The good rogue beating hunter rumor originated from Biggie. Noxal and I talked to him about it (he apparently taught Noxal how to beat 99% of hunters). He clarified that the only way a rogue can beat a hunter with all CD"s (both have their CDs) is if the hunter does not have a disarm pet. If the hunter does have a disarm pet out, the rogue will lose. The method to beating a hunter is as follows:
Sap the Hunter's PET.
Open on Hunter, Gouge the Disengage (or try to) and pop Evasion.
The Hunter will (if bad trinket here) Disengage.
You shadowstep, the hunter will likely (if good) Scatter Shot you. If you're lucky your pre-Evasion will take care of a lot of the damage/possibly force their Scatter to miss.
The pet should be coming out of sap now and rushing at you. If it's not a disarm pet, and the hunter is BM, you will get Intimidated here. Trinket, and sprint at the Hunter (Conc is coming up, try to get both if you can with one Trinket). You now have to stay on the Hunter and finish him off while never letting him get too far. Make sure you have crippling on both weapons, don't be afraid to quickly one touch the pet for a crippling proc. If the hunter is Survival, you're using Evasion to limit damage after the Disengage. If the hunter is using a disarm pet, you're going to lose. You have to trinket the disarm, into some form of CC and you're likely to be kited the rest of the way.
Nelfs get an inherent advantage since they can Ambush + restealth!
The good rogue beating hunter rumor originated from Biggie. Noxal and I talked to him about it (he apparently taught Noxal how to beat 99% of hunters). He clarified that the only way a rogue can beat a hunter with all CD"s (both have their CDs) is if the hunter does not have a disarm pet. If the hunter does have a disarm pet out, the rogue will lose. The method to beating a hunter is as follows:
Sap the Hunter's PET.
Open on Hunter, Gouge the Disengage (or try to) and pop Evasion.
The Hunter will (if bad trinket here) Disengage.
You shadowstep, the hunter will likely (if good) Scatter Shot you. If you're lucky your pre-Evasion will take care of a lot of the damage/possibly force their Scatter to miss.
The pet should be coming out of sap now and rushing at you. If it's not a disarm pet, and the hunter is BM, you will get Intimidated here. Trinket, and sprint at the Hunter (Conc is coming up, try to get both if you can with one Trinket). You now have to stay on the Hunter and finish him off while never letting him get too far. Make sure you have crippling on both weapons, don't be afraid to quickly one touch the pet for a crippling proc. If the hunter is Survival, you're using Evasion to limit damage after the Disengage. If the hunter is using a disarm pet, you're going to lose. You have to trinket the disarm, into some form of CC and you're likely to be kited the rest of the way.
Nelfs get an inherent advantage since they can Ambush + restealth!
Gouge the disengage? So you need to time your gouge to the millisecond between activating Disengage CD and getting the 6+ yards it takes to range Gouge? If you can rock out that time or perfect timing, your skills are being wasted on WoW. That's not even accounting for Parry/Dodge :O
Either way, that's not how I would ever fight a rogue. Rogue opens, I immediately Scatter, start getting distance while I antivenom, Mark if they are still Scattered (no trinket), then open with Conc shot. If they don't reapply Crip with the SS, I don't even need to Disengage.
If they trinket the scatter, it shouldn't matter, because I've already gotten 10 yards from the antivenom. This has reliably worked on almost every rogue I've ever encountered. This is without Intim, without Disarm, without Spider. Hell, I bet I could probably take down a rogue with just Wing Clip and 5 yd ES spam.
You of course make good points, but you must not play your rogue much if you think that gouging a disengage is even hard. Hunter is backpedalling, hunter jumps, you gouge. congratz
I don't have Foreman's on my rogue yet, so I rarely chance the energy or wasted time on a Gouge that will likely be gouged or parried. The hunters that I lose to are usually NE that resist the crip, where the Gouge wouldn't have helped, but I'll certainly try it out more.
Never theorycraft against bad opponents. Always assume the opponent is of equal or better skill level. A good hunter will never backpeddle, the Disengage will be a Jump, quick spin and launch.
Either way, that's assuming you aren't in global by the time it hits. I will save my global for SS, and immediately Disengage. No chance to gouge there.
Against a bad Hunter, you won't need a Swiftness Pot. Against a good Hunter, it wouldn't change anything.
The key to dealing with hunters is not putting yourself in a situation were you need to solo them. WSG and AB are both team games and too many people seem to forget this. Healer + DPS = dead hunter, then you move on. You keep me alive, I keep you alive. Hey, imagine that, team work guys