Enhealment Shaman

Lateraldrop

Grandfathered
So, gonna drop an update on this build here now that I have had the opportunity to play it in bgs. I am not done yet, still need to hop up to bot to farm a trinket from a boss there and get my evocation helm.

Shout outs-
Gotta shout out chey for the build idea, appreciate the inspiration.

Shout out to Chelly for some runs, over a couple of days got both weapons and the trinket w his help. Appreciate the tank queue times

The build-
So, this build came up after fist of stone finally was able to proc @ 20; the idea is to stack enough mana return items that a non-healer spec could essentially just sit back and heal people. I am not going to get into numbers or stat prio or anything yet, Honestly, my current build is adapted to this play and not built for it so I don't really have justifications for why I chose the stats that I have right now. I more what to talk about how it feels, what it does in BGs

the play-
So, if the goal is to try to turn enhancement into a real deal healer; it doesn't quite work. If you try this out do not expect to just sit back and spam heals. The reason this doesn't work is twofold. Firstly, you do not have good healing spells. Not having access to any insta healing or hots puts you way behind in your ability to effectively heal dmg. Secondly, the mana return works really well, and there will be streaks of procs that allow you to full-stop heal a decent clash, but it is not reliable. Sometimes you will just throw out your 4 heals, get no procs, and move on with your day just like any other shaman.

The dmg that you give up for this spec is surprisingly not that bad. I lose about 15 dmg on stormstrike, 3 dmg on lavalash, and 20 dmg on flameshock. So, you can still mix it up pretty well in melee or with spell-slinging. The real reason to play this spec is that it does literally everything. You can heal, you can rdps, and you can melee. Now, you are not going to be great at any of those things individually, but it's pretty fun spamming healing-surge on people then someone dives in on your priest you just turn and smack them. Or throwing out heals and lightning bolts.

This is clearly a meme build, not for optimized play, but I think it's effective enough. I do not feel like I cannot contribute to games w enhealment build.

I will come back to this after I have played it a bit more.
 
https://worldofwarcraft.com/en-us/character/us/guldan/lateraldrop

The items that drive it are 2x stonefist and the PoP trinket. When I finish gearing it out I will have https://www.wowhead.com/item=28370/bangle-of-endless-blessings?bonus=6710 and https://www.wowhead.com/item=11808/circle-of-flame.

All of the rest of the gear is just what i wear on my glass cannon enh build, i imagine a higher prio on vers would be better if you wanted to try full stop healing w enh but i haven't looked into it too much yet.
 
https://worldofwarcraft.com/en-us/character/us/guldan/lateraldrop

The items that drive it are 2x stonefist and the PoP trinket. When I finish gearing it out I will have https://www.wowhead.com/item=28370/bangle-of-endless-blessings?bonus=6710 and https://www.wowhead.com/item=11808/circle-of-flame.

All of the rest of the gear is just what i wear on my glass cannon enh build, i imagine a higher prio on vers would be better if you wanted to try full stop healing w enh but i haven't looked into it too much yet.


love it.
 
I've been rolling this on my boomy for a while! With Protector of the Grove(PvP talent) - Circle of Flame, Price of progress, Burst of Knowledge for CD-swap. I'd stack it with 'Fist of Stone' from Maraudon too, if I wasn't allready using the Heirloom weapon.
It's silly and a ton of fun.
 
With double Fist of Stone and with Trinkets Price of Progress and eventually Bangle of Endless Blessing, wouldn't be better to have a Helm like Corrupted Keeper's Band(23 versa) instead of Circle of Flame(11 versa + mana regen)?
I mean, with that much Mana Regeneration possibility, I don't see the purpose of getting the Cloth Helm... I can be wrong thought.

I am a man of excess, it is in my bones. I agree that there is a good chance that the helm gets switched out in the end bc you love soo much in stats for it.
[doublepost=1648406705,1648406397][/doublepost]
I've been rolling this on my boomy for a while! With Protector of the Grove(PvP talent) - Circle of Flame, Price of progress, Burst of Knowledge for CD-swap. I'd stack it with 'Fist of Stone' from Maraudon too, if I wasn't allready using the Heirloom weapon.
It's silly and a ton of fun.

I have not played enough to say confidently, but I think that especially if a shaman player is interested in a spell-hance hybrid build that an offhand stone and a bangle of endless blessings could be top contenders for those gear slots.
 
