halp 70 wogue

hi friend

get 4 pc brutal - helm, shoulders, chest, gloves.

pants - get leggings of the immortal night if they ever drop for you off of felmyst.

neck - hard khorium choker.

cloak - KJ cloak (unforgivable sin).

weps - afaik it's crux / blade of the unrequited ... unsure as to if oh glaive would outweigh botr.

bracers - t6.

boots - t6.

belt - money belt off of anetheron in hyjal (2nd boss).

rings - hard khorium band, band of the eternal champion

trinkets - sonic booster / ??? not sure since you're human. maybe blackened naruu silver?

edit - in reality, i could have just linked paid's armory - Paid @ Moon Guard - Community - World of Warcraft :eek:)
 
copy paid but leatherworking is better then JC for arenas as far as pure agi hard khorium choker can be replaced with pvp neck or necklace of the deep... the +4 all stats get should be used once since its unique, it has a tooltip bug and really gives +16 stats. for trinkets id use sonic booster and gnomish lightning generator
 
You can farm the 8 first waves and die on the boss, then reset. It sure is awful but you can get it in a few hours. :)
 
Imma hijack your thread with some questions as well :3

Is hit cap important for 70 rogs?

Is Don Alejandro's Money Belt and Shadowmaster's Boots viable, and/or better?

And what is you guys' opinion on glyphs for arena and for BG's?
 
Imma hijack your thread with some questions as well :3

Is hit cap important for 70 rogs?

Is Don Alejandro's Money Belt and Shadowmaster's Boots viable, and/or better?

And what is you guys' opinion on glyphs for arena and for BG's?
Hit cap is important. It's only 3% so you'll get it from just having good gear. You won't have to gem for it.

In my opinion those 2 items are better than the T6 options. The difference is very small though, hardly gamebreaking.

Glyphs = Blind & Garrote vs almost everything. Blind & Cheap Shot vs double physical teams (like rogue/rogue or rogue/feral).
 
Hit cap is important. It's only 3% so you'll get it from just having good gear. You won't have to gem for it.

In my opinion those 2 items are better than the T6 options. The difference is very small though, hardly gamebreaking.

Glyphs = Blind & Garrote vs almost everything. Blind & Cheap Shot vs double physical teams (like rogue/rogue or rogue/feral).
wb 3% exp?
 
Not really a point to get 3% exp, as you wanna be behind people at all times, and go for the kill in the opener, then get a re. And from bis you only get about 2% exp but its not really a point going for more.
 
Not really a point to get 3% exp, as you wanna be behind people at all times, and go for the kill in the opener, then get a re. And from bis you only get about 2% exp but its not really a point going for more.

You would be suprised how many times I've dodged things on my priest.

It's such a minuscule damage loss to get the expertise cap (1 gem, aka 10 agility), and it rules out the possibility of losing to RNG.
 
Alright so I used Wowheads comparison tool to compare the stats in various set ups with belt/boots comp to be exp capped: Item Comparison Tool - World of Warcraft

I took for granted that you would want 2x slayer's gear for the 2 tier bonus.

To the left we have Don Alejandro and Slayer's Boots with 2x Delicate Crimson Spinel (10 agi each) cause one of the sockets will have to be a Precise Cardinal Ruby (20 exp, 1,58%), I couldn't include them in the comparison cause they didn't scale properly, which will put you at 3,48% exp.

In the middle we have Shadowmaster's Boots and Slayer's Belt and only 1 Delicate Crimson Spinal, cause you'll have to fill 2 sockets with exp gems which will put you at 3,08 exp.

To the left we have Belt of One Hundred Dreams and Slayer's Boots, with 3x Delicate Crimson Spinel cause you'll be exp capped solely from gear (3,88%).

Ofc I havn't included belt buckles but it shouldn't matter since it would just add an extra socket to each of the comps.

Now choose for yourself how you would want to cap exp, and if you even want to.

For me the exp form Slayer's Boots seems rather crucial considering you already want 2 pieces of Slayer's for the 2 tier bonus. And I'd say the first comp is the best: 10 agi, 9 stam, 19 crit > 19 agi > 33 haste, 1 crit, 2 hit
 
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