Druids Wild Charge in WSG

Preeztess

Legend
Since wild charge allows you to leap to a friendly player, could a Druid FC leap up the GY side and run into the flag room, avoiding the tunnel and the ramp?
 
Yes, it's going to be very OP.
 
Sweet... Druid or bust! I'll be the stealthed rogue standing above the GY that the Druid flies to, you won't even see me being the anchor!
 
i believe most of the time no and sometimes yes.
last time i checked, it was very inconsistent but that was and is the beta so.. i dont know yet
 
wow....

I also wanna see some pro wild charge back to LM or roof of wsg after a thunderstorm knockdown.
 
wild charge is not as good as you might think really... i am pretty disappointed
but the swiftness talent as of now increases your travel form speed to 161%... faster than mounts. Thats better, wayy better for any spec (perhaps not as much for feral/guardian but very good for boomkin or resto)
 
heres how it works . all of the charges fuction like a blink . you can not travel across any thing u couldnt blink across i e there is no crazy travel form jump juking or major jumps u can do with it .... disapointed

aqua thing is useless in wsg .
travel form is over rated
bear is usefull since shifting and wildcharge are not on the same gcd. (u can make a one button bear charge from any form)
cat is useless compared to bear.
human is interesting but still there must be a "path available" so you cant jump down then fly up to the roof since it fuctions like a charge. on the other hand you may be able to get up gy . interesting point
 
heres how it works . all of the charges fuction like a blink . you can not travel across any thing u couldnt blink across i e there is no crazy travel form jump juking or major jumps u can do with it .... disapointed

aqua thing is useless in wsg .
travel form is over rated
bear is usefull since shifting and wildcharge are not on the same gcd. (u can make a one button bear charge from any form)
cat is useless compared to bear.
human is interesting but still there must be a "path available" so you cant jump down then fly up to the roof since it fuctions like a charge. on the other hand you may be able to get up gy . interesting point
indeed you said it all :)
although i dont want to admit that cat charge is useless (cuz im feral) it really is useless because the animation takes toooooooooooooooooooooo long to get behind a target. Unless it becomes more like a shadowstep, fuck cat form charge.
travel form............. seriously blizzard? atleast let us do shit with our talents.
bear is the best one of all because of immobilizing for 3 secs.
human is inconsistent

if this is the way it will be when the official mop launches, i will go feline swiftness OR displacer beast for boomkin (debatable)
 
displacer for boomkin and midheals resto all day long . swiftness for fc.

the vanish is so huge since its only 1 min cd.
i mean heres how my balance shit will work . start in lunar always. (unless target is gnome)
starsurge starfire. (1k damage no crits unbuffed. resiliance acounted for)
vanish and drop poision clesnsing totem in one move. person tabs to totem . reopen on them and they wont target u for at least 1.5 starsurges. (enough to kill any non heals.)

as mid healing resto . just run around hotting everything . ur heals tick for 230 with a instant one at start. in my crit set i have around a 85% crit chance with regrowth. for 900 heals on a 1.4ish sec cast. anyone poses any kindah threat. vanish blink root and resume healing while focus rooting the target asuming non range . if ranged then just keep urself up . ...... derp
 
I could have sworn I watched a ptr vid of someone wildcharge jumping up to various ledges...similar to a priest gripping from the flagroom to roof.
 
Imo it CANNOT

Pathing issues if you use caster charge for anything but straight lines
A dumb'd down blink
Ferals Shadowstep(good)
Bear=epic
trvlform is ok, buut not worth taking over 155% cat from /161% travel
 
Can the caster form "blink" be used while moving/jumping or does it have a tendency to glitch out ?
 
Well if you're working with another person as a team a lot, always running the same path straight up the GY side to the FR would be sweet.

So, 15sec CD... So you run out of the FR, on top of the tunnel building, travel form leap off the tip, then past the heal hut and up the GY ledge with Wild Charge.... Boom, in the FR in no time flat!
 

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