Fixing the 10's

Brumell

Legend
Make one.



If being a twink is about being the best you can be in a bracket and level 10's are as ridiculously overpowered as the last 50 threads have indicated. Logic dictates that level 10's are the ultimate twink?

Glad I could sort that out for all of you, alternatively you could run your little hearts out and get to the flag first.



Either way,

Have a nice day.
 
Brumell said:
Make one.



If being a twink is about being the best you can be in a bracket and level 10's are as ridiculously overpowered as the last 50 threads have indicated. Logic dictates that level 10's are the ultimate twink?

Glad I could sort that out for all of you, alternatively you could run your little hearts out and get to the flag first.



Either way,

Have a nice day.



Everyone makes a level 10, NOTHING EVER DIES.
 
God.....and all 10's battleground would be THE lamest thing ever conceived. Even 5 on each side in a battle would be afk worthy.
 
The other option is to not make a lvl 10, bitch for hours on a forum and wait for Blizzard to get around to altering it. (Which seems to be the option favored by the majority of players on here)
 
with the current damage boost to all low lvl's, it takes around 1 hour to make a propper lvl 10 twink, making one is not our problem, just imagen, u do around 30 damage as a lvl 10 twink, what would be left of that damage VS another lvl 10 ressi twink?(10 damage per swing or something?)

i think u can pop around 5 bandages in the time it would take a lvl 10 twink to damage another lvl 10 twink to 50% HP(not even to 0%, just 50%), not even assuming there is an AGM around, or worse.. a HEALER
 
stalker said:
with the current damage boost to all low lvl's, it takes around 1 hour to make a propper lvl 10 twink, making one is not our problem, just imagen, u do around 30 damage as a lvl 10 twink, what would be left of that damage VS another lvl 10 ressi twink?(10 damage per swing or something?)

i think u can pop around 5 bandages in the time it would take a lvl 10 twink to damage another lvl 10 twink to 50% HP(not even to 0%, just 50%), not even assuming there is an AGM around, or worse.. a HEALER



I get that resil twinks are near impossible to bring down, I was really only pointing out just how much people are complaining about this. Does anyone know if my idea to incapacitate level 10's rather than kill them has any merit? I was unsure if resil stopped things like freeze and fear.
 
Brumell said:
I get that resil twinks are near impossible to bring down, I was really only pointing out just how much people are complaining about this. Does anyone know if my idea to incapacitate level 10's rather than kill them has any merit? I was unsure if resil stopped things like freeze and fear.



God, the ignorance.



If the guy has the flag, incapacitating him has absolutely no effect. All they do is get someone else to pick up the flag and bring it to him. This is PuGs mate. Not premades. You can't expect everyone to do a 100% perfect job at locking him out, that is just unrealistic. And as I've mentioned before, I don't usually care what changes in the 19 bracket, because there will not really be any balance, game will be the way the game is. However, if this is not changed and everyone rolls 10 cus of the OPness, there will be no game.



Is it really that difficult for some people to understand..?



We've yet to run into any type of change @19 bracket, where 8 people can be smashing into someone (8 of the most 'OP' classes at a given time) and a healer can go: 1 Heal - boom, takes another 10 minutes to nuke him down.



Closes we get to this, is 3.5k~ hp decked out FC druid, and still that wasn't even half as OP as this. You could still crit 500+ on him, and with debuffs he WAS going to go down because he was relying on running away. A level 10 twink doesn't even care, he just charges into 10 alliance with the rest of the horde, smashing anything that moves without the slightest chance of dying.



This is messed up, regardless of whether you believe people are just QQing or not.



My 10 cents,

Best regards,
 
Linden, I think you did a great job, and by far the best, at explaining 10's and their absurdity. Everyone needs to read that post.
 
Brumell said:
I get that resil twinks are near impossible to bring down, I was really only pointing out just how much people are complaining about this. Does anyone know if my idea to incapacitate level 10's rather than kill them has any merit? I was unsure if resil stopped things like freeze and fear.



You will not get a perfect CC Rotation rolling on any one target for a whole game, Premade or otherwise and here's why, your CC'ers are vulnerable to CC's themselves and it only takes one of them to be CC'd once at a bad time for someone to have the chance to slip the 10 the flag.
 
I'm hearing that incapacitating a 10 isn't perfect, I've yet to hear it's undoable..



