Few questions about Paladin Class in the bracket

tence

Legend
With the release of Veteran Accounts, I have become interested in WoW again. I have a lot of experience playing the paladin class, holy specifically at both end game and extensively in the 19 bracket, and have some questions about paladins at lvl 20 vs other classes.

-I'm assuming holy, compared to other healing classes, is under powered, but how does holy fare with fcing?

-How good is ret, if any good at all?

-Is it even worth it to play pally vs other classes, or should I play something else instead?

I have played a few games with a reasonably geared disc priest, but found healing was way way too easy, and the whole priest mechanic was not my play style.

thanks for your time!
 
Paladins are all very out of meta right now for Flag Carrying.

Holy Paladins have fairly weak healing, but they do massive amounts of damage - they are easily on the level of Boomkins in single target DPS right now.

Retribution is the go-to spec right now for Paladins. They have massive off-healing and their damage is high.

Paladins are definitely worth playing - I just would ignore Protection for the time being. It's an interrupt tank, but does not have any meaningful DPS to speak of.
 
Holy is pretty good hybrid, decent heals and decent dmg. also you have dispel

Ret is one of most viable dps atm, and heals even better then holy.

Overall, if you planing switching between holy and ret, you gonna have a lot of fun. Pretty strong choice.

Btw, if you looking for server to start with veteran twinking, you might also consider Defias Brotherhood and join our guild. PM me for more info if interested.
 
Yeah defenetly go with paladin, if you need some tips on holy check out my guide, it's directed to this patch, just ignore the gear and stats as it does not apply to vets.
 
At this level especially, you can't think of something in the terms restricted to its roll. You mentioned priest was too easy to heal on. In addition to healing, you should also be trying to top kills if a game isn't terribly intense. It can be done, it's challenging but it's a lot of fun.

Holy is the same way. Your primary objective is keeping people alive, but you have to consider part of that is using your spammable debuff that prevents crits that can also do mad damage
 
Yeah paladin is awesome.

So much survivability with heals, Lay on Hands, stun, bubble.

Great mobility with the 15% passive speed passive which I always take. With 3 charges of holy power, and movement speed enchants, youre going to be torqueing around all over the place. Speed and maneuverability are to me, top priorities in choosing a class.

Holy is practically a dps spec at this point. I've always tended to play Holy offensively, and part of the fun is the challenge of still having to try your keep your teammates up (which is often times impossible due to the large amounts of 29s, enchanted toons, and broken classes like ferals and 29 monks, which are total FOTM right now).

I dont play prot.

Ret is pretty fun, and one of the better melee classes right now.

Most importantly, dont forget that balance is always changing with almost every major patch so dont get married to your toons powerlevel, just enjoy the class for how it plays and for its abilities.
 
With the release of Veteran Accounts, I have become interested in WoW again. I have a lot of experience playing the paladin class, holy specifically at both end game and extensively in the 19 bracket, and have some questions about paladins at lvl 20 vs other classes.

-I'm assuming holy, compared to other healing classes, is under powered, but how does holy fare with fcing?

-How good is ret, if any good at all?

-Is it even worth it to play pally vs other classes, or should I play something else instead?

I have played a few games with a reasonably geared disc priest, but found healing was way way too easy, and the whole priest mechanic was not my play style.

thanks for your time!

Paladins in general are not Overpowered. But they are under the radar in terms of usefulness.

Holy paladins are the only healer spec that has both a magic dispel and 2nd trinket. Not to mention a 5 second Stun and Can apply a Debuff that makes it so the targeted player cannot crit. Their usefulness is limited by only the limits of the player playing this spec.

I do not know the scaling of Ret abilities, but I do know the major difference between Ret and Prot.

Prot has more AoE potential than Ret by a long shot. Prot also have more CC and better mana regen than Ret. Although Ret does a baseline 25% more damage than Prot, Prot's abilities scale better than ret due to majority of it scaling from 100% AP/SP vs Weapon Damage. Prot also has Two extra Abilities(damaging) and more optimum healing than Ret. However Ret has better holy power regeneration than Prot. Both prot and ret are prone to CC-chains (IE Frost mages/BrM/Hunters/etc).

The biggest advantage Prot and Ret have over every other Melee class - is they have the strongest self-heals. In any PuG situation, You'll see a Ret/Prot outlast every other melee class.

If you're looking for a fun Arena comp to try, Try Prot/Ret + Fury + MW. Fury provides Perma Slow, Prot/Ret offers offheals + good CC, and MW provides bursty heals + Tiger's Lust out of CC.

Paladins are by far under the radar in terms of OP-ness. Similar to Mages/Warlocks, people simply don't play them because they aren't good enough to play one. My personal opinon, Prot is stronger than Ret. The only difference in an PvP-situation is, if a ret is being Slowed/CC for days; he will still be able to open up with a 3HP-TV once he gets on target due to Judgement giving Holy Power wherea-as Prot does not have that. I like Prot due to the fact they have Avenger's Shield.
 
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Holy is more dynamic than ret, ret can get pretty boring in bgs. Prot can pull the same numbers as ret can but with less burst and more time spent healing. But the mana regen is incredibly better and having a 3 sec blanket silence / lockout if caught casting can make for more interesting gameplay. Prot will take 25% more dmg (fuck what they did to tank specs...) but u barely notice it with the extra hp and armor. Stam stacking on a prot pal is never really worth it unless u have 2+ heals with u and u need to survive burst. The damage isn't that low, u are just doing it in bursts of 3-4 seconds then healing for the other 8 seconds. Fun to play in midfield, FCing, Def, or Offense. I suggest it to everyone. Arena's they have to be a little selective on who their partner is in 2s, mostly it cannot be a healer. Rdruid and Disc do "ok" when played with the right strategy, Rsham can be a struggle vs most teams, same with hpal. Its more fun to run with a dps, Hunter / Rog / ect.
 

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