) so I don’t need to worry about offhealing often unless we 2 man a large fight.

If it is a drawn out teamfight and an rshaman didnt have to worry about healing they would beat ele.
 
In pure damage possibly, but in kills most likely not. I haven’t played with the new no cap on healers, but from experience the only time an rsham isn’t healing is during steamroll games. With 6 healers a game it prob is a different story, but there are v rare circumstances where a good ele and a resto sham can compete in damage now.

I don’t disagree tho that rsham has insane damage. My resto set in max int can get 700 lightning bolt crits. I’m just saying that ele is a better alternative for landing kills, and can go head to head with an rsham in damage.

But I also can say that gear viability will greatly change now that 29s aren’t in the bracket. You can rock a max int rsham set and be viable now, so that’ll change things. And with incend nerfed lol So my opinion can def change with that.
 
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It’s honestly v circumstantial tho, and I’m biased because I queue with a good healer (Dcm) so I don’t need to worry about offhealing often unless we 2 man a large fight.

This is prob the biggest thing for ele. If you're solo queueing or in fights without reliable healers, things are a lot tougher. Resto can play way more aggressively with the instant heals to fall back on.

In a drawn out and decently matched team fight, resto will prob do just as much or more overall damage but ele will be way better at actually killing stuff. Earth shock damage is real even after the nerfs.
 

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