To answer that, I think we're talking past each other here, based on what you say here:
You're saying (if I read you correctly) that while player community influence can make an impact within subcommunities and particular chosen activities (like twinking), that is secondary to the fact that players remain beholden to the game in which they play. I can talk all I want about player influence large and small, impacting other players and so forth, but if the game permits someone to do something other players don't want, there's no stopping that player, because the capability is coded into the very game itself. With no in-game way to compel others, all of the power rests with those who dictate the game environment that allows for such capabilities.
Hopefully I understood correctly what you meant, and thank you for your extra effort to provide clarity.