I'm not saying it will work 100% of the time, it's unlikely to even work 50% of the time but it's a method of diluting level 10's 'unfair' impact on the game at least for the time being. It would mean adapting the way classes play, which has happened before though I'm sure some will maintain that this change is so much more atrocious than any other patch that combating it is unfathomable. Play with your head perhaps? Twinks have become so accustomed to the idea of being inviolable that they've lost their ability to respond to new challenges (Perhaps not all twinks, but certainly the ones that elect to cry about it as opposed to those that try and deal with change).



Rant away.
 
Jaxel already explained perfectly why the lvl 10s durability will have a very poor long-term effect on the bracket. Unless your idea of fun is a bunch of invincible people running around for 25 mins doing pitiful damage to eachother.
 
Rivfader said:
Jaxel already explained perfectly why the lvl 10s durability will have a very poor long-term effect on the bracket. Unless your idea of fun is a bunch of invincible people running around for 25 mins doing pitiful damage to eachother.



I wouldn't say level ten damage is pitiful... Atleast I know druids, hunters, and mages can throw out some great damage. My mages frostbolts are 1 second casts and hit for 90 crit for 180. 0.6 second cast when i pop herb. And thats not even geared for max sp. I usually end up being within top 5 on wsg damage charts when i play offensively. However, I really think this thread is pointless with the last change to resil. Don't get me wrong level tens can still easily hold their own in a 1v1 versus a 19, but they no longer can survive constant damage from 3+ dps for any significant amount of time.
 
flea- said:
I wouldn't say level ten damage is pitiful... Atleast I know druids, hunters, and mages can throw out some great damage. My mages frostbolts are 1 second casts and hit for 90 crit for 180. 0.6 second cast when i pop herb. And thats not even geared for max sp. I usually end up being within top 5 on wsg damage charts when i play offensively. However, I really think this thread is pointless with the last change to resil. Don't get me wrong level tens can still easily hold their own in a 1v1 versus a 19, but they no longer can survive constant damage from 3+ dps for any significant amount of time.



So prior to the resilience nerf. A warrior level 10 would run into 10 alliance. Regardless of who was there. If he had any team mates with a healing ability, he would be basically invulnerable. Now, this is to level 19 DPSs. You're saying you'd kill him with a group of level 10s? Why don't people understand anything, this is starting to get old..



Anyway, resilience was nerfed. Which indeed proves everyones suspiciouns, it was bugged/not scaling properly/overpowered. So never going to matter :)



Best regards,
 
lindenkron said:
So prior to the resilience nerf. A warrior level 10 would run into 10 alliance. Regardless of who was there. If he had any team mates with a healing ability, he would be basically invulnerable. Now, this is to level 19 DPSs. You're saying you'd kill him with a group of level 10s? Why don't people understand anything, this is starting to get old..



Anyway, resilience was nerfed. Which indeed proves everyones suspiciouns, it was bugged/not scaling properly/overpowered. So never going to matter :)



Best regards,



The change to resil proves no suspicions about level 10s. Resilience was altered for all levels. The change was not in any way solely for 10s.



And yes, I am saying quite firmly that with the new resilience change I believe an offense of level 10s could very well kill a level 10 defense.
 
flea- said:
The change to resil proves no suspicions about level 10s. Resilience was altered for all levels. The change was not in any way solely for 10s.



And yes, I am saying quite firmly that with the new resilience change I believe an offense of level 10s could very well kill a level 10 defense.



So you're saying that characters doing way less damage, are going to kill something that level 19s couldn't do? We're talking PuGs here, not well organised 10v10s. And if so, a well organised team with level 19s in offensive would be way more effective damage wise than level 10s. Level 10s would never kill a level 10 D. You'd not be able to out DMG them. And running them out of mana.. well lol at that idea.
 
lindenkron said:
So you're saying that characters doing way less damage, are going to kill something that level 19s couldn't do? We're talking PuGs here, not well organised 10v10s. And if so, a well organised team with level 19s in offensive would be way more effective damage wise than level 10s. Level 10s would never kill a level 10 D. You'd not be able to out DMG them. And running them out of mana.. well lol at that idea.



I'm talking post resil nerf. Not before. Why are people still talking about 10s as if they are invincible? They are easily being crit for 200-350.
 

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