Stamm
Legend
My main at the end of cata was Gåmma (see sig for armory link). I was a glass cannon heals and dps, most of my death's were due to being HoJ'd with more than one dps on me or straight up stun locked. I've only played it a few times since MoP hit, and with good reason:
-Much less ToT due to no earthbind totem and other classes having speed buffs (we can't maintain ghost wolf and fight effectively)
-Lava lash, our hardest hitting ability, crits for about 250. Yeah. CRITS for 250. with water shield not being nerfed proportionally with the mana nerf (dropping all dps to 120 mana), we have more or less endless self heals. We no longer have any kind of burst, which was a third of what defined the class in cata (the other two being utility and moderate heals).
Any thoughts on ways to improve gameplay to make BG's bearable?
-Much less ToT due to no earthbind totem and other classes having speed buffs (we can't maintain ghost wolf and fight effectively)
-Lava lash, our hardest hitting ability, crits for about 250. Yeah. CRITS for 250. with water shield not being nerfed proportionally with the mana nerf (dropping all dps to 120 mana), we have more or less endless self heals. We no longer have any kind of burst, which was a third of what defined the class in cata (the other two being utility and moderate heals).
Any thoughts on ways to improve gameplay to make BG's bearable?