Engineering = worthless ?

I need someone to explain to me why engineering is so popular.



You can make a trinket... but there are better trinkets out there that aren't dependent on a profession (Arena Grand Master , Insignia of the Horde)



You can make a hat with +9 stamina (and some spirit)... but the fishing hat gives you +15 Sta... so there is a better hat.



Even without the fishing hat, if you replace engineering with mining you only lose +2 stamina once Toughness is factored in.



I'm sure there are a couple of neat firecrackers and what not that eng provides, but are they enough to make up for the +25 stamina you're giving up?



To me it looks like by picking engineering you're starting out not planning on maximizing your toon.



Am I totally wrong in thinking that twinks without the ability to self heal should go with Mining and Herbalism. And those that can self heal should go with Mining and Skinning, End of Story?
 
I had eng, dropped it for skinning, got 450 skinning, dropped it to get mining, got 240 mining, dropped it picked up engineering, and got herbalism when 3.2 came along.



I have been fishing for about a year, no luck. If/When the fishing hat finally drops, I'll drop engineering for mining, but until then



a) i'd rather not have an empty slot (i really dont like the look of any grey/white helm)

b) bombs are great in wsg, i find them especially useful as a rogue (could just be me)
 
All a matter of preference and style

Just a few reasons why most of my 19 twinks have engineering:



Goggles... Shadow goggles and Green tinted. I have one toon with the fishing hat, but getting it can take FOREVER.



Minor recombobulator (10 charges): I use it all the time on my hunters.



Explosives: I love Exploding Sheep (not always the most effective weapon, but who cares... they are "Exploding" Sheep.) Other explosives can help a little, but I rarely bother.



Crafted Heavy Shot: Best twink ranged ammo.



Unless I am running as a FC, stam is an overrated stat.
 
True you lose stats compared to a fishing hat (and you don't need to use the trinket), but it can take a while to get one, so it's worth having until then. Also since we can no longer get head enchants, the goggles may be a better choice for DPS classes. My hunter has Shadow Goggles for the +int, because I'm not playing to survive, but to do huge amounts of damage, to large groups of enemies.



In 10-19 there is only one class that has AoE, the mage, and bombs can come in handy at filling a gap in the other classes abilities. If a whole flag team has engineering, and throw bombs down on grouped up defenders near the flag, they can do a lot of damage, and if they time it right can stun the defenders for a long time. That stun can also create space when running across midfield with a flag.



They also make a great FU item, when you're about to die and surrounded.





At higher levels it's more use (like the hilarious disengage and parachute cloak trick, that can send an FC flying across the whole of midfield in WSG), but still gives you a few tricks in 10-19s.
 
Eh mining I don't think is all that great.



Herbalism is the only gathering prof of the three that really gives a game-breaking effect. Engineering gives bombs, which aren't 00ber but they can make a difference in a pinch.



My viewpoint is this: passive effects will give you an edge in an otherwise even-seeming battle. New abilities will change the game. I don't see any excuse for using anything other than herbalism and engineering.
 
try fishing for the hat on 5 different toon and then say engi is useless.
 
Dont be retarded. eng goggels give 8 stam mining maxed 225 is 7 stam which noone should really want unless they are stam stacking once they get hat. EVERYONE should get herb for the 750 hot or w/e. No questions. Meele and hunters should get skin/herb. Anyone else should get herb/mining unless somehow they can stack crit up past 15% to make it usefull. On my war i got crit up to about 28-29% Skinning put up about 1-3% of that which helps on a war but casters. wow.



Get real and post some good psts. dont be a dumbass
 
you can drop professions you know right? because why would u ever give up even if the 2 stam was all you were using for mining? plus you get all the fun new abilities/toys
 
Grabco said:
I dunno those copper bombs are stunner though



indeed, if you can get good with bombs engineering can be indispensible. i couldn't live without bombs on my 10 rogue twink.
 
I'm a Pali and I find engineering useful in all sorts of situations.



