Jaco
Member
If there's one player who uses them you can't just take them away.I hope you understand the number of players that know or use those ilvl 28 greens is like 0,0001 % of all wow players.
If there's one player who uses them you can't just take them away.I hope you understand the number of players that know or use those ilvl 28 greens is like 0,0001 % of all wow players.
If there's one player who uses them you can't just take them away.
You just insert maybe one extra line in a code and that covers all items that need to be covered. What's unique about these greens?It will take X hours of time from Y number of developers + a PM / PO to even consider fixing this. You will probably have to subscribe for 750 years to provide the money to cover that cost. In a game with 50k+ unique items, everything is done in scale, don't take it personally.
Exactly, outside your head, nothing is unique about them and the generic scaling rules hit them exactly as they will hit any other green item. Also "just one line of code" is not how any of this works lol.You just insert maybe one extra line in a code and that covers all items that need to be covered. What's unique about these greens?
vsIn a game with 50k+ unique items,
What do you mean bro?nothing is unique about them
How does it work then?Also "just one line of code" is not how any of this works lol.
"unique item" means literally a unique entity.vs
What do you mean bro?
How does it work then?
first time, eh?If there's one player who uses them you can't just take them away.
Yep.first time, eh?