Double Druids

maybe until debuff starts stacking.. then ur not gonna get enough heal throughput
 
maybe until debuff starts stacking.. then ur not gonna get enough heal throughput



^^ Once your debuff hits, Druids are pointless. Your heals with mainly be swiftmend (from rejuv). Nourish is timely and ineffective. Regrowth heals for a moderate amount but has a high mana cost. If Swift is on CD...thats you gone.



Other Combos



Warrior + H Pally - Warrior Kills, Pally Healz. Simple combo, but their is a simple problem. You are DEPENDENT on your Healer. If he is sapped, you can either wait and thus allows the other team to regroup and close you down and increase the time it takes to return to base. If you run, you leave yourself vulnerable and can die pretty fast or let your healer become a pig for slaughter..



2 Holy Pallies - Both can heal and means you don't need each other to queue, and is great to have the back-ups heals (especially when debuff kicks in). Now this doesn't mean if your healer is sapped you can run away and not die, it just means you will have more ways to survive (Flash Light, LoH, Bubbles). Also, Pallies are pretty universal characters and even tho in holy (and having second gear set) can still do pretty good damage.



I suppose when you weight it up.....its more mobility (druid) vs. survivability (pallies) . Personally, I'd go for the duel pallies



***You dont just have to make one twink****** Think about it
 
Yea this wouldn't be are only twinks we have a few other class combos, just seems like alot of fun, just a few questions for the FC Which Shoulders and either the PvP staff or PvP mace
 
feral/balance druid with a BiS FC set, hands it to a hpal once the debuff starts stacking? then they're both useful without having the flag.?



i'd go with what luna said, make a couple twinks and possibly have your friends that you que with do the same.
 
Double druids could do well on a kiting route, until debuff hits.



Could be useful for rooting any offense and then running away, but if you get rushed by more than a few peaple this wouldnt work.
 
The FC one:



Use grand staff of jordan with 22 int, the resil and spellpower given is better than 5 stam.



Lucky fishing hat.



Feralheart shoulders, 5 resil is better than 2 stam.



Preened ironfeather breastplate. 6 int and 6 crit is better than 3 stam.



Uninsured bracers. 3 int and 3 crit is better than 2 stam.



Personally I would use wild rider's gloves over serpentis'. The crit can be better than the int. Woodworking gloves are another option that I prefer using.



Have inherited insignia equipped when it's ready to use.



Use minor speed to boots. Switch to another pair with 7 stam when debuff hits.



Other than that it looks good.



The healing one:



Use dignified headmaster's charge. The crit is better than the low stamina amount.



Use tattered dreadmist mask. The haste is better than the armor/spirit.



Uninsured bracers.



Woodworking gloves, use serpent/gold flecked gloves if you can't get woodworking.



Godfrey's britches.



Spidersilk boots.



Lavishly jeweled ring instead of garrosh's pardon.



For professions, go herbalism and engineering/skinning.
 
[font=trajan, tahoma, arial, verdana, tahoma, sans-serif]Its like playing a single druid: awesome at bringing the flag to your base and kiting offense, but once the debuffs start to hit and/or a bigger group of O comes, youre pretty much screwed. [/font]
 

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