Sometimes you will just throw out your 4 heals, get no procs

the chance of that happening is actually pretty big i would imagine.

(1-x)^y (the chance to not get mana proc) is still close to 25% when x (the chance to proc mana) is 30% and y (the number of consecutive heals) is 4.

so this build will only work if the number of consecutive heals you can cast is a larger number.
 
Last edited:
the chance of that happening is actually pretty big i would imagine.

(1-x)^y (the chance to not get mana proc) is still close to 25% when x (the chance to proc mana) is 30% and y (the number of consecutive heals) is 4.

You are just saying what I said but defining it poorly; I guess I can engage w this though. Circle is an on use that doubles your casts (witch is 5 without mana enchant to chest 6 with.) and Bangel procs off of all spells melee and range so your numbers are a bit off in practice.

so this build will only work if the number of consecutive heals you can cast is a larger number.

If by not working you mean doesn't spam heals indefinitely without running oom your right. I think that's a poor definition of the spec not working though. It is fun and versatile build that can heal, cast dmg at range, and mix up in melee so seems like it works to me.
 
You can heal, you can rdps, and you can melee. Now, you are not going to be great at any of those things individually, but it's pretty fun spamming healing-surge on people then someone dives in on your priest you just turn and smack them. Or throwing out heals and lightning bolts.

i guess the playstyle would be to sit at around 10%~50% mana (so that your mana-return procs aren't wasted) and throw out heals whenever you get mana proc. so the goal is to carry games with absolute amount of total damage done/healing done. notice how in pugs, most of the time, the winning team has more damage done and/or more healing done? correlation is not causation but being able to pump out numbers tend to win games.

it would be a spec that shines in a non-bursty meta, the effectiveness of the build would benefit from a more defensive playstyle.
 
i guess the playstyle would be to sit at around 10%~50% mana (so that your mana-return procs aren't wasted) and throw out heals whenever you get mana proc. so the goal is to carry games with absolute amount of total damage done/healing done. notice how in pugs, most of the time, the winning team has more damage done and/or more healing done? correlation is not causation but being able to pump out numbers tend to win games.

it would be a spec that shines in a non-bursty meta.

Yeah, this is about how it plays. You won't be good enough at healing alone for that to be the only thing that you bring, to be effective w this play you will want to dump mana into heals when you have it and drop dmg when you do not.
 
Hi, been maining hybrids all exp feel like I could give a few tips:

1- Elixir of sages - https://www.wowhead.com/item=13447/elixir-of-the-sages - increases your maximum mana by the amount stated and doesn't have the same problems with the chest enchant on hybrid classes (or used to, stopped playing a while ago, I will happily waste one to test if the new patch changed something if you are interested).
It was huge on classes (I mained feral druid before they gutted it and Spriest after, given their huge numbers they could actually solo heal with this setup) that used only circle of flame and wildwine potion as mana return (I preferred effects that gave mana on demand), I think it could be extremely huge on a setup like yours, problem is you look very squishy and it's not that fast to farm;

2- Don't forget wildwine potion is buyable with silver by vendors, you can chug it and with elixir of sages it's a lot of mana;

3- https://www.wowhead.com/item=11832/burst-of-knowledge?bonus=6710 this trinket drops from the same circle of flame boss, it has a huge cd but it can be useful in the first fight of a bg like warsong, it's mostly it's a pyschological thing of helping win the first engagement and getting your opponents a bit confused on how the hell you just did that. Bonus if there are no healers on your team, enemy won't expect too much healing ad will probably tunnel vision on focusing main line (but this will signal from the ver beginning your healing capabilities and put a target on your back if they have half a brain - most will not tho). Point is, if it drops before circle of flame does, don't vendor it a try how it feels, it's a free trinket;

4- You said you didn't want to discuss stat choices, so this is just my personal preference: I would go minor speed on boots for easier repositioning and 2 stam 2 agi gems for survivability, you won't get that big of a heals as feral and sp do so maybe you won't get focused too much, but If you get good trust me your are gonna put a target on your back and with no shield and extra stam you look very squishy. (I would suggest a macro to equip a shield, useful when getting focus in certain situations).

Overall I love this, and I would play it if I had all the pieces, but just having to farm the 2 fists would be too much of a hassle compared of the results it would have in solo pugs give the current state of the bracket. Have fun and let us know!

