Enhealment Shaman

post some SS of you doing big dmg and healing numbers simultaneously, that will convince more people to play it.

it's not worth it for people to go out of their way to gear up a toon if your dmg + healing total sucks consistently (which i don't think would be the case, the build looks good on paper and you seem to be passionate about what you are doing, and we know that being passionate usually leads to being skilled).
 
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are there enough armor/weapon items that proc a chance on extra damage to do a similar type build? i like this type of twinking.

Well I had a lot of fun building this. And I am pretty settled on shaman being my class so I think the next build will be my pin fusion shaman that stacks price on receiving dmg. I have little hope that the build will be even close to good, but I have had it kicking around my headspace for long enough.
[doublepost=1648526387,1648492925][/doublepost]So, as an update Got bangle and flame, although I am playing w the 3 socket helm a bit as well. Mostly, nothing new to report except that this is an incredibly fun build; I am having a blast w it.

I'm going to farm some consumables to help smooth out the mana, I could chug on cd to output more heals for sure.

p.s.- I wish i had stocked agi/stam gems while I had time on my acct so I wouldn't be so incredibly squishy.
 
This is actually a very interesting idea of playstyle for hybrids that I initially disregarded in wargames. As a boomy main, I've messed around with running disarm vs protector of the grove, and during the time I've compared it in wargames and pugs- disarm was the best option. However, this completely changes if the boomy can sustain fast casts with protector buff throughout a fight. The current meta in WSG 10v10s is a 3 healer meta, but I firmly believe that 2 healer is very viable with this hybrid playstyle. I can't say for certain whether 2 hybrids doing this is necessary in such a composition, though.

Overall, I'm pleasantly surprised by this idea's viability in competitive play, and it's 100% something I would want my team's hybrids looking into playing in pugs.

Very cool.
 
I've messed around with running disarm vs protector of the grove, and during the time I've compared it in wargames and pugs- disarm was the best option. However, this completely changes if the boomy can sustain fast casts with protector buff throughout a fight.
it's not wargames and I'm not near the boomy you are, but I've always thought protector was a compelling choice in BGs and its my default when I'm queing with the boys, even in arenas. I tried a game or two swapping to fist when I figured the fight was gonna need heals and I just... never got a proc. Bad luck, I suppose, but I'm also pretty ambivalent about what trinkets I'm running so maybe a proc trinket and circle to cover any "bad luck" moments keeps it going. You may not need to go full "enHEALment" even.
 
i was thinking about this spec and i was wondering, maybe you can use a shield to adopt a more defensive playstyle? (i would imagine the dmg loss from offhand isn't that significant).

so you would be a healer that can parry and block, have high armor, and can also dish out some dmg when needed?
 
i was thinking about this spec and i was wondering, maybe you can use a shield to adopt a more defensive playstyle? (i would imagine the dmg loss from offhand isn't that significant).

so you would be a healer that can parry and block, have high armor, and can also dish out some dmg when needed?
My man just reverse engineered a resto shaman but absolutely worse in every way
 
i think you missed the point of this build: your goal is to do both spell and physical dps when not healing.

i.e., you want to be top 3 in dmg AND healing in some games.

also, weapon switch macros.
 
i think you missed the point of this build: your goal is to do both spell and physical dps when not healing.
And part of the build is using dual wield mana-proc maces in order to keep your mana up so enhance can actually heal for longer than 12 seconds.

If you're in melee combat, you're there to do dmg. Need two maces for that, otherwise youre stuck with auto swing. If youre at range, you'd be healing so you're giving up a mana proc mace for a few % in dmg reduction against one class, missing the point of the build.

You swap to a shield and in every respect you're a significantly worse Rsham. You gain none of the benefits of being enhance and instead (actually) lose them. So why would you swap?

i.e., you want to be top 3 in dmg AND healing in some games.
Pretty sure someones putting words in Lateraldrops mouth here...
 
Would this build work for soloing some vanilla dungeon content? Is the mana upkeep enough to get you through a boss fight, if you stack as much mana regen as you can? I must imagine that the damage output is higher than a pure resto shammy in the same situation.
 
Would this build work for soloing some vanilla dungeon content? Is the mana upkeep enough to get you through a boss fight, if you stack as much mana regen as you can? I must imagine that the damage output is higher than a pure resto shammy in the same situation.
Honestly not usually my thing but ill check it out for you. Some of you more experienced 20 solo guys what's a good easy dungeon and a good gut-check dungeon?
 
Honestly you can just run into stockades and see how it does on the first few packs... lots of adds with some stun/disorient will probably be a test in itself. Bosses arent hard but they usually arent IMO.
 
No BG SS or footage? Need some evidence to start calling this build viable.
 
My man has been posting the same single Gilneas game for a year to try and convince folks his dipshit piñata Hpal build was meta breaking, so really you'd just need one good game and he'd think restoEnhance was divinely ordained
 

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