Foreman's Gloves (rogue)

How is 4sta building on the strengh of the class? Or is 1 agi going to outweigh 5 expertise? Lol.
DesH already explained this too. The 1 agi is better for this purpose. The extra survivability is just gravy.
 
OK I'm sorry I asked. I stopped being lazy and tested and did the math on this myself.

TWO things I can see while doing this was 1: I was right these gloves are useless and 2: Curley is awful and not even close to BiS.

Seeing that he builds a set with 45% crit with a passive 5% crit WHEN there is a crit cap of 40%. This is not a fixed cap mind you. This cap can be changed in many dif ways in the game, but none of them are in play at 19 as far as I know and im 100% sure none of them come into play at 19 for rogues.

Mocha's build looks better, but it still has to much crit.

if you look at the set I have on right now (Desxni @ Bleeding Hollow - Community - World of Warcraft) you can see that I still have over 40%. And I gain about 160hp by not have the extra crit that isn't needed. And also gain 2% resil.

SOOOO to put it simple:

Pros:
prefect crit
160+ gained HP
2% Resil
2% haste (not that haste is good at all)

Cons:
-3dmg non crit
-6dmg on crit


Would also like to Note that A DAGGER should always be in the main hand for Ambush and your 1st Hemo. Then change to your Pyrium.

Sustain DMG like someone said is good on rogues atm, BUT without the mobily and gap closers your not going to be able to sit on anyone for 5sec and for that sustain to be greater than the time it takes for you to just stealth ambush again will NEVER happen in a BG with all the CC and roots and other classes being faster than rogues atm.

People play in dif ways its true and dif situations call for unorthodox actions, BUT what I posted above is just fact.



ONE LAST THING........LOL @ Gloomshroud Armor on rogue. Another item I should make a post about, but the reason it is bad is list above so you can see for yourselves :D




TiNK LiFe
 
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Pros:
prefect crit
160+ gained HP
2% Resil
2% haste (not that haste is good at all)

Cons:
-3dmg non crit
-6dmg on crit

Why no mention of the crit or expertise?

I'm hearing all this hubbub about openers being the most important, yet some hp and resilience doesn't seem like it would be best for that ;x
 
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Lot of passive aggressive posters in here which is really kind of childish. Serves as a microcosm of the shitty community 19s has become in many areas. Call Desh, Mocha, or myself out if you disagree. But your arguments as of yet make no sense.

And you're right, the difference is insignificant and I've said on numerous occasions, that 1 stat here and 1 stat there is not going to make you a better player. Never been a BiS-whore myself. That said, I do like looking at things from different angles and challenging the meta-thought on playstyles and gear choices. It's what makes the game interesting. Sorry that you get sand in your va-jay-jay over such a discussion.

I agree with this. Beastly is a bit hot-tempered but we love him.
 
Seeing that he builds a set with 45% crit with a passive 5% crit WHEN there is a crit cap of 40%. This is not a fixed cap mind you. This cap can be changed in many dif ways in the game, but none of them are in play at 19 as far as I know and im 100% sure none of them come into play at 19 for rogues.

Mocha's build looks better, but it still has too much crit.

Wait what? Crit cap? Are you talking about the point where you get hit hardest by DR?
 
Seeing that he builds a set with 45% crit with a passive 5% crit WHEN there is a crit cap of 40%. This is not a fixed cap mind you. This cap can be changed in many dif ways in the game, but none of them are in play at 19 as far as I know and im 100% sure none of them come into play at 19 for rogues.
This statement makes me wonder if you even know how the crit cap works.
 
Wait what? Crit cap? Are you talking about the point where you get hit hardest by DR?


Its like DR but its always there. OR was in Cata and i doubt it changed. It doesnt work like getting 3crits in a row puts it on DR it is just there from the start.
 
Why no mention of the crit or expertise?

I'm hearing all this hubbub about openers being the most important, yet some hp and resilience doesn't seem like it would be best for that ;x


You must not be able to read. I wrote like 4 lines about Crit. And for expertise I did mention it by saying "its awful" I find no reason to list it in pros or cons cuz its just that awful.
 
Its like DR but its always there. OR was in Cata and i doubt it changed. It doesnt work like getting 3crits in a row puts it on DR it is just there from the start.
100% - (dodge + parry + block + miss + glancing strike) = crit cap.

Glancing strikes do not occur on player targets.
Miss is negated by pyrium weapon chain and heirlooms.
Dodge, parry and block cannot happen because good rogues apparently never hit from the front, ever.

Now do the math.
 
Grats you fig out on the 8th page what was said on the 1st....


you still dont know anything tho....
 
Grats you fig out on the 8th page what was said on the 1st....


you still dont know anything tho....
Atleast now we know what kind of quality numbers you got in your head, right?

Coming up with a crit cap and not having the slightest clue about it clearly proves that you are right and everyone else is wrong.
 

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