Druid FC cloak enchant.

I can never decide definitively which cloak enchant is best for a druid FC. I always come to a conclusion, then in a little while i'll be questioning it again, so what are your thoughts on it?



At the moment im favouring 15 NR



70 armour: A small amount of physical mitigation, unlikely to be game breaking.

12 dodge: A small amount of physical mitigation, has the potential to be game breaking but requires FC to be facing target which, no matter how good the back strafing, is not always the case

10 SR: Reduces incoming damage from priests and warlocks, so again a smal amount of mitigation. It has the potential to be game breaking, but i feel this is more for your support than the druid itself.

15 NR: very slight damage reduction from any shaman on the O and also has the potential to be gamebreaking

5 resist: very slight damage reduction, again, potential to game break.



I like 15 NR because it has a chance to resist purge, which is debatably more dangerous than dispell, meaning AGM and roots are up for longer. It also affects hibernate, earthbind and fear beast, which is possibly more game breaking than dodging a spamstring or resisting a fear from a lock.
 
Kore nametooshort said:
I can never decide definitively which cloak enchant is best for a druid FC. I always come to a conclusion, then in a little while i'll be questioning it again, so what are your thoughts on it?



At the moment im favouring 15 NR



70 armour: A small amount of physical mitigation, unlikely to be game breaking.

12 dodge: A small amount of physical mitigation, has the potential to be game breaking but requires FC to be facing target which, no matter how good the back strafing, is not always the case

10 SR: Reduces incoming damage from priests and warlocks, so again a smal amount of mitigation. It has the potential to be game breaking, but i feel this is more for your support than the druid itself.

15 NR: very slight damage reduction from any shaman on the O and also has the potential to be gamebreaking

5 resist: very slight damage reduction, again, potential to game break.



I like 15 NR because it has a chance to resist purge, which is debatably more dangerous than dispell, meaning AGM and roots are up for longer. It also affects hibernate, earthbind and fear beast, which is possibly more game breaking than dodging a spamstring or resisting a fear from a lock.



We're talking premades? I'd say either 10 SR or 15 NR, but you could of course get multiple cloaks and switch between enchants depending on the other team's setup. As for armor, it does little to nothing for you. It mitigates about 2% of all incoming physical damage for a druid. Dodge is so severely reduced by DR that it's not even worth it.
 
There isn't really a "best" cloak enchant for druids because your opponents change every match. Best thing to do would be to get a bunch of the +8 stam cloak with a unique enchant for each one and adjust them accordingly for every WSG depending on which classes you're facing. If you're talking about using one cloak enchant for like arena and such I'd probably go 15 nature resist just because I don't like shamans. :p



And how could anyone come to the conclusion that purge is more dangerous than dispel at 19? You cannot stack up resistance for dispel and dispel can remove some snares for your allies.
 
Duckhunt said:
I'd probably go 15 nature resist just because I don't like shamans. :p



Duck's right, pick whatever counters the thing you hate most.
 
Purge is debatably more dangerous than dispell in a premade for a druid since the priest wont be targetting the druid all the time, and he wont be spamming dispell on the druid all the time since he also needs to defensive dispell and its more expensive than pruge, thus purge is more likely to affect the druid before a dispell does. Thats my reasoning for saying purge is possibly more dangerous, in this situation.
 
Strangelove said:
what about them clutch fears when u about to cap



/trinket



loltenchars
 
Strangelove said:
what about them clutch fears when u about to cap



Well, you cant rely on 10SR saving you from a fear, just like you cant rely on a purge being resisted, but there are more opportunities for NR to earn its worth than SR since grasp comes off CD every 45 secs.
 

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