I can never decide definitively which cloak enchant is best for a druid FC. I always come to a conclusion, then in a little while i'll be questioning it again, so what are your thoughts on it?
At the moment im favouring 15 NR
70 armour: A small amount of physical mitigation, unlikely to be game breaking.
12 dodge: A small amount of physical mitigation, has the potential to be game breaking but requires FC to be facing target which, no matter how good the back strafing, is not always the case
10 SR: Reduces incoming damage from priests and warlocks, so again a smal amount of mitigation. It has the potential to be game breaking, but i feel this is more for your support than the druid itself.
15 NR: very slight damage reduction from any shaman on the O and also has the potential to be gamebreaking
5 resist: very slight damage reduction, again, potential to game break.
I like 15 NR because it has a chance to resist purge, which is debatably more dangerous than dispell, meaning AGM and roots are up for longer. It also affects hibernate, earthbind and fear beast, which is possibly more game breaking than dodging a spamstring or resisting a fear from a lock.
At the moment im favouring 15 NR
70 armour: A small amount of physical mitigation, unlikely to be game breaking.
12 dodge: A small amount of physical mitigation, has the potential to be game breaking but requires FC to be facing target which, no matter how good the back strafing, is not always the case
10 SR: Reduces incoming damage from priests and warlocks, so again a smal amount of mitigation. It has the potential to be game breaking, but i feel this is more for your support than the druid itself.
15 NR: very slight damage reduction from any shaman on the O and also has the potential to be gamebreaking
5 resist: very slight damage reduction, again, potential to game break.
I like 15 NR because it has a chance to resist purge, which is debatably more dangerous than dispell, meaning AGM and roots are up for longer. It also affects hibernate, earthbind and fear beast, which is possibly more game breaking than dodging a spamstring or resisting a fear from a lock.