Drayner
Guest
Do we have any old timers that used to play EQ here?
What do you think of what's been shown so far?
I am headed back to Norrath!
What do you think of what's been shown so far?
I am headed back to Norrath!
not a wow killer...but i think a lot of subs will start playing for nostalgia sake ... me being 1 of them!
Learn and adapt
It's this emergent AI system that Sony Online Entertainment has been talking up for EverQuest Next -- the ability for the enemies to not just attack you in waves, but actually read how you play, and react in such a way that they have a better chance of survival.
Says Georgeson, "Let's say you're in combat, and you use a fireball followed by a cold spell, and it happens to kill the monsters really well. You think 'Well, that seems like a really good idea, I'm going to do that a lot!' Then you go in and start using it against different types of monsters, and you realize that they start reacting to you in different ways, depending upon how smart the monster is."
Enemies have different levels of brain power, and the smarter they are, the less likely the same tactics can simply be used over and over again.
"They start using different dynamic situational modifiers," Georgeson adds. "It's not like an aggro bar, where you're basically just trying to keep a monster's attention by going 'nee-ner nee-ner' at him. They are assessing the threat constantly. So as you move around on the battlefield, your physical location in relation to all the other monsters is being assessed by all the monsters. The tactics you were, which defensive abilities you have up - all these things affect the monster's decision making."
The hope is that this will mean every combat situation is different, no matter where you are and who you are battling against. Of course, when you bring another of EverQuest Next's big selling points into the situation -- the voxel-based world destruction -- things can that little bit more interesting.
"When you start using destructability on top of that, to be able to use the environment around you in a tactical kind of situation so that you're blowing a tree down to block a doorway to keep monsters from coming in, or building a pit under some monsters so they fall in temporarily," says Georgeson. "All of these things are different ways to interact with the game."