EDIT: I forgot the most important thing - tell your team that you are gonna heal! The worst problem I had was people running away from fights not understanding I could easily sustain them. Feral in the hey days could throw more than ten 1,4k heals before needing a drink, but people would just soak all that healing while running away - randoms are stupid, there is no easy fix for that but telling in the beginning that they could count on your healing helps to give them some courage (this is why Spriest is superior with the psychological impact of a pre-fight shield).
Another thing I forgot, filtered draneic water or something is better then mage food for mana gain, given that mage food is a percentage and water is a fixed amount.
 
Last edited:
Hi, been maining hybrids all exp feel like I could give a few tips:

1- Elixir of sages - https://www.wowhead.com/item=13447/elixir-of-the-sages - increases your maximum mana by the amount stated and doesn't have the same problems with the chest enchant on hybrid classes (or used to, stopped playing a while ago, I will happily waste one to test if the new patch changed something if you are interested).
It was huge on classes (I mained feral druid before they gutted it and Spriest after, given their huge numbers they could actually solo heal with this setup) that used only circle of flame and wildwine potion as mana return (I preferred effects that gave mana on demand), I think it could be extremely huge on a setup like yours, problem is you look very squishy and it's not that fast to farm;

2- Don't forget wildwine potion is buyable with silver by vendors, you can chug it and with elixir of sages it's a lot of mana;

3- https://www.wowhead.com/item=11832/burst-of-knowledge?bonus=6710 this trinket drops from the same circle of flame boss, it has a huge cd but it can be useful in the first fight of a bg like warsong, it's mostly it's a pyschological thing of helping win the first engagement and getting your opponents a bit confused on how the hell you just did that. Bonus if there are no healers on your team, enemy won't expect too much healing ad will probably tunnel vision on focusing main line (but this will signal from the ver beginning your healing capabilities and put a target on your back if they have half a brain - most will not tho). Point is, if it drops before circle of flame does, don't vendor it a try how it feels, it's a free trinket;

4- You said you didn't want to discuss stat choices, so this is just my personal preference: I would go minor speed on boots for easier repositioning and 2 stam 2 agi gems for survivability, you won't get that big of a heals as feral and sp do so maybe you won't get focused too much, but If you get good trust me your are gonna put a target on your back and with no shield and extra stam you look very squishy. (I would suggest a macro to equip a shield, useful when getting focus in certain situations).

Overall I love this, and I would play it if I had all the pieces, but just having to farm the 2 fists would be too much of a hassle compared of the results it would have in solo pugs give the current state of the bracket. Have fun and let us know!

EDIT: I forgot the most important thing - tell your team that you are gonna heal! The worst problem I had was people running away from fights not understanding I could easily sustain them. Feral in the hey days could throw more than ten 1,4k heals before needing a drink, but people would just soak all that healing while running away - randoms are stupid, there is no easy fix for that but telling in the beginning that they could count on your healing helps to give them some courage (this is why Spriest is superior with the psychological impact of a pre-fight shield).
Another thing I forgot, filtered draneic water or something is better then mage food for mana gain, given that mage food is a percentage and water is a fixed amount.

Mabey ill farm burst of knowledge then switch after the first fight to PoP, I like that idea.

I'll need to farm a new set to re-gem I think. I am not ready to break my glass build yet, but I agree more stam would be ideal. I get targeted like a healer and glass healer just isn't a thing.

Thanks for the info on the water, ill make sure i stock up on it for sure.
[doublepost=1648466717,1648466605][/doublepost]
I love the idea of pushing the limits of something that is not mainstream and has no business being viable at all.

To be honest this is what drew me to twinking in the first place.

I FKN <3 THIS Lat!

This is why I play, it is 100% my jam.
 
I am a man of excess, it is in my bones. I agree that there is a good chance that the helm gets switched out in the end bc you love soo much in stats for it.
[doublepost=1648406705,1648406397][/doublepost]

I have not played enough to say confidently, but I think that especially if a shaman player is interested in a spell-hance hybrid build that an offhand stone and a bangle of endless blessings could be top contenders for those gear slots.

I tested Bangle a few patches back... Back then, the mana proc didn't function properly. But that might have changed with this patch, where other mana-regen items that were broken got fixed.
Worth a try
 
I tested Bangle a few patches back... Back then, the mana proc didn't function properly. But that might have changed with this patch, where other mana-regen items that were broken got fixed.
Worth a try
Bangle does proc and work now. I like that the passive and active are both good for the spec. Feels bad putting on stuff w ing on it.
 

Users who are viewing this thread

Top