Big Bronze Bomb and Heavy Dynamite give me range , useful when I've been rooted.



Green Tinted Goggles whilst I go fishing



Minor Recombobulator doesn't share cooldown with Healing pot , I have a free trinket space an extra 150-250 healing is better than nothing.



Flame Deflector vs that random mage that shows up



Hell , even Target Dummy has distracted a Hunter pet for a few seconds.



Explosive Sheep are my favourite though. They may be slow but dropped whilst in melee combat and they explode almost instantly. Also they make good guard dogs as they have good range and have stealth detection which helps locate those sneaky Rogues from stealthing up behind you.
 
Don't forget about [ITEM]Portable Bronze Mortar[/ITEM] if you're a gnome. The mortar stops those pesky druid FCs that can't be polymorphed. It's essentially a bomb that you can throw while running.



[ITEM]Heavy Dynamite[/ITEM] is a house too, like a lot of others have said. At least 10% of my KBs come from firecrackers, when people try to run away at low HP. The 20-50 damage from a thrown weapon isn't enough to be a finisher, but 150 from dynamite is. That's why I use [ITEM]Lil Timmy's Peashooter[/ITEM] instead of [ITEM]Throat Piercers[/ITEM] on my non-BoA rogue. Crits for 150 as a ranged finisher > 2agi, at least for my playstyle... combine that with dynamite and runners with up to 300HP are still fair game.



The trinket is *very* good too. 125 heals instantly without GCD? Sounds a lot like +12 stam to me... you only need your HP when somebody is beating on you. AGM is dramatically better of course, because it isn't only 12 stam, but depending on your server and social situation in WoW, getting an AGM could very well be impossible. The trinket is very easy and very good.



If you're using Engineering just for the hat, drop it for mining/skinning and wait for your fishing hat. That much I agree with. But, Engineering is pretty awesome if you actually use all the gadgets.
 
Wraynebao said:
[ITEM]Heavy Dynamite[/ITEM] is a house too, like a lot of others have said. At least 10% of my KBs come from firecrackers, when people try to run away at low HP. The 20-50 damage from a thrown weapon isn't enough to be a finisher, but 150 from dynamite is. That's why I use [ITEM]Lil Timmy's Peashooter[/ITEM] instead of [ITEM]Throat Piercers[/ITEM] on my non-BoA rogue. Crits for 150 as a ranged finisher > 2agi, at least for my playstyle... combine that with dynamite and runners with up to 300HP are still fair game.

.



Zerô Skill said:
anyone who thinks boa bow>tp for a rogue is either a terriscrub or someone whos never played a rogue.



gg. message too short
 
The fact that Zero Skill thinks I'm a terriscrub has no bearing on whether or not I kill a lot of dudes by shooting them in the back, or whether or not [ITEM]Heavy Dynamite[/ITEM] is also good for that purpose.



Thanks for pointing it out, though. There was a real danger that the [ITEM]Festive Black Pant Suit[/ITEM] I wear would leave room for doubt on that point. :p



ON TOPIC I PROMISE: If you don't use dynamite as an Engineer, you're doing it wrong.
 
[item]discombobulator ray[/item]



... is ftw. Go gnome or go home, as alliance.



edit: Ertai, you are correct. Gnomes ftl :[
 
Wraynebao said:
The fact that Zero Skill thinks I'm a terriscrub has no bearing on whether or not I kill a lot of dudes by shooting them in the back, or whether or not [ITEM]Heavy Dynamite[/ITEM] is also good for that purpose.



Thanks for pointing it out, though. There was a real danger that the [ITEM]Festive Black Pant Suit[/ITEM] I wear would leave room for doubt on that point. :p



ON TOPIC I PROMISE: If you don't use dynamite as an Engineer, you're doing it wrong.



Engineering or not.



Zerô Skill said:
anyone who thinks boa bow>tp for a rogue is either a terriscrub or someone whos never played a rogue.